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-rw-r--r--src/Items/ItemHandler.h39
1 files changed, 29 insertions, 10 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 4993eac85..1d5f59f3e 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -19,6 +19,13 @@ class cPlayer;
class cItemHandler
{
public:
+
+ enum eDurabilityLostAction
+ {
+ dlaBreakBlock,
+ dlaAttackEntity,
+ };
+
cItemHandler(int a_ItemType);
/** Force virtual destructor */
@@ -28,7 +35,7 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir);
/** Called when the client sends the SHOOT status in the lclk packet */
- virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
+ virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
UNUSED(a_BlockX);
UNUSED(a_BlockY);
@@ -48,11 +55,17 @@ public:
virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace);
/** Called when the player destroys a block using this item. This also calls the drop function for the destroyed block */
- virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
+ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ /** Called when a player attacks a other entity. */
+ virtual void OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity);
/** Called after the player has eaten this item. */
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
-
+
+ /** Get the durability lost which the item will get, when a specified action was performed. */
+ virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action);
+
/** Returns the maximum stack size for a given item */
virtual char GetMaxStackSize(void);
@@ -60,7 +73,7 @@ public:
{
double Saturation;
int FoodLevel;
- int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
+ int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
Saturation(a_Saturation),
@@ -82,21 +95,27 @@ public:
/** Indicates if this item is food */
virtual bool IsFood(void);
+ /** Indicates if this item is drinkable */
+ virtual bool IsDrinkable(short a_ItemDamage);
+
/** Blocks simply get placed */
virtual bool IsPlaceable(void);
- /** Called before a block is placed into a world.
+ /** Can the anvil repair this item, when a_Item is the second input? */
+ virtual bool CanRepairWithRawMaterial(short a_ItemType);
+
+ /** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
*/
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
- /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can�t) DEFAULT: False */
+ /** Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood can't) DEFAULT: False */
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
static cItemHandler * GetItemHandler(int a_ItemType);
@@ -106,11 +125,11 @@ public:
protected:
int m_ItemType;
- static cItemHandler *CreateItemHandler(int m_ItemType);
+ static cItemHandler * CreateItemHandler(int m_ItemType);
static cItemHandler * m_ItemHandler[E_ITEM_LAST + 1];
- static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
+ static bool m_HandlerInitialized; // used to detect if the itemhandlers are initialized
};
-//Short function
+// Short function
inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); }