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-rw-r--r--src/Items/ItemItemFrame.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index f1f687461..0f7a4ee8c 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -40,6 +40,12 @@ public:
return false;
}
+ // Make sure the support block is a valid block to place an item frame on:
+ if (!cHangingEntity::IsValidSupportBlock(a_World->GetBlock(a_ClickedBlockPos)))
+ {
+ return false;
+ }
+
// Make sure block that will be occupied by the item frame is free now:
const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE Block = a_World->GetBlock(PlacePos);
@@ -48,8 +54,8 @@ public:
return false;
}
- // Place the item frame:
- auto ItemFrame = std::make_unique<cItemFrame>(a_ClickedBlockFace, PlacePos);
+ // An item frame, centred so pickups spawn nicely.
+ auto ItemFrame = std::make_unique<cItemFrame>(a_ClickedBlockFace, Vector3d(0.5, 0.5, 0.5) + PlacePos);
auto ItemFramePtr = ItemFrame.get();
if (!ItemFramePtr->Initialize(std::move(ItemFrame), *a_World))
{