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-rw-r--r--src/Items/ItemItemFrame.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index f286fffd0..4875e09dc 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -33,19 +33,7 @@ public:
if (Block == E_BLOCK_AIR)
{
- int Dir = 0;
-
- // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces
- switch (a_Dir)
- {
- case BLOCK_FACE_ZP: break; // Initialised to zero
- case BLOCK_FACE_ZM: Dir = 2; break;
- case BLOCK_FACE_XM: Dir = 1; break;
- case BLOCK_FACE_XP: Dir = 3; break;
- default: ASSERT(!"Unhandled block face when trying spawn item frame!"); return false;
- }
-
- cItemFrame * ItemFrame = new cItemFrame(Dir, a_BlockX, a_BlockY, a_BlockZ);
+ cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
ItemFrame->Initialize(a_World);
if (!a_Player->IsGameModeCreative())