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-rw-r--r--src/Items/ItemMobHead.h117
1 files changed, 52 insertions, 65 deletions
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
index 90d67b02b..3d6f1d7aa 100644
--- a/src/Items/ItemMobHead.h
+++ b/src/Items/ItemMobHead.h
@@ -25,38 +25,30 @@ public:
- virtual bool OnPlayerPlace(
- cWorld & a_World,
- cPlayer & a_Player,
- const cItem & a_EquippedItem,
- const Vector3i a_ClickedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos
- ) override
+ virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
// Cannot place a head at "no face" and from the bottom:
if ((a_ClickedBlockFace == BLOCK_FACE_NONE) || (a_ClickedBlockFace == BLOCK_FACE_BOTTOM))
{
- return true;
+ return false;
}
- const auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
// If the placed head is a wither, try to spawn the wither first:
- if (a_EquippedItem.m_ItemDamage == E_META_HEAD_WITHER)
+ if (a_HeldItem.m_ItemDamage == E_META_HEAD_WITHER)
{
- if (TrySpawnWitherAround(a_World, a_Player, PlacePos))
+ if (TrySpawnWitherAround(a_Player, a_PlacePosition))
{
return true;
}
// Wither not created, proceed with regular head placement
}
- cItem ItemCopy(a_EquippedItem); // Make a copy in case this is the player's last head item and OnPlayerPlace removes it
- if (!Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos))
+ if (!a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_HEAD, BlockFaceToBlockMeta(a_ClickedBlockFace)))
{
return false;
}
- RegularHeadPlaced(a_World, a_Player, ItemCopy, PlacePos, a_ClickedBlockFace);
+
+ RegularHeadPlaced(a_Player, a_HeldItem, a_PlacePosition, a_ClickedBlockFace);
return true;
}
@@ -66,16 +58,13 @@ public:
/** Called after placing a regular head block with no mob spawning.
Adjusts the mob head entity based on the equipped item's data. */
- void RegularHeadPlaced(
- cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
- const Vector3i a_PlacePos, eBlockFace a_ClickedBlockFace
- )
+ void RegularHeadPlaced(const cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace)
{
- auto HeadType = static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage);
- auto BlockMeta = static_cast<NIBBLETYPE>(a_ClickedBlockFace);
+ const auto HeadType = static_cast<eMobHeadType>(a_HeldItem.m_ItemDamage);
+ const auto BlockMeta = static_cast<NIBBLETYPE>(a_ClickedBlockFace);
// Use a callback to set the properties of the mob head block entity:
- a_World.DoWithBlockEntityAt(a_PlacePos, [&](cBlockEntity & a_BlockEntity)
+ a_Player.GetWorld()->DoWithBlockEntityAt(a_PlacePosition, [&a_Player, HeadType, BlockMeta](cBlockEntity & a_BlockEntity)
{
ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_HEAD);
@@ -99,10 +88,7 @@ public:
/** Spawns a wither if the wither skull placed at the specified coords completes wither's spawning formula.
Returns true if the wither was created. */
- bool TrySpawnWitherAround(
- cWorld & a_World, cPlayer & a_Player,
- const Vector3i a_BlockPos
- )
+ bool TrySpawnWitherAround(cPlayer & a_Player, const Vector3i a_BlockPos)
{
// No wither can be created at Y < 2 - not enough space for the formula:
if (a_BlockPos.y < 2)
@@ -119,10 +105,11 @@ public:
{ 0, 0, 1},
{ 0, 0, -1},
};
+
for (auto & RelCoord : RelCoords)
{
if (TrySpawnWitherAt(
- a_World, a_Player,
+ *a_Player.GetWorld(), a_Player,
a_BlockPos,
RelCoord.x, RelCoord.z
))
@@ -177,12 +164,12 @@ public:
// Try to spawn the wither from each image:
return (
TrySpawnWitherFromImage(
- a_World, a_Player, ImageWitherX, ARRAYCOUNT(ImageWitherX),
+ a_World, a_Player, ImageWitherX,
a_PlacedHeadPos,
a_OffsetX, a_OffsetZ
) ||
TrySpawnWitherFromImage(
- a_World, a_Player, ImageWitherZ, ARRAYCOUNT(ImageWitherZ),
+ a_World, a_Player, ImageWitherZ,
a_PlacedHeadPos,
a_OffsetX, a_OffsetZ
)
@@ -199,35 +186,39 @@ public:
Offset is used to shift the image around the X and Z axis.
Returns true iff the wither was created successfully. */
bool TrySpawnWitherFromImage(
- cWorld & a_World, cPlayer & a_Player, const sSetBlock * a_Image, size_t a_ImageCount,
+ cWorld & a_World, cPlayer & a_Player, const sSetBlock (& a_Image)[9],
Vector3i a_PlacedHeadPos,
int a_OffsetX, int a_OffsetZ
)
{
- // Check each block individually; simultaneously build the SetBlockVector for clearing the blocks:
- sSetBlockVector AirBlocks;
- AirBlocks.reserve(a_ImageCount);
- for (size_t i = 0; i < a_ImageCount; i++)
- {
- // Get the absolute coords of the image:
- int BlockX = a_PlacedHeadPos.x + a_OffsetX + a_Image[i].GetX();
- int BlockY = a_PlacedHeadPos.y + a_Image[i].GetY();
- int BlockZ = a_PlacedHeadPos.z + a_OffsetZ + a_Image[i].GetZ();
+ std::array<Vector3i, 9> PositionsToClear;
- // If the query is for the placed head, short-circuit-evaluate it:
- if ((BlockX == a_PlacedHeadPos.x) && (BlockY == a_PlacedHeadPos.y) && (BlockZ == a_PlacedHeadPos.z))
+ // Check each block individually:
+ for (size_t i = 0; i != std::size(a_Image); i++)
+ {
+ // The absolute coords of the block in the image to check.
+ const Vector3i Block(
+ a_PlacedHeadPos.x + a_OffsetX + a_Image[i].GetX(),
+ a_PlacedHeadPos.y + a_Image[i].GetY(),
+ a_PlacedHeadPos.z + a_OffsetZ + a_Image[i].GetZ()
+ );
+
+ // If the query is for the head the player is about to place (remember, it hasn't been set into the world yet), short-circuit-evaluate it:
+ if (Block == a_PlacedHeadPos)
{
if (a_Image[i].m_BlockType != E_BLOCK_HEAD)
{
- return false; // Didn't match
+ return false; // Didn't match.
}
- continue; // Matched, continue checking the rest of the image
+
+ PositionsToClear[i] = Block;
+ continue; // Matched, continue checking the rest of the image.
}
// Query the world block:
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- if (!a_World.GetBlockTypeMeta({ BlockX, BlockY, BlockZ }, BlockType, BlockMeta))
+ if (!a_World.GetBlockTypeMeta(Block, BlockType, BlockMeta))
{
// Cannot query block, assume unloaded chunk, fail to spawn the wither
return false;
@@ -242,7 +233,7 @@ public:
// If it is a mob head, check it's a wither skull using the block entity:
if (
(BlockType == E_BLOCK_HEAD) &&
- !a_World.DoWithBlockEntityAt({ BlockX, BlockY, BlockZ }, [&](cBlockEntity & a_BlockEntity)
+ !a_World.DoWithBlockEntityAt(Block, [&](cBlockEntity & a_BlockEntity)
{
ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_HEAD);
@@ -253,12 +244,25 @@ public:
return false;
}
- // Matched, continue checking
- AirBlocks.emplace_back(BlockX, BlockY, BlockZ, E_BLOCK_AIR, 0);
+ // Matched, continue checking:
+ PositionsToClear[i] = Block;
} // for i - a_Image
// All image blocks matched, try replace the image with air blocks:
- if (!a_Player.PlaceBlocks(AirBlocks))
+ if (
+ !a_Player.PlaceBlocks(
+ {
+ { PositionsToClear[0], E_BLOCK_AIR, 0 },
+ { PositionsToClear[1], E_BLOCK_AIR, 0 },
+ { PositionsToClear[2], E_BLOCK_AIR, 0 },
+ { PositionsToClear[3], E_BLOCK_AIR, 0 },
+ { PositionsToClear[4], E_BLOCK_AIR, 0 },
+ { PositionsToClear[5], E_BLOCK_AIR, 0 },
+ { PositionsToClear[6], E_BLOCK_AIR, 0 },
+ { PositionsToClear[7], E_BLOCK_AIR, 0 },
+ { PositionsToClear[8], E_BLOCK_AIR, 0 },
+ })
+ )
{
return false;
}
@@ -323,23 +327,6 @@ public:
{
return true;
}
-
-
-
-
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- const Vector3i a_PlacedBlockPos,
- eBlockFace a_ClickedBlockFace,
- const Vector3i a_CursorPos,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- a_BlockType = E_BLOCK_HEAD;
- a_BlockMeta = BlockFaceToBlockMeta(a_ClickedBlockFace);
- return true;
- }
} ;