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-rw-r--r--src/Items/ItemPotion.h66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index 528268cfe..4c67e9dc7 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -20,18 +20,18 @@ class cItemPotionHandler:
// For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits
switch (a_ItemDamage & 15)
{
- case 1: return cEntityEffect::efRegeneration;
- case 2: return cEntityEffect::efSpeed;
- case 3: return cEntityEffect::efFireResistance;
- case 4: return cEntityEffect::efPoison;
- case 5: return cEntityEffect::efInstantHealth;
- case 6: return cEntityEffect::efNightVision;
- case 8: return cEntityEffect::efWeakness;
- case 9: return cEntityEffect::efStrength;
- case 10: return cEntityEffect::efSlowness;
- case 12: return cEntityEffect::efInstantDamage;
- case 13: return cEntityEffect::efWaterBreathing;
- case 14: return cEntityEffect::efInvisibility;
+ case 1: return cEntityEffect::effRegeneration;
+ case 2: return cEntityEffect::effSpeed;
+ case 3: return cEntityEffect::effFireResistance;
+ case 4: return cEntityEffect::effPoison;
+ case 5: return cEntityEffect::effInstantHealth;
+ case 6: return cEntityEffect::effNightVision;
+ case 8: return cEntityEffect::effWeakness;
+ case 9: return cEntityEffect::effStrength;
+ case 10: return cEntityEffect::effSlowness;
+ case 12: return cEntityEffect::effInstantDamage;
+ case 13: return cEntityEffect::effWaterBreathing;
+ case 14: return cEntityEffect::effInvisibility;
// No effect potions
case 0:
@@ -43,7 +43,7 @@ class cItemPotionHandler:
}
}
- return cEntityEffect::efNoEffect;
+ return cEntityEffect::effNoEffect;
}
short GetEntityEffectIntensity(short a_ItemDamage)
@@ -61,26 +61,26 @@ class cItemPotionHandler:
switch (GetEntityEffectType(a_ItemDamage))
{
- case cEntityEffect::efRegeneration:
- case cEntityEffect::efPoison:
+ case cEntityEffect::effRegeneration:
+ case cEntityEffect::effPoison:
{
base = 900;
break;
}
- case cEntityEffect::efSpeed:
- case cEntityEffect::efFireResistance:
- case cEntityEffect::efNightVision:
- case cEntityEffect::efStrength:
- case cEntityEffect::efWaterBreathing:
- case cEntityEffect::efInvisibility:
+ case cEntityEffect::effSpeed:
+ case cEntityEffect::effFireResistance:
+ case cEntityEffect::effNightVision:
+ case cEntityEffect::effStrength:
+ case cEntityEffect::effWaterBreathing:
+ case cEntityEffect::effInvisibility:
{
base = 3600;
break;
}
- case cEntityEffect::efWeakness:
- case cEntityEffect::efSlowness:
+ case cEntityEffect::effWeakness:
+ case cEntityEffect::effSlowness:
{
base = 1800;
break;
@@ -127,16 +127,16 @@ public:
Vector3d Speed = a_Player->GetLookVector() * 10;
short potion_damage = a_Item.m_ItemDamage;
- cProjectileEntity * Projectile = new cSplashPotionEntity(a_Player,
- (double)a_BlockX,
- (double)a_BlockY,
- (double)a_BlockZ,
- &Speed,
- GetEntityEffectType(potion_damage),
- cEntityEffect(GetEntityEffectDuration(potion_damage),
- GetEntityEffectIntensity(potion_damage),
- a_Player),
- GetPotionName(potion_damage));
+ cSplashPotionEntity * Projectile = new cSplashPotionEntity(a_Player,
+ (double)a_BlockX,
+ (double)a_BlockY,
+ (double)a_BlockZ,
+ &Speed,
+ GetEntityEffectType(potion_damage),
+ cEntityEffect(GetEntityEffectDuration(potion_damage),
+ GetEntityEffectIntensity(potion_damage),
+ a_Player),
+ GetPotionName(potion_damage));
if (Projectile == NULL)
{
return false;