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-rw-r--r--src/Items/ItemSlab.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/src/Items/ItemSlab.h b/src/Items/ItemSlab.h
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+
+// ItemSlab.h
+
+// Declares the cItemSlabHandler responsible for handling slabs, when in their item form.
+
+
+
+
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../Blocks/BlockSlab.h"
+
+
+
+
+
+class cItemSlabHandler:
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+
+ /** Creates a new handler for the specified slab item type.
+ Sets the handler to use the specified doubleslab block type for combining self into doubleslabs. */
+ cItemSlabHandler(int a_ItemType, BLOCKTYPE a_DoubleSlabBlockType):
+ super(a_ItemType),
+ m_DoubleSlabBlockType(a_DoubleSlabBlockType)
+ {
+ }
+
+
+ // cItemHandler overrides:
+ virtual bool OnPlayerPlace(
+ cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ
+ ) override
+ {
+ // Special slab handling - placing a slab onto another slab produces a dblslab instead:
+ BLOCKTYPE ClickedBlockType;
+ NIBBLETYPE ClickedBlockMeta;
+ a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlockType, ClickedBlockMeta);
+ if (
+ (ClickedBlockType == m_ItemType) && // Placing the same slab material
+ (ClickedBlockMeta == a_EquippedItem.m_ItemDamage) // Placing the same slab sub-kind (and existing slab is single)
+ )
+ {
+ // If clicking the top side of a bottom-half slab, combine into a doubleslab:
+ if (
+ (a_BlockFace == BLOCK_FACE_TOP) &&
+ ((ClickedBlockMeta & 0x08) == 0)
+ )
+ {
+ return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07);
+ }
+
+ // If clicking the bottom side of a top-half slab, combine into a doubleslab:
+ if (
+ (a_BlockFace == BLOCK_FACE_BOTTOM) &&
+ ((ClickedBlockMeta & 0x08) != 0)
+ )
+ {
+ return a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07);
+ }
+ }
+
+ // The slabs didn't combine, use the default handler to place the slab:
+ bool res = super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+
+ /*
+ The client has a bug when a slab replaces snow and there's a slab above it.
+ The client then combines the slab above, rather than replacing the snow.
+ We send the block above the currently placed block back to the client to fix the bug.
+ Ref.: http://forum.mc-server.org/showthread.php?tid=434&pid=17388#pid17388
+ */
+ if ((a_BlockFace == BLOCK_FACE_TOP) && (a_BlockY < cChunkDef::Height - 1))
+ {
+ a_Player.SendBlocksAround(a_BlockX, a_BlockY + 1, a_BlockZ, 1);
+ }
+ return res;
+ }
+
+protected:
+ /** The block type to use when the slab combines into a doubleslab block. */
+ BLOCKTYPE m_DoubleSlabBlockType;
+};
+
+
+
+