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-rw-r--r--src/Items/ItemSlab.h60
1 files changed, 24 insertions, 36 deletions
diff --git a/src/Items/ItemSlab.h b/src/Items/ItemSlab.h
index 0c7654113..944336f7e 100644
--- a/src/Items/ItemSlab.h
+++ b/src/Items/ItemSlab.h
@@ -23,47 +23,34 @@ public:
}
+
+
+
// cItemHandler overrides:
virtual bool OnPlayerPlace(
- cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ
+ cWorld & a_World,
+ cPlayer & a_Player,
+ const cItem & a_EquippedItem,
+ const Vector3i a_ClickedBlockPos,
+ eBlockFace a_ClickedBlockFace,
+ const Vector3i a_CursorPos
) override
{
- // Special slab handling - placing a slab onto another slab produces a dblslab instead:
+ // If clicking a slab, try combining it into a double-slab:
BLOCKTYPE ClickedBlockType;
NIBBLETYPE ClickedBlockMeta;
- a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlockType, ClickedBlockMeta);
- // If clicked on a half slab directly
+ a_World.GetBlockTypeMeta(a_ClickedBlockPos, ClickedBlockType, ClickedBlockMeta);
if (
(ClickedBlockType == m_ItemType) && // Placing the same slab material
((ClickedBlockMeta & 0x07) == a_EquippedItem.m_ItemDamage) // Placing the same slab sub-kind (and existing slab is single)
)
{
- // If clicking the top side of a bottom-half slab, combine into a doubleslab:
- if (
- (a_BlockFace == BLOCK_FACE_TOP) &&
- ((ClickedBlockMeta & 0x08) == 0)
- )
- {
- if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07))
- {
- return false;
- }
- if (a_Player.IsGameModeSurvival())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
- return true;
- }
-
- // If clicking the bottom side of a top-half slab, combine into a doubleslab:
if (
- (a_BlockFace == BLOCK_FACE_BOTTOM) &&
- ((ClickedBlockMeta & 0x08) != 0)
+ ((a_ClickedBlockFace == BLOCK_FACE_TOP) && ((ClickedBlockMeta & 0x08) == 0)) || // Top side of a bottom-half-slab
+ ((a_ClickedBlockFace == BLOCK_FACE_BOTTOM) && ((ClickedBlockMeta & 0x08) != 0)) // Bottom side of a top-half-slab
)
{
- if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07))
+ if (!a_Player.PlaceBlock(a_ClickedBlockPos.x, a_ClickedBlockPos.y, a_ClickedBlockPos.z, m_DoubleSlabBlockType, ClickedBlockMeta & 0x07))
{
return false;
}
@@ -75,18 +62,17 @@ public:
}
}
- // Checking the type of block that should be placed
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ // If there's already a slab in the destination, combine it into a double-slab:
+ auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE PlaceBlockType;
NIBBLETYPE PlaceBlockMeta;
- a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, PlaceBlockType, PlaceBlockMeta);
- // If it's a slab combine into a doubleslab (means that clicked on side, top or bottom of a block adjacent to a half slab)
+ a_World.GetBlockTypeMeta(PlacePos, PlaceBlockType, PlaceBlockMeta);
if (
(PlaceBlockType == m_ItemType) && // Placing the same slab material
((PlaceBlockMeta & 0x07) == a_EquippedItem.m_ItemDamage) // Placing the same slab sub-kind (and existing slab is single)
)
{
- if (!a_Player.PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, m_DoubleSlabBlockType, PlaceBlockMeta & 0x07))
+ if (!a_Player.PlaceBlock(PlacePos.x, PlacePos.y, PlacePos.z, m_DoubleSlabBlockType, PlaceBlockMeta & 0x07))
{
return false;
}
@@ -98,8 +84,7 @@ public:
}
// The slabs didn't combine, use the default handler to place the slab:
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
- bool res = Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ);
+ bool res = Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos);
/*
The client has a bug when a slab replaces snow and there's a slab above it.
@@ -107,14 +92,17 @@ public:
We send the block above the currently placed block back to the client to fix the bug.
Ref.: https://forum.cuberite.org/thread-434-post-17388.html#pid17388
*/
- if ((a_BlockFace == BLOCK_FACE_TOP) && (a_BlockY < cChunkDef::Height - 1))
+ if ((a_ClickedBlockFace == BLOCK_FACE_TOP) && (a_ClickedBlockPos.y < cChunkDef::Height - 1))
{
- a_Player.SendBlocksAround(a_BlockX, a_BlockY + 1, a_BlockZ, 1);
+ auto AbovePos = a_ClickedBlockPos.addedY(1);
+ a_Player.SendBlocksAround(AbovePos.x, AbovePos.y, AbovePos.z, 1);
}
return res;
}
+
protected:
+
/** The block type to use when the slab combines into a doubleslab block. */
BLOCKTYPE m_DoubleSlabBlockType;
};