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-rw-r--r--src/Items/ItemSpawnEgg.h52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h
new file mode 100644
index 000000000..26dd15b7d
--- /dev/null
+++ b/src/Items/ItemSpawnEgg.h
@@ -0,0 +1,52 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemSpawnEggHandler : public cItemHandler
+{
+public:
+ cItemSpawnEggHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+
+ }
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
+ {
+ if (a_BlockFace < 0)
+ {
+ return false;
+ }
+
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+
+ if (a_BlockFace == BLOCK_FACE_BOTTOM)
+ {
+ a_BlockY--;
+ }
+
+ if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0)
+ {
+ if (a_Player->GetGameMode() != 1)
+ {
+ // The mob was spawned, "use" the item:
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+ return true;
+ }
+
+ return false;
+ }
+} ;
+
+
+
+