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-rw-r--r--src/Items/ItemThrowable.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
index eaeb118f0..7bdba17cc 100644
--- a/src/Items/ItemThrowable.h
+++ b/src/Items/ItemThrowable.h
@@ -36,8 +36,7 @@ public:
Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
// Play sound
- cFastRandom Random;
- a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f));
+ a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f));
if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID)
{