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-rw-r--r--src/Items/ItemBoat.h7
-rw-r--r--src/Items/ItemFishingRod.h7
-rw-r--r--src/Items/ItemMinecart.h7
-rw-r--r--src/Items/ItemPainting.h7
4 files changed, 24 insertions, 4 deletions
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index be1663eef..ced5ec3a8 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -96,7 +96,12 @@ public:
// Spawn block at water level
cBoat * Boat = new cBoat(x + 0.5, y + 0.5, z + 0.5);
- Boat->Initialize(*a_World);
+ if (!Boat->Initialize(*a_World))
+ {
+ delete Boat;
+ Boat = nullptr;
+ return false;
+ }
// Remove boat from players hand
if (!a_Player->IsGameModeCreative())
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index fa27e08f6..3958b12e5 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -251,7 +251,12 @@ public:
else
{
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), static_cast<int>(100 + static_cast<unsigned int>(a_World->GetTickRandomNumber(800)) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100)));
- Floater->Initialize(*a_World);
+ if (!Floater->Initialize(*a_World))
+ {
+ delete Floater;
+ Floater = nullptr;
+ return false;
+ }
a_Player->SetIsFishing(true, Floater->GetUniqueID());
}
return true;
diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h
index 6344c0178..623342d41 100644
--- a/src/Items/ItemMinecart.h
+++ b/src/Items/ItemMinecart.h
@@ -73,7 +73,12 @@ public:
return false;
}
} // switch (m_ItemType)
- Minecart->Initialize(*a_World);
+ if (!Minecart->Initialize(*a_World))
+ {
+ delete Minecart;
+ Minecart = nullptr;
+ return false;
+ }
if (!a_Player->IsGameModeCreative())
{
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
index dd35931dd..3432583ca 100644
--- a/src/Items/ItemPainting.h
+++ b/src/Items/ItemPainting.h
@@ -71,7 +71,12 @@ public:
};
cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, a_BlockFace, a_BlockX, a_BlockY, a_BlockZ);
- Painting->Initialize(*a_World);
+ if (!Painting->Initialize(*a_World))
+ {
+ delete Painting;
+ Painting = nullptr;
+ return false;
+ }
if (!a_Player->IsGameModeCreative())
{