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-rw-r--r--src/Items/ItemBow.h2
-rw-r--r--src/Items/ItemFishingRod.h2
-rw-r--r--src/Items/ItemItemFrame.h2
-rw-r--r--src/Items/ItemPainting.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h
index b7a9ef638..636df5753 100644
--- a/src/Items/ItemBow.h
+++ b/src/Items/ItemBow.h
@@ -70,7 +70,7 @@ public:
}
// Create the arrow entity:
- auto Arrow = cpp14::make_unique<cArrowEntity>(*a_Player, Force * 2);
+ auto Arrow = std::make_unique<cArrowEntity>(*a_Player, Force * 2);
auto ArrowPtr = Arrow.get();
if (!ArrowPtr->Initialize(std::move(Arrow), *a_Player->GetWorld()))
{
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 8817c8c38..008ecd01e 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -88,7 +88,7 @@ public:
// Cast a hook:
auto & Random = GetRandomProvider();
auto CountDownTime = Random.RandInt(100, 900) - static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100);
- auto Floater = cpp14::make_unique<cFloater>(
+ auto Floater = std::make_unique<cFloater>(
a_Player->GetEyePosition(), a_Player->GetLookVector() * 15,
a_Player->GetUniqueID(),
CountDownTime
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
index 2c191a003..f1f687461 100644
--- a/src/Items/ItemItemFrame.h
+++ b/src/Items/ItemItemFrame.h
@@ -49,7 +49,7 @@ public:
}
// Place the item frame:
- auto ItemFrame = cpp14::make_unique<cItemFrame>(a_ClickedBlockFace, PlacePos);
+ auto ItemFrame = std::make_unique<cItemFrame>(a_ClickedBlockFace, PlacePos);
auto ItemFramePtr = ItemFrame.get();
if (!ItemFramePtr->Initialize(std::move(ItemFrame), *a_World))
{
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
index cc1d02ac4..78d9f040a 100644
--- a/src/Items/ItemPainting.h
+++ b/src/Items/ItemPainting.h
@@ -85,7 +85,7 @@ public:
};
auto PaintingTitle = gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)];
- auto Painting = cpp14::make_unique<cPainting>(PaintingTitle, a_ClickedBlockFace, PlacePos);
+ auto Painting = std::make_unique<cPainting>(PaintingTitle, a_ClickedBlockFace, PlacePos);
auto PaintingPtr = Painting.get();
if (!PaintingPtr->Initialize(std::move(Painting), *a_World))
{