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-rw-r--r--src/Items/ItemArmor.h10
-rw-r--r--src/Items/ItemHandler.cpp1
2 files changed, 3 insertions, 8 deletions
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h
index d91888d5b..3139c09f4 100644
--- a/src/Items/ItemArmor.h
+++ b/src/Items/ItemArmor.h
@@ -63,14 +63,7 @@ public:
}
a_Player->GetInventory().SetArmorSlot(SlotNum, a_HeldItem.CopyOne());
-
- cItem Item(a_HeldItem);
- Item.m_ItemCount--;
- if (Item.m_ItemCount <= 0)
- {
- Item.Empty();
- }
- a_Player->GetInventory().SetEquippedItem(Item);
+ a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
@@ -110,6 +103,7 @@ public:
{
return (a_ItemType == E_ITEM_GOLD);
}
+ case E_ITEM_ELYTRA: // TODO: require Phantom Membrane instead of leather starting from protocol version 369 or 1.13 release
case E_ITEM_LEATHER_BOOTS:
case E_ITEM_LEATHER_CAP:
case E_ITEM_LEATHER_PANTS:
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 8c970692f..bfeba1373 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -282,6 +282,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_RABBIT_STEW: return new cItemSoupHandler(a_ItemType, FoodInfo(10, 12));
// Armor:
+ case E_ITEM_ELYTRA:
case E_ITEM_LEATHER_CAP:
case E_ITEM_GOLD_HELMET:
case E_ITEM_CHAIN_HELMET: