diff options
Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemHandler.h | 3 | ||||
-rw-r--r-- | src/Items/ItemLighter.h | 4 | ||||
-rw-r--r-- | src/Items/ItemThrowable.h | 6 |
3 files changed, 8 insertions, 5 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index ef3f37a7a..5b6c239cc 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -21,6 +21,9 @@ class cItemHandler public: cItemHandler(int a_ItemType); + // Force virtual destructor + virtual ~cItemHandler() {} + /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index cc7daeb08..18873e911 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -33,8 +33,8 @@ public: case E_BLOCK_TNT: { // Activate the TNT: - a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f); + a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); break; } diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index 46049f961..c6a4e714e 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -35,7 +35,7 @@ public: Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; - a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed); + a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed); return true; } @@ -127,13 +127,13 @@ public: return false; } + a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()); + if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } - a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, 0); - return true; } |