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-rw-r--r--src/Items/ItemBoat.h4
-rw-r--r--src/Items/ItemBottle.h4
-rw-r--r--src/Items/ItemBucket.h14
-rw-r--r--src/Items/ItemLilypad.h8
4 files changed, 15 insertions, 15 deletions
diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h
index b6af554c5..d6e9ed7c3 100644
--- a/src/Items/ItemBoat.h
+++ b/src/Items/ItemBoat.h
@@ -52,11 +52,11 @@ public:
{
}
- virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
+ virtual bool OnNextBlock(Vector3i a_CBBlockPos, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
{
if (a_CBBlockType != E_BLOCK_AIR)
{
- m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
+ m_Pos = a_CBBlockPos;
m_HasFound = true;
return true;
}
diff --git a/src/Items/ItemBottle.h b/src/Items/ItemBottle.h
index 2f4d8f93f..84950de29 100644
--- a/src/Items/ItemBottle.h
+++ b/src/Items/ItemBottle.h
@@ -43,7 +43,7 @@ public:
{
}
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
+ virtual bool OnNextBlock(Vector3i a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
{
if (IsBlockWater(a_BlockType))
{
@@ -52,7 +52,7 @@ public:
return false;
}
m_HasHitFluid = true;
- m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
+ m_Pos = a_BlockPosition;
return true;
}
return false;
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h
index d2a9b1884..7e1e2c07f 100644
--- a/src/Items/ItemBucket.h
+++ b/src/Items/ItemBucket.h
@@ -197,7 +197,7 @@ public:
{
}
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
+ virtual bool OnNextBlock(Vector3i a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
{
if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType))
{
@@ -206,7 +206,7 @@ public:
return false;
}
m_HasHitFluid = true;
- m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
+ m_Pos = a_BlockPosition;
return true;
}
return false;
@@ -217,7 +217,7 @@ public:
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
- Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
+ Tracer.Trace(Start, End);
if (!Callbacks.m_HasHitFluid)
{
@@ -244,7 +244,7 @@ public:
NIBBLETYPE m_ReplacedBlockMeta;
eBlockFace m_EntryFace;
- virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
+ virtual bool OnNextBlock(Vector3i a_CBBlockPos, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
{
if ((a_CBBlockType != E_BLOCK_AIR) && !IsBlockLiquid(a_CBBlockType))
{
@@ -253,9 +253,9 @@ public:
m_EntryFace = static_cast<eBlockFace>(a_CBEntryFace);
if (!cFluidSimulator::CanWashAway(a_CBBlockType))
{
- AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, a_CBEntryFace); // Was an unwashawayable block, can't overwrite it!
+ a_CBBlockPos = AddFaceDirection(a_CBBlockPos, a_CBEntryFace); // Was an unwashawayable block, can't overwrite it!
}
- m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ); // (Block could be washed away, replace it)
+ m_Pos = a_CBBlockPos; // (Block could be washed away, replace it)
return true; // Abort tracing
}
return false;
@@ -269,7 +269,7 @@ public:
// cLineBlockTracer::Trace() returns true when whole line was traversed. By returning true from the callback when we hit something,
// we ensure that this never happens if liquid could be placed
// Use this to judge whether the position is valid
- if (!Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z))
+ if (!Tracer.Trace(Start, End))
{
a_BlockPos = Callbacks.m_Pos;
a_BlockType = Callbacks.m_ReplacedBlockType;
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index 1190e817b..747175811 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -66,7 +66,7 @@ public:
{
}
- virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
+ virtual bool OnNextBlock(Vector3i a_CBBlockPos, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, eBlockFace a_CBEntryFace) override
{
if (IsBlockWater(a_CBBlockType))
{
@@ -74,7 +74,7 @@ public:
{
return false;
}
- AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block
+ a_CBBlockPos = AddFaceDirection(a_CBBlockPos, BLOCK_FACE_YP); // Always place pad at top of water block
if (
!IsBlockWater(a_CBBlockType) &&
cBlockInfo::FullyOccupiesVoxel(a_CBBlockType)
@@ -84,7 +84,7 @@ public:
return true;
}
m_HasHitFluid = true;
- m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
+ m_Pos = a_CBBlockPos;
return true;
}
return false;
@@ -96,7 +96,7 @@ public:
} Callbacks;
auto Start = a_Player->GetEyePosition() + a_Player->GetLookVector();
auto End = a_Player->GetEyePosition() + a_Player->GetLookVector() * 5;
- cLineBlockTracer::Trace(*a_Player->GetWorld(), Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);
+ cLineBlockTracer::Trace(*a_Player->GetWorld(), Callbacks, Start, End);
if (Callbacks.m_HasHitFluid)
{