diff options
Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemMobHead.h | 2 | ||||
-rw-r--r-- | src/Items/ItemPumpkin.h | 4 | ||||
-rw-r--r-- | src/Items/ItemSpawnEgg.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h index 9a4044bc0..e0f72be9b 100644 --- a/src/Items/ItemMobHead.h +++ b/src/Items/ItemMobHead.h @@ -278,7 +278,7 @@ public: // Spawn the wither: int BlockX = a_PlacedHeadX + a_OffsetX; int BlockZ = a_PlacedHeadZ + a_OffsetZ; - a_World.SpawnMob(static_cast<double>(BlockX) + 0.5, a_PlacedHeadY - 2, static_cast<double>(BlockZ) + 0.5, mtWither); + a_World.SpawnMob(static_cast<double>(BlockX) + 0.5, a_PlacedHeadY - 2, static_cast<double>(BlockZ) + 0.5, mtWither, false); AwardSpawnWitherAchievement(a_World, BlockX, a_PlacedHeadY - 2, BlockZ); return true; } diff --git a/src/Items/ItemPumpkin.h b/src/Items/ItemPumpkin.h index fa00179d3..7a53d522f 100644 --- a/src/Items/ItemPumpkin.h +++ b/src/Items/ItemPumpkin.h @@ -96,7 +96,7 @@ public: } // Spawn the golem: - a_World.SpawnMob(static_cast<double>(a_BlockX) + 0.5, a_BlockY - 2, static_cast<double>(a_BlockZ) + 0.5, mtSnowGolem); + a_World.SpawnMob(static_cast<double>(a_BlockX) + 0.5, a_BlockY - 2, static_cast<double>(a_BlockZ) + 0.5, mtSnowGolem, false); return true; } @@ -142,7 +142,7 @@ public: } // Spawn the golem: - a_World.SpawnMob(static_cast<double>(a_BlockX) + 0.5, a_BlockY - 2, static_cast<double>(a_BlockZ) + 0.5, mtIronGolem); + a_World.SpawnMob(static_cast<double>(a_BlockX) + 0.5, a_BlockY - 2, static_cast<double>(a_BlockZ) + 0.5, mtIronGolem, false); return true; } // for i - ArmOffsets[] diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h index b67fe074d..85dd2d245 100644 --- a/src/Items/ItemSpawnEgg.h +++ b/src/Items/ItemSpawnEgg.h @@ -40,7 +40,7 @@ public: eMonsterType MonsterType = ItemDamageToMonsterType(a_Item.m_ItemDamage); if ( (MonsterType != mtInvalidType) && // Valid monster type - (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, MonsterType) != cEntity::INVALID_ID)) // Spawning succeeded + (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, MonsterType, false) != cEntity::INVALID_ID)) // Spawning succeeded { if (!a_Player->IsGameModeCreative()) { |