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-rw-r--r--src/Items/ItemFishingRod.h52
-rw-r--r--src/Items/ItemMobHead.h75
2 files changed, 39 insertions, 88 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 012f13a6c..0720cb3e1 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -20,8 +20,7 @@
////////////////////////////////////////////////////////////////////////////////
// cFloaterCallback
-class cFloaterCallback :
- public cEntityCallback
+class cFloaterCallback
{
public:
cFloaterCallback(void) :
@@ -30,13 +29,14 @@ public:
{
}
- virtual bool Item(cEntity * a_Entity) override
+ bool operator () (cEntity & a_Entity)
{
- m_CanPickup = reinterpret_cast<cFloater *>(a_Entity)->CanPickup();
- m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
- m_BitePos = reinterpret_cast<cFloater *>(a_Entity)->GetBitePos();
- m_AttachedMobID = reinterpret_cast<cFloater *>(a_Entity)->GetAttachedMobID();
- a_Entity->Destroy(true);
+ auto & Floater = static_cast<cFloater &>(a_Entity);
+ m_CanPickup = Floater.CanPickup();
+ m_Pos = Floater.GetPosition();
+ m_BitePos = Floater.GetBitePos();
+ m_AttachedMobID = Floater.GetAttachedMobID();
+ Floater.Destroy(true);
return true;
}
@@ -57,33 +57,6 @@ protected:
-////////////////////////////////////////////////////////////////////////////////
-// cSweepEntityCallback:
-
-class cSweepEntityCallback :
- public cEntityCallback
-{
-public:
- cSweepEntityCallback(Vector3d a_PlayerPos) :
- m_PlayerPos(a_PlayerPos)
- {
- }
-
- virtual bool Item(cEntity * a_Entity) override
- {
- Vector3d Speed = m_PlayerPos - a_Entity->GetPosition();
- a_Entity->AddSpeed(Speed);
- return true;
- }
-
-protected:
- Vector3d m_PlayerPos;
-} ;
-
-
-
-
-
class cItemFishingRodHandler :
public cItemHandler
{
@@ -117,8 +90,13 @@ public:
if (FloaterInfo.IsAttached())
{
- cSweepEntityCallback SweepEntity(a_Player->GetPosition());
- a_World->DoWithEntityByID(FloaterInfo.GetAttachedMobID(), SweepEntity);
+ a_World->DoWithEntityByID(FloaterInfo.GetAttachedMobID(), [=](cEntity & a_Entity)
+ {
+ Vector3d Speed = a_Player->GetPosition() - a_Entity.GetPosition();
+ a_Entity.AddSpeed(Speed);
+ return true;
+ }
+ );
}
else if (FloaterInfo.CanPickup())
{
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
index fdecabbbf..5cbcf52f7 100644
--- a/src/Items/ItemMobHead.h
+++ b/src/Items/ItemMobHead.h
@@ -62,42 +62,30 @@ public:
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
)
{
- // Use a callback to set the properties of the mob head block entity:
- class cCallback : public cBlockEntityCallback
- {
- cPlayer & m_Player;
- eMobHeadType m_HeadType;
- NIBBLETYPE m_BlockMeta;
+ auto HeadType = static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage);
+ auto BlockMeta = static_cast<NIBBLETYPE>(a_BlockFace);
- virtual bool Item(cBlockEntity * a_BlockEntity)
+ // Use a callback to set the properties of the mob head block entity:
+ a_World.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, [&](cBlockEntity & a_BlockEntity)
{
- if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
+ if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD)
{
return false;
}
- auto MobHeadEntity = static_cast<cMobHeadEntity *>(a_BlockEntity);
+ auto & MobHeadEntity = static_cast<cMobHeadEntity &>(a_BlockEntity);
int Rotation = 0;
- if (m_BlockMeta == 1)
+ if (BlockMeta == 1)
{
- Rotation = FloorC(m_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f;
+ Rotation = FloorC(a_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f;
}
- MobHeadEntity->SetType(m_HeadType);
- MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
- MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ());
+ MobHeadEntity.SetType(HeadType);
+ MobHeadEntity.SetRotation(static_cast<eMobHeadRotation>(Rotation));
+ MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPosX(), MobHeadEntity.GetPosY(), MobHeadEntity.GetPosZ());
return false;
}
-
- public:
- cCallback (cPlayer & a_CBPlayer, eMobHeadType a_HeadType, NIBBLETYPE a_BlockMeta) :
- m_Player(a_CBPlayer),
- m_HeadType(a_HeadType),
- m_BlockMeta(a_BlockMeta)
- {}
- };
- cCallback Callback(a_Player, static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage), static_cast<NIBBLETYPE>(a_BlockFace));
- a_World.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
+ );
}
@@ -243,24 +231,16 @@ public:
// If it is a mob head, check the correct head type using the block entity:
if (BlockType == E_BLOCK_HEAD)
{
- class cHeadCallback: public cBlockEntityCallback
- {
- virtual bool Item(cBlockEntity * a_Entity) override
+ bool IsWitherHead = false;
+ a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, [&](cBlockEntity & a_Entity)
{
- ASSERT(a_Entity->GetBlockType() == E_BLOCK_HEAD);
- cMobHeadEntity * MobHead = static_cast<cMobHeadEntity *>(a_Entity);
- m_IsWitherHead = (MobHead->GetType() == SKULL_TYPE_WITHER);
+ ASSERT(a_Entity.GetBlockType() == E_BLOCK_HEAD);
+ auto & MobHead = static_cast<cMobHeadEntity &>(a_Entity);
+ IsWitherHead = (MobHead.GetType() == SKULL_TYPE_WITHER);
return true;
}
- public:
- cHeadCallback(void):
- m_IsWitherHead(false)
- {
- }
- bool m_IsWitherHead;
- } callback;
- a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, callback);
- if (!callback.m_IsWitherHead)
+ );
+ if (!IsWitherHead)
{
return false;
}
@@ -287,25 +267,18 @@ public:
/** Awards the achievement to all players close to the specified point. */
void AwardSpawnWitherAchievement(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
- class cPlayerCallback : public cPlayerListCallback
- {
- Vector3f m_Pos;
-
- virtual bool Item(cPlayer * a_Player)
+ Vector3f Pos{ static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ) };
+ a_World.ForEachPlayer([=](cPlayer & a_Player)
{
// If player is close, award achievement:
- double Dist = (a_Player->GetPosition() - m_Pos).Length();
+ double Dist = (a_Player.GetPosition() - Pos).Length();
if (Dist < 50.0)
{
- a_Player->AwardAchievement(achSpawnWither);
+ a_Player.AwardAchievement(achSpawnWither);
}
return false;
}
-
- public:
- cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
- } PlayerCallback(Vector3f(static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ)));
- a_World.ForEachPlayer(PlayerCallback);
+ );
}