diff options
Diffstat (limited to 'src/Items')
37 files changed, 683 insertions, 104 deletions
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h index 9b7c8bff8..f23d69731 100644 --- a/src/Items/ItemBed.h +++ b/src/Items/ItemBed.h @@ -26,7 +26,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemBoat.h b/src/Items/ItemBoat.h index 79c8e9589..42f4ffc8f 100644 --- a/src/Items/ItemBoat.h +++ b/src/Items/ItemBoat.h @@ -1,4 +1,3 @@ - // ItemBoat.h // Declares the various boat ItemHandlers @@ -29,9 +28,9 @@ public: - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { - if (a_Dir > 0) + if ((a_Dir != BLOCK_FACE_YM) && (a_Dir != BLOCK_FACE_NONE)) { return false; } @@ -40,12 +39,20 @@ public: public cBlockTracer::cCallbacks { public: - Vector3d Pos; - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override + Vector3d m_Pos; + bool m_HasFound; + + cCallbacks(void) : + m_HasFound(false) + { + } + + virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override { - if (a_BlockType != E_BLOCK_AIR) + if (a_CBBlockType != E_BLOCK_AIR) { - Pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); + m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ); + m_HasFound = true; return true; } return false; @@ -58,15 +65,15 @@ public: Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z); - double x = Callbacks.Pos.x; - double y = Callbacks.Pos.y; - double z = Callbacks.Pos.z; - - if ((x == 0) && (y == 0) && (z == 0)) + if (!Callbacks.m_HasFound) { return false; } + double x = Callbacks.m_Pos.x; + double y = Callbacks.m_Pos.y; + double z = Callbacks.m_Pos.z; + cBoat * Boat = new cBoat(x + 0.5, y + 1, z + 0.5); Boat->Initialize(a_World); diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index d533c21fd..410c5f512 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -27,7 +27,7 @@ public: } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { ASSERT(a_Player != NULL); @@ -42,7 +42,7 @@ public: } - virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + virtual void OnItemShoot(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { // Actual shot - produce the arrow with speed based on the ticks that the bow was charged ASSERT(a_Player != NULL); diff --git a/src/Items/ItemBrewingStand.h b/src/Items/ItemBrewingStand.h index 4ff14d4b4..d5eefb855 100644 --- a/src/Items/ItemBrewingStand.h +++ b/src/Items/ItemBrewingStand.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index c9a632580..68c89dd85 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -6,6 +6,7 @@ #include "../Simulator/FluidSimulator.h" #include "../Blocks/BlockHandler.h" #include "../LineBlockTracer.h" +#include "../BlockInServerPluginInterface.h" @@ -21,7 +22,7 @@ public: } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { switch (m_ItemType) { @@ -92,7 +93,7 @@ public: } - bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_FluidBlock) + bool PlaceFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock) { if (a_BlockFace < 0) { @@ -142,7 +143,9 @@ public: cBlockHandler * Handler = BlockHandler(CurrentBlock); if (Handler->DoesDropOnUnsuitable()) { - Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); + cChunkInterface ChunkInterface(a_World->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*a_World); + Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); } } @@ -169,12 +172,12 @@ public: virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override { - if (a_BlockMeta != 0) // Even if it was a water block it would not be a source. - { - return false; - } if (IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType)) { + if (a_BlockMeta != 0) // GetBlockFromTrace is called for scooping up fluids; the hit block should be a source + { + return false; + } m_HasHitFluid = true; m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ); return true; diff --git a/src/Items/ItemCake.h b/src/Items/ItemCake.h new file mode 100644 index 000000000..48e23ed59 --- /dev/null +++ b/src/Items/ItemCake.h @@ -0,0 +1,41 @@ + +#pragma once + +#include "ItemHandler.h" + + + + + +class cItemCakeHandler : + public cItemHandler +{ +public: + cItemCakeHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_CAKE; + a_BlockMeta = 0; + return true; + } +} ; + + + + diff --git a/src/Items/ItemCauldron.h b/src/Items/ItemCauldron.h index 8b2ddc29f..07ae12660 100644 --- a/src/Items/ItemCauldron.h +++ b/src/Items/ItemCauldron.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemComparator.h b/src/Items/ItemComparator.h index 3a5d1d200..60d9c3648 100644 --- a/src/Items/ItemComparator.h +++ b/src/Items/ItemComparator.h @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemDoor.h b/src/Items/ItemDoor.h index 72ea0beed..f3677c28c 100644 --- a/src/Items/ItemDoor.h +++ b/src/Items/ItemDoor.h @@ -25,18 +25,20 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = (m_ItemType == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR; - return BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta( - a_World, a_Player, + cChunkInterface ChunkInterface(a_World->GetChunkMap()); + bool Meta = BlockHandler(a_BlockType)->GetPlacementBlockTypeMeta( + ChunkInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta ); + return Meta; } } ; diff --git a/src/Items/ItemDye.h b/src/Items/ItemDye.h index 190cdc510..ccf4714f7 100644 --- a/src/Items/ItemDye.h +++ b/src/Items/ItemDye.h @@ -19,7 +19,7 @@ public: } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { // Handle growing the plants: if (a_Item.m_ItemDamage == E_META_DYE_WHITE) diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h new file mode 100644 index 000000000..953673382 --- /dev/null +++ b/src/Items/ItemEmptyMap.h @@ -0,0 +1,62 @@ + +// ItemEmptyMap.h + + + + + +#pragma once + +#include "../Entities/Entity.h" +#include "../Item.h" + + + + + +class cItemEmptyMapHandler : + public cItemHandler +{ + typedef cItemHandler super; + + static const unsigned int DEFAULT_SCALE = 0; + +public: + cItemEmptyMapHandler() : + super(E_ITEM_EMPTY_MAP) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + UNUSED(a_Item); + UNUSED(a_BlockX); + UNUSED(a_BlockZ); + UNUSED(a_Dir); + + // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it. + + const int RegionWidth = cChunkDef::Width * 8; + + int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth); + int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth); + + cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE); + + // Remove empty map from inventory + if (!a_Player->GetInventory().RemoveOneEquippedItem()) + { + ASSERT(!"Inventory mismatch"); + return true; + } + + if (NewMap == NULL) + { + return true; + } + + a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, (short)(NewMap->GetID() & 0x7fff)), true, true); + + return true; + } +} ; diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index b2eaee63a..0431b88b7 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -84,7 +84,7 @@ public: { } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { if (a_Dir != BLOCK_FACE_NONE) { @@ -123,7 +123,7 @@ public: } case 2: { - Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it + Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, (short)a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it break; } case 3: @@ -152,7 +152,7 @@ public: } else if (Junk <= 4) { - Drops.Add(cItem(E_ITEM_BOW, 1, a_World->GetTickRandomNumber(64))); + Drops.Add(cItem(E_ITEM_BOW, 1, (short)a_World->GetTickRandomNumber(64))); } else if (Junk <= 9) { @@ -230,4 +230,4 @@ public: } return true; } -} ;
\ No newline at end of file +} ; diff --git a/src/Items/ItemFlowerPot.h b/src/Items/ItemFlowerPot.h index befa2ff21..60bf87985 100644 --- a/src/Items/ItemFlowerPot.h +++ b/src/Items/ItemFlowerPot.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemFood.h b/src/Items/ItemFood.h index 2ae572331..961cf482d 100644 --- a/src/Items/ItemFood.h +++ b/src/Items/ItemFood.h @@ -31,7 +31,7 @@ public: // Please keep alpha-sorted. case E_ITEM_BAKED_POTATO: return FoodInfo(6, 7.2); case E_ITEM_BREAD: return FoodInfo(5, 6); - case E_ITEM_CARROT: return FoodInfo(4, 4.8); + // Carrots handled in ItemSeeds case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2); case E_ITEM_COOKED_FISH: return FoodInfo(5, 6); case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8); @@ -39,8 +39,9 @@ public: case E_ITEM_GOLDEN_APPLE: return FoodInfo(4, 9.6); case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4); case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2); + case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2); case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2, 60); - case E_ITEM_POTATO: return FoodInfo(1, 0.6); + // Potatoes handled in ItemSeeds case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8); case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8); case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2, 30); @@ -50,7 +51,6 @@ public: case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8, 80); case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2, 100); case E_ITEM_STEAK: return FoodInfo(8, 12.8); - case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2); } LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType); return FoodInfo(0, 0.f); diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 250e21dc4..1e77717e3 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -5,6 +5,7 @@ #include "../World.h" #include "../Entities/Player.h" #include "../FastRandom.h" +#include "../BlockInServerPluginInterface.h" // Handlers: #include "ItemBed.h" @@ -12,19 +13,25 @@ #include "ItemBow.h" #include "ItemBrewingStand.h" #include "ItemBucket.h" +#include "ItemCake.h" #include "ItemCauldron.h" #include "ItemCloth.h" #include "ItemComparator.h" #include "ItemDoor.h" #include "ItemDye.h" +#include "ItemEmptyMap.h" #include "ItemFishingRod.h" #include "ItemFlowerPot.h" #include "ItemFood.h" +#include "ItemItemFrame.h" #include "ItemHoe.h" #include "ItemLeaves.h" #include "ItemLighter.h" +#include "ItemLilypad.h" +#include "ItemMap.h" #include "ItemMinecart.h" #include "ItemNetherWart.h" +#include "ItemPainting.h" #include "ItemPickaxe.h" #include "ItemThrowable.h" #include "ItemRedstoneDust.h" @@ -34,6 +41,7 @@ #include "ItemShears.h" #include "ItemShovel.h" #include "ItemSign.h" +#include "ItemMobHead.h" #include "ItemSpawnEgg.h" #include "ItemSugarcane.h" #include "ItemSword.h" @@ -88,6 +96,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) // Single item per handler, alphabetically sorted: case E_BLOCK_LEAVES: return new cItemLeavesHandler(a_ItemType); + case E_BLOCK_NEW_LEAVES: return new cItemLeavesHandler(a_ItemType); case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType); case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType); case E_ITEM_BED: return new cItemBedHandler(a_ItemType); @@ -95,20 +104,28 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_BOTTLE_O_ENCHANTING: return new cItemBottleOEnchantingHandler(); case E_ITEM_BOW: return new cItemBowHandler; case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType); + case E_ITEM_CAKE: return new cItemCakeHandler(a_ItemType); case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType); case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType); case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType); case E_ITEM_EGG: return new cItemEggHandler(); + case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); + case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType); case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); + case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType); + case E_ITEM_MAP: return new cItemMapHandler(); + case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); + case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType); + case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType); case E_ITEM_SNOWBALL: return new cItemSnowballHandler(); case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType); case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType); @@ -180,23 +197,28 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) return new cItemMinecartHandler(a_ItemType); } - // Food: + // Food (please keep alpha-sorted): + // (carrots and potatoes handled in SeedHandler as both seed and food + case E_ITEM_BAKED_POTATO: case E_ITEM_BREAD: + case E_ITEM_COOKED_CHICKEN: + case E_ITEM_COOKED_FISH: + case E_ITEM_COOKED_PORKCHOP: case E_ITEM_COOKIE: + case E_ITEM_GOLDEN_APPLE: + case E_ITEM_GOLDEN_CARROT: case E_ITEM_MELON_SLICE: - case E_ITEM_RAW_CHICKEN: - case E_ITEM_COOKED_CHICKEN: + case E_ITEM_MUSHROOM_SOUP: + case E_ITEM_POISONOUS_POTATO: + case E_ITEM_PUMPKIN_PIE: case E_ITEM_RAW_BEEF: - case E_ITEM_RAW_PORKCHOP: - case E_ITEM_STEAK: - case E_ITEM_COOKED_PORKCHOP: + case E_ITEM_RAW_CHICKEN: case E_ITEM_RAW_FISH: - case E_ITEM_COOKED_FISH: + case E_ITEM_RAW_PORKCHOP: case E_ITEM_RED_APPLE: - case E_ITEM_GOLDEN_APPLE: case E_ITEM_ROTTEN_FLESH: - case E_ITEM_MUSHROOM_SOUP: case E_ITEM_SPIDER_EYE: + case E_ITEM_STEAK: { return new cItemFoodHandler(a_ItemType); } @@ -230,8 +252,16 @@ cItemHandler::cItemHandler(int a_ItemType) -bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) +bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) { + UNUSED(a_World); + UNUSED(a_Player); + UNUSED(a_Item); + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_Dir); + return false; } @@ -239,8 +269,16 @@ bool cItemHandler::OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & -bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) +bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) { + UNUSED(a_World); + UNUSED(a_Player); + UNUSED(a_Item); + UNUSED(a_BlockX); + UNUSED(a_BlockY); + UNUSED(a_BlockZ); + UNUSED(a_Dir); + return false; } @@ -250,14 +288,18 @@ bool cItemHandler::OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cI void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ) { + UNUSED(a_Item); + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block); + cBlockHandler * Handler = cBlockInfo::GetHandler(Block); if (a_Player->IsGameModeSurvival()) { if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block)) { - Handler->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); + cChunkInterface ChunkInterface(a_World->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*a_World); + Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); } } @@ -270,7 +312,9 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const void cItemHandler::OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item) { - + UNUSED(a_World); + UNUSED(a_Player); + UNUSED(a_Item); } @@ -297,8 +341,9 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_BOWL: return 64; case E_ITEM_BREAD: return 64; case E_ITEM_BREWING_STAND: return 64; - case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 + case E_ITEM_BUCKET: return 16; case E_ITEM_CARROT: return 64; + case E_ITEM_CAKE: return 1; case E_ITEM_CAULDRON: return 64; case E_ITEM_CLAY: return 64; case E_ITEM_CLAY_BRICK: return 64; @@ -334,6 +379,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_GUNPOWDER: return 64; case E_ITEM_HEAD: return 64; case E_ITEM_IRON: return 64; + case E_ITEM_ITEM_FRAME: return 64; case E_ITEM_LEATHER: return 64; case E_ITEM_MAGMA_CREAM: return 64; case E_ITEM_MAP: return 64; @@ -341,7 +387,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_MELON_SLICE: return 64; case E_ITEM_NETHER_BRICK: return 64; case E_ITEM_NETHER_WART: return 64; - case E_ITEM_PAINTINGS: return 64; + case E_ITEM_PAINTING: return 64; case E_ITEM_PAPER: return 64; case E_ITEM_POISONOUS_POTATO: return 64; case E_ITEM_POTATO: return 64; @@ -442,6 +488,8 @@ bool cItemHandler::IsPlaceable(void) bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) { + UNUSED(a_BlockType); + return false; } @@ -451,22 +499,23 @@ bool cItemHandler::CanHarvestBlock(BLOCKTYPE a_BlockType) bool cItemHandler::GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) { ASSERT(m_ItemType < 256); // Items with IDs above 255 should all be handled by specific handlers - if (m_ItemType > 256) + if (m_ItemType >= 256) { - LOGERROR("%s: Item %d has no valid block!", __FUNCTION__, m_ItemType); + LOGERROR("%s: Item %d is not eligible for direct block placement!", __FUNCTION__, m_ItemType); return false; } - cBlockHandler * BlockH = BlockHandler(m_ItemType); + cBlockHandler * BlockH = BlockHandler((BLOCKTYPE)m_ItemType); + cChunkInterface ChunkInterface(a_World->GetChunkMap()); return BlockH->GetPlacementBlockTypeMeta( - a_World, a_Player, + ChunkInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta @@ -479,6 +528,8 @@ bool cItemHandler::GetPlacementBlockTypeMeta( bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) { + UNUSED(a_Item); + FoodInfo Info = GetFoodInfo(); if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f)) @@ -507,7 +558,7 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) cItemHandler::FoodInfo cItemHandler::GetFoodInfo() { - return FoodInfo(0, 0.f); + return FoodInfo(0, 0); } diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index db0ffc9db..5b6c239cc 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -21,20 +21,31 @@ class cItemHandler public: cItemHandler(int a_ItemType); + // Force virtual destructor + virtual ~cItemHandler() {} + /// Called when the player tries to use the item (right mouse button). Return false to make the item unusable. DEFAULT: False - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir); /// Called when the client sends the SHOOT status in the lclk packet - virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) + virtual void OnItemShoot(cPlayer *, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); } + + /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items + virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item) + { + UNUSED(a_World); + UNUSED(a_Player); + UNUSED(a_Item); + } /// Called while the player diggs a block using this item - virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); + virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z); @@ -80,7 +91,7 @@ public: */ virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); diff --git a/src/Items/ItemHoe.h b/src/Items/ItemHoe.h index 7b6b3e6ac..29f7c83d5 100644 --- a/src/Items/ItemHoe.h +++ b/src/Items/ItemHoe.h @@ -19,7 +19,7 @@ public: } - virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h new file mode 100644 index 000000000..27e7dba35 --- /dev/null +++ b/src/Items/ItemItemFrame.h @@ -0,0 +1,57 @@ + +#pragma once + +#include "ItemHandler.h" +#include "Entities/ItemFrame.h" +#include "../Entities/Player.h" + + + + + +class cItemItemFrameHandler : + public cItemHandler +{ +public: + cItemItemFrameHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM)) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ); + if (!ItemFrame->Initialize(a_World)) + { + delete ItemFrame; + return false; + } + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + diff --git a/src/Items/ItemLeaves.h b/src/Items/ItemLeaves.h index 60222eaa9..12cb45d1c 100644 --- a/src/Items/ItemLeaves.h +++ b/src/Items/ItemLeaves.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 4281a2d0c..32f49cab6 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -19,32 +19,56 @@ public: { } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { if (a_BlockFace < 0) { return false; } - a_Player->UseEquippedItem(); + if (!a_Player->IsGameModeCreative()) + { + switch (m_ItemType) + { + case E_ITEM_FLINT_AND_STEEL: + { + a_Player->UseEquippedItem(); + break; + } + case E_ITEM_FIRE_CHARGE: + { + a_Player->GetInventory().RemoveOneEquippedItem(); + break; + } + default: + { + ASSERT(!"Unknown Lighter Item!"); + } + } + } switch (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) { case E_BLOCK_TNT: { // Activate the TNT: - a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom + a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f); a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); + a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom break; } default: { // Light a fire next to/on top of the block if air: AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + { + break; + } if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); + a_World->BroadcastSoundEffect("fire.ignite", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0F, 1.04F); break; } } diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h new file mode 100644 index 000000000..8fc1d8543 --- /dev/null +++ b/src/Items/ItemLilypad.h @@ -0,0 +1,110 @@ +#pragma once + +#include "ItemHandler.h" +#include "../Entities/Player.h" +#include "Vector3.h" +#include "../LineBlockTracer.h" +#include "BlockInfo.h" + + + + + +class cItemLilypadHandler : + public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemLilypadHandler(int a_ItemType): + super(a_ItemType) + { + + } + + + virtual bool IsPlaceable(void) override + { + return false; // Set as not placeable so OnItemUse is called + } + + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override + { + if (a_BlockFace > BLOCK_FACE_NONE) + { + // Clicked on the side of a submerged block; vanilla allows placement, so should we + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0); + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + return true; + } + + class cCallbacks : + public cBlockTracer::cCallbacks + { + public: + cCallbacks(cWorld * a_CBWorld) : + m_HasHitFluid(false), + m_World(a_CBWorld) + { + } + + virtual bool OnNextBlock(int a_CBBlockX, int a_CBBlockY, int a_CBBlockZ, BLOCKTYPE a_CBBlockType, NIBBLETYPE a_CBBlockMeta, char a_CBEntryFace) override + { + if (IsBlockWater(a_CBBlockType)) + { + if ((a_CBBlockMeta != 0) || (a_CBEntryFace == BLOCK_FACE_NONE)) // The hit block should be a source. The FACE_NONE check is clicking whilst submerged + { + return false; + } + AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block + BLOCKTYPE Block = m_World->GetBlock(a_CBBlockX, a_CBBlockY, a_CBBlockZ); + if ( + !IsBlockWater(Block) && + cBlockInfo::FullyOccupiesVoxel(Block) + ) + { + // Can't place lilypad on air/in another block! + return true; + } + m_HasHitFluid = true; + m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ); + return true; + } + return false; + } + + Vector3i m_Pos; + bool m_HasHitFluid; + cWorld * m_World; + + }; + + cCallbacks Callbacks(a_World); + cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks); + Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector()); + Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5); + + Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z); + + if (Callbacks.m_HasHitFluid) + { + a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0); + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + return true; + } + + return false; + } +}; + + + + diff --git a/src/Items/ItemMap.h b/src/Items/ItemMap.h new file mode 100644 index 000000000..056fe0fe7 --- /dev/null +++ b/src/Items/ItemMap.h @@ -0,0 +1,43 @@ + +// ItemMap.h + + + + + +#pragma once + +#include "../Entities/Entity.h" +#include "../Item.h" + + + + + +class cItemMapHandler : + public cItemHandler +{ + typedef cItemHandler super; + + static const unsigned int DEFAULT_RADIUS = 128; + +public: + cItemMapHandler() : + super(E_ITEM_MAP) + { + } + + virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item) + { + cMap * Map = a_World->GetMapManager().GetMapData((unsigned)a_Item.m_ItemDamage); + + if (Map == NULL) + { + return; + } + + Map->UpdateRadius(*a_Player, DEFAULT_RADIUS); + + Map->UpdateClient(a_Player); + } +} ; diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h index 4071f8c60..25500aeb9 100644 --- a/src/Items/ItemMinecart.h +++ b/src/Items/ItemMinecart.h @@ -1,4 +1,3 @@ - // ItemMinecart.h // Declares the various minecart ItemHandlers @@ -28,7 +27,7 @@ public: - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { if (a_Dir < 0) { @@ -72,6 +71,11 @@ public: } } // switch (m_ItemType) Minecart->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } return true; } diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h new file mode 100644 index 000000000..5ae040282 --- /dev/null +++ b/src/Items/ItemMobHead.h @@ -0,0 +1,42 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" + + + + + +class cItemMobHeadHandler : + public cItemHandler +{ +public: + cItemMobHeadHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + + virtual bool IsPlaceable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_HEAD; + a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f); + return true; + } +} ; + + + + diff --git a/src/Items/ItemNetherWart.h b/src/Items/ItemNetherWart.h index aa4a44340..a6a9a286a 100644 --- a/src/Items/ItemNetherWart.h +++ b/src/Items/ItemNetherWart.h @@ -25,7 +25,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override @@ -51,4 +51,4 @@ public: return true; } -} ;
\ No newline at end of file +} ; diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h new file mode 100644 index 000000000..b85098221 --- /dev/null +++ b/src/Items/ItemPainting.h @@ -0,0 +1,98 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Entities/Player.h" +#include "../Entities/Painting.h" + + + + + +class cItemPaintingHandler : + public cItemHandler +{ +public: + cItemPaintingHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if (a_Dir == BLOCK_FACE_NONE) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + int Dir = 0; + + // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces + switch (a_Dir) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false; + } + + static const struct // Define all the possible painting titles + { + AString Title; + } gPaintingTitlesList[] = + { + { "Kebab" }, + { "Aztec" }, + { "Alban" }, + { "Aztec2" }, + { "Bomb" }, + { "Plant" }, + { "Wasteland" }, + { "Wanderer" }, + { "Graham" }, + { "Pool" }, + { "Courbet" }, + { "Sunset" }, + { "Sea" }, + { "Creebet" }, + { "Match" }, + { "Bust" }, + { "Stage" }, + { "Void" }, + { "SkullAndRoses" }, + { "Wither" }, + { "Fighters" }, + { "Skeleton" }, + { "DonkeyKong" }, + { "Pointer" }, + { "Pigscene" }, + { "BurningSkull" } + }; + + cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ); + Painting->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h index bde7f0905..2a8e40daa 100644 --- a/src/Items/ItemPickaxe.h +++ b/src/Items/ItemPickaxe.h @@ -19,17 +19,13 @@ public: { switch(m_ItemType) { - case E_ITEM_WOODEN_PICKAXE: - case E_ITEM_GOLD_PICKAXE: - return 1; - case E_ITEM_STONE_PICKAXE: - return 2; - case E_ITEM_IRON_PICKAXE: - return 3; - case E_ITEM_DIAMOND_PICKAXE: - return 4; - default: - return 0; + case E_ITEM_WOODEN_PICKAXE: return 1; + case E_ITEM_GOLD_PICKAXE: return 1; + case E_ITEM_STONE_PICKAXE: return 2; + case E_ITEM_IRON_PICKAXE: return 3; + case E_ITEM_DIAMOND_PICKAXE: return 4; + + default: return 0; } } @@ -61,6 +57,10 @@ public: return PickaxeLevel() >= 2; } + case E_BLOCK_ANVIL: + case E_BLOCK_ENCHANTMENT_TABLE: + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: case E_BLOCK_COAL_ORE: case E_BLOCK_STONE: case E_BLOCK_COBBLESTONE: diff --git a/src/Items/ItemRedstoneDust.h b/src/Items/ItemRedstoneDust.h index de90c8075..274d905a5 100644 --- a/src/Items/ItemRedstoneDust.h +++ b/src/Items/ItemRedstoneDust.h @@ -22,12 +22,12 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { - if (!g_BlockFullyOccupiesVoxel[a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)]) // Some solid blocks, such as cocoa beans, are not suitable for dust + if (!cBlockInfo::FullyOccupiesVoxel(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) // Some solid blocks, such as cocoa beans, are not suitable for dust { return false; } diff --git a/src/Items/ItemRedstoneRepeater.h b/src/Items/ItemRedstoneRepeater.h index e71c8e672..c5fb5d566 100644 --- a/src/Items/ItemRedstoneRepeater.h +++ b/src/Items/ItemRedstoneRepeater.h @@ -24,7 +24,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSapling.h b/src/Items/ItemSapling.h index dc0810a45..61b1a32be 100644 --- a/src/Items/ItemSapling.h +++ b/src/Items/ItemSapling.h @@ -20,7 +20,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSeeds.h b/src/Items/ItemSeeds.h index 67f0d38bd..7283edcee 100644 --- a/src/Items/ItemSeeds.h +++ b/src/Items/ItemSeeds.h @@ -22,10 +22,30 @@ public: { return true; } + + virtual bool IsFood(void) override + { + switch (m_ItemType) // Special cases, both a seed and food + { + case E_ITEM_CARROT: + case E_ITEM_POTATO: return true; + default: return false; + } + } + + virtual FoodInfo GetFoodInfo(void) override + { + switch (m_ItemType) + { + case E_ITEM_CARROT: return FoodInfo(4, 4.8); + case E_ITEM_POTATO: return FoodInfo(1, 0.6); + default: return FoodInfo(0, 0); + } + } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemShears.h b/src/Items/ItemShears.h index 6a17607ee..39d2776fa 100644 --- a/src/Items/ItemShears.h +++ b/src/Items/ItemShears.h @@ -25,13 +25,13 @@ public: } - virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - if (Block == E_BLOCK_LEAVES) + if ((Block == E_BLOCK_LEAVES) || (Block == E_BLOCK_NEW_LEAVES)) { cItems Drops; - Drops.push_back(cItem(E_BLOCK_LEAVES, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03)); + Drops.push_back(cItem(Block, 1, a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x03)); a_World->SpawnItemPickups(Drops, a_BlockX, a_BlockY, a_BlockZ); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); @@ -49,6 +49,7 @@ public: case E_BLOCK_COBWEB: case E_BLOCK_VINES: case E_BLOCK_LEAVES: + case E_BLOCK_NEW_LEAVES: { return true; } diff --git a/src/Items/ItemShovel.h b/src/Items/ItemShovel.h index d0625ef1c..873d5ae25 100644 --- a/src/Items/ItemShovel.h +++ b/src/Items/ItemShovel.h @@ -6,6 +6,7 @@ #include "../Entities/Player.h" #include "../Blocks/BlockHandler.h" +#include "../BlockInServerPluginInterface.h" @@ -20,12 +21,14 @@ public: } - virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (Block == E_BLOCK_SNOW) { - BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); + cChunkInterface ChunkInterface(a_World->GetChunkMap()); + cBlockInServerPluginInterface PluginInterface(*a_World); + BlockHandler(Block)->DropBlock(ChunkInterface,*a_World, PluginInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); a_Player->UseEquippedItem(); @@ -38,4 +41,4 @@ public: { return (a_BlockType == E_BLOCK_SNOW); } -};
\ No newline at end of file +}; diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 8c134ab83..60cf0f5f8 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -27,7 +27,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h index 407d655de..0d6019398 100644 --- a/src/Items/ItemSpawnEgg.h +++ b/src/Items/ItemSpawnEgg.h @@ -19,7 +19,7 @@ public: } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { if (a_BlockFace < 0) { diff --git a/src/Items/ItemSugarcane.h b/src/Items/ItemSugarcane.h index ce93aa3e5..e891cc367 100644 --- a/src/Items/ItemSugarcane.h +++ b/src/Items/ItemSugarcane.h @@ -23,7 +23,7 @@ public: virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index fc24e775a..c6a4e714e 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -26,7 +26,7 @@ public: } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { if (!a_Player->IsGameModeCreative()) { @@ -35,7 +35,7 @@ public: Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; - a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &Speed); + a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed); return true; } @@ -120,21 +120,21 @@ public: { } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) { return false; } + a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()); + if (!a_Player->IsGameModeCreative()) { a_Player->GetInventory().RemoveOneEquippedItem(); } - a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, 0); - return true; } -};
\ No newline at end of file +}; |