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-rw-r--r--src/Items/ItemFishingRod.h78
-rw-r--r--src/Items/ItemHandler.cpp2
2 files changed, 80 insertions, 0 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
new file mode 100644
index 000000000..91c0e9638
--- /dev/null
+++ b/src/Items/ItemFishingRod.h
@@ -0,0 +1,78 @@
+
+// ItemFishingRod.h
+
+// Declares the various fishing rod ItemHandlers
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Floater.h"
+#include "../Entities/Entity.h"
+#include "../Item.h"
+
+
+
+
+class cItemFishingRodHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemFishingRodHandler(int a_ItemType) :
+ super(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (a_Player->IsFishing())
+ {
+ class cFloaterCallback :
+ public cEntityCallback
+ {
+ public:
+ cFloaterCallback(void) :
+ m_CanPickup(false)
+ {
+ }
+
+ bool CanPickup(void) const { return m_CanPickup; }
+ Vector3d GetPos(void) const { return m_Pos; }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ m_CanPickup = ((cFloater *)a_Entity)->CanPickup();
+ m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
+ a_Entity->Destroy(true);
+ return true;
+ }
+ protected:
+ bool m_CanPickup;
+ Vector3d m_Pos;
+ } Callbacks;
+ a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callbacks);
+ a_Player->SetIsFishing(false);
+
+ if (Callbacks.CanPickup())
+ {
+ cItems Drops;
+ Drops.Add(cItem(E_ITEM_RAW_FISH));
+ Vector3d FloaterPos(Callbacks.GetPos());
+ Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos);
+ a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y, FlyDirection.z);
+ // TODO: More types of pickups.
+ }
+ }
+ else
+ {
+ cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID());
+ Floater->Initialize(a_World);
+ a_Player->SetIsFishing(true, Floater->GetUniqueID());
+ }
+ return true;
+ }
+} ; \ No newline at end of file
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 23b9a86d4..250e21dc4 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -17,6 +17,7 @@
#include "ItemComparator.h"
#include "ItemDoor.h"
#include "ItemDye.h"
+#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
#include "ItemHoe.h"
@@ -100,6 +101,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_EGG: return new cItemEggHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
+ case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);