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-rw-r--r--src/LightingThread.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index 5459644af..879252c34 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -18,20 +18,17 @@
class cReader :
public cChunkDataCallback
{
- virtual void BlockTypes(const BLOCKTYPE * a_Type) override
+ virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
{
- // ROW is a block of 16 Blocks, one whole row is copied at a time (hopefully the compiler will optimize that)
- // C++ doesn't permit copying arrays, but arrays as a part of a struct is ok :)
- typedef struct {BLOCKTYPE m_Row[16]; } ROW;
- ROW * InputRows = (ROW *)a_Type;
- ROW * OutputRows = (ROW *)m_BlockTypes;
+ BLOCKTYPE * OutputRows = m_BlockTypes;
int InputIdx = 0;
int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3;
for (int y = 0; y < cChunkDef::Height; y++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
- OutputRows[OutputIdx] = InputRows[InputIdx++];
+ a_ChunkBuffer.CopyBlocks(OutputRows + OutputIdx * 16, InputIdx * 16, 16);
+ InputIdx++;
OutputIdx += 3;
} // for z
// Skip into the next y-level in the 3x3 chunk blob; each level has cChunkDef::Width * 9 rows