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-rw-r--r--src/LightingThread.cpp151
1 files changed, 73 insertions, 78 deletions
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp
index a823c08cc..688f119ff 100644
--- a/src/LightingThread.cpp
+++ b/src/LightingThread.cpp
@@ -6,6 +6,7 @@
#include "Globals.h"
#include "LightingThread.h"
#include "ChunkMap.h"
+#include "ChunkStay.h"
#include "World.h"
@@ -109,9 +110,14 @@ void cLightingThread::Stop(void)
{
{
cCSLock Lock(m_CS);
- for (sItems::iterator itr = m_Queue.begin(), end = m_Queue.end(); itr != end; ++itr)
+ for (cChunkStays::iterator itr = m_PendingQueue.begin(), end = m_PendingQueue.end(); itr != end; ++itr)
{
- delete itr->m_ChunkStay;
+ delete *itr;
+ }
+ m_PendingQueue.clear();
+ for (cChunkStays::iterator itr = m_Queue.begin(), end = m_Queue.end(); itr != end; ++itr)
+ {
+ delete *itr;
}
m_Queue.clear();
}
@@ -129,25 +135,14 @@ void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback
{
ASSERT(m_World != NULL); // Did you call Start() properly?
- cChunkStay * ChunkStay = new cChunkStay(m_World);
- ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ + 1);
- ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ);
- ChunkStay->Add(a_ChunkX + 1, ZERO_CHUNK_Y, a_ChunkZ - 1);
- ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ + 1);
- ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- ChunkStay->Add(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ - 1);
- ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ + 1);
- ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ);
- ChunkStay->Add(a_ChunkX - 1, ZERO_CHUNK_Y, a_ChunkZ - 1);
- ChunkStay->Enable();
- ChunkStay->Load();
- cCSLock Lock(m_CS);
- m_Queue.push_back(sItem(a_ChunkX, a_ChunkZ, ChunkStay, a_CallbackAfter));
- if (m_Queue.size() > WARN_ON_QUEUE_SIZE)
+ cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, a_CallbackAfter);
{
- LOGINFO("Lighting thread overloaded, %d items in queue", m_Queue.size());
+ // The ChunkStay will enqueue itself using the QueueChunkStay() once it is fully loaded
+ // In the meantime, put it into the PendingQueue so that it can be removed when stopping the thread
+ cCSLock Lock(m_CS);
+ m_PendingQueue.push_back(ChunkStay);
}
- m_evtItemAdded.Set();
+ ChunkStay->Enable(*m_World->GetChunkMap());
}
@@ -157,7 +152,7 @@ void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback
void cLightingThread::WaitForQueueEmpty(void)
{
cCSLock Lock(m_CS);
- while (!m_ShouldTerminate && (!m_Queue.empty() || !m_PostponedQueue.empty()))
+ while (!m_ShouldTerminate && (!m_Queue.empty() || !m_PendingQueue.empty()))
{
cCSUnlock Unlock(Lock);
m_evtQueueEmpty.Wait();
@@ -171,43 +166,7 @@ void cLightingThread::WaitForQueueEmpty(void)
size_t cLightingThread::GetQueueLength(void)
{
cCSLock Lock(m_CS);
- return m_Queue.size() + m_PostponedQueue.size();
-}
-
-
-
-
-
-void cLightingThread::ChunkReady(int a_ChunkX, int a_ChunkZ)
-{
- // Check all the items in the m_PostponedQueue, if the chunk is their neighbor, move the item to m_Queue
-
- bool NewlyAdded = false;
- {
- cCSLock Lock(m_CS);
- for (sItems::iterator itr = m_PostponedQueue.begin(); itr != m_PostponedQueue.end(); )
- {
- if (
- (itr->x - a_ChunkX >= -1) && (itr->x - a_ChunkX <= 1) &&
- (itr->z - a_ChunkZ >= -1) && (itr->z - a_ChunkZ <= 1)
- )
- {
- // It is a neighbor
- m_Queue.push_back(*itr);
- itr = m_PostponedQueue.erase(itr);
- NewlyAdded = true;
- }
- else
- {
- ++itr;
- }
- } // for itr - m_PostponedQueue[]
- } // Lock(m_CS)
-
- if (NewlyAdded)
- {
- m_evtItemAdded.Set(); // Notify the thread it has some work to do
- }
+ return m_Queue.size() + m_PendingQueue.size();
}
@@ -233,14 +192,14 @@ void cLightingThread::Execute(void)
}
// Process one items from the queue:
- sItem Item;
+ cLightingChunkStay * Item;
{
cCSLock Lock(m_CS);
if (m_Queue.empty())
{
continue;
}
- Item = m_Queue.front();
+ Item = (cLightingChunkStay *)m_Queue.front();
m_Queue.pop_front();
if (m_Queue.empty())
{
@@ -248,7 +207,7 @@ void cLightingThread::Execute(void)
}
} // CSLock(m_CS)
- LightChunk(Item);
+ LightChunk(*Item);
}
}
@@ -257,23 +216,11 @@ void cLightingThread::Execute(void)
-void cLightingThread::LightChunk(cLightingThread::sItem & a_Item)
+void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
{
cChunkDef::BlockNibbles BlockLight, SkyLight;
- if (!ReadChunks(a_Item.x, a_Item.z))
- {
- // Neighbors not available. Re-queue in the postponed queue
- cCSLock Lock(m_CS);
- m_PostponedQueue.push_back(a_Item);
- return;
- }
-
- /*
- // DEBUG: torch somewhere:
- m_BlockTypes[19 + 24 * cChunkDef::Width * 3 + (m_HeightMap[24 + 24 * cChunkDef::Width * 3] / 2) * BlocksPerYLayer] = E_BLOCK_TORCH;
- // m_HeightMap[24 + 24 * cChunkDef::Width * 3]++;
- */
+ ReadChunks(a_Item.m_ChunkX, a_Item.m_ChunkZ);
PrepareBlockLight();
CalcLight(m_BlockLight);
@@ -339,13 +286,13 @@ void cLightingThread::LightChunk(cLightingThread::sItem & a_Item)
CompressLight(m_BlockLight, BlockLight);
CompressLight(m_SkyLight, SkyLight);
- m_World->ChunkLighted(a_Item.x, a_Item.z, BlockLight, SkyLight);
+ m_World->ChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ, BlockLight, SkyLight);
- if (a_Item.m_Callback != NULL)
+ if (a_Item.m_CallbackAfter != NULL)
{
- a_Item.m_Callback->Call(a_Item.x, a_Item.z);
+ a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
}
- delete a_Item.m_ChunkStay;
+ delete &a_Item;
}
@@ -561,3 +508,51 @@ void cLightingThread::CompressLight(NIBBLETYPE * a_LightArray, NIBBLETYPE * a_Ch
+
+void cLightingThread::QueueChunkStay(cLightingChunkStay & a_ChunkStay)
+{
+ // Move the ChunkStay from the Pending queue to the lighting queue.
+ {
+ cCSLock Lock(m_CS);
+ m_PendingQueue.remove(&a_ChunkStay);
+ m_Queue.push_back(&a_ChunkStay);
+ }
+ m_evtItemAdded.Set();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cLightingThread::cLightingChunkStay:
+
+cLightingThread::cLightingChunkStay::cLightingChunkStay(cLightingThread & a_LightingThread, int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_CallbackAfter) :
+ m_LightingThread(a_LightingThread),
+ m_ChunkX(a_ChunkX),
+ m_ChunkZ(a_ChunkZ),
+ m_CallbackAfter(a_CallbackAfter)
+{
+ Add(a_ChunkX + 1, a_ChunkZ + 1);
+ Add(a_ChunkX + 1, a_ChunkZ);
+ Add(a_ChunkX + 1, a_ChunkZ - 1);
+ Add(a_ChunkX, a_ChunkZ + 1);
+ Add(a_ChunkX, a_ChunkZ);
+ Add(a_ChunkX, a_ChunkZ - 1);
+ Add(a_ChunkX - 1, a_ChunkZ + 1);
+ Add(a_ChunkX - 1, a_ChunkZ);
+ Add(a_ChunkX - 1, a_ChunkZ - 1);
+}
+
+
+
+
+
+void cLightingThread::cLightingChunkStay::OnAllChunksAvailable(void)
+{
+ m_LightingThread.QueueChunkStay(*this);
+}
+
+
+
+