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-rw-r--r--src/LineBlockTracer.cpp141
1 files changed, 56 insertions, 85 deletions
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp
index 0b3dcf1f3..6160f8485 100644
--- a/src/LineBlockTracer.cpp
+++ b/src/LineBlockTracer.cpp
@@ -16,21 +16,11 @@
cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
Super(a_World, a_Callbacks),
- m_StartX(0.0),
- m_StartY(0.0),
- m_StartZ(0.0),
- m_EndX(0.0),
- m_EndY(0.0),
- m_EndZ(0.0),
- m_DiffX(0.0),
- m_DiffY(0.0),
- m_DiffZ(0.0),
- m_DirX(0),
- m_DirY(0),
- m_DirZ(0),
- m_CurrentX(0),
- m_CurrentY(0),
- m_CurrentZ(0),
+ m_Start(),
+ m_End(),
+ m_Diff(),
+ m_Dir(),
+ m_Current(),
m_CurrentFace(BLOCK_FACE_NONE)
{
}
@@ -39,10 +29,10 @@ cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
-bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End)
+bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d a_Start, const Vector3d a_End)
{
cLineBlockTracer Tracer(a_World, a_Callbacks);
- return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z);
+ return Tracer.Trace(a_Start, a_End);
}
@@ -64,7 +54,7 @@ bool cLineBlockTracer::LineOfSightTrace(cWorld & a_World, const Vector3d & a_Sta
m_IsLavaOpaque(a_IsLavaOpaque)
{}
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
+ virtual bool OnNextBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
{
switch (a_BlockType)
{
@@ -108,7 +98,7 @@ bool cLineBlockTracer::FirstSolidHitTrace(
{
}
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
+ virtual bool OnNextBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
{
if (!cBlockInfo::IsSolid(a_BlockType))
{
@@ -116,9 +106,9 @@ bool cLineBlockTracer::FirstSolidHitTrace(
}
// We hit a solid block, calculate the exact hit coords and abort trace:
- m_HitBlockCoords.Set(a_BlockX, a_BlockY, a_BlockZ);
+ m_HitBlockCoords = a_BlockPos;
m_HitBlockFace = a_EntryFace;
- cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit
+ cBoundingBox bb(a_BlockPos, a_BlockPos + Vector3i(1, 1, 1)); // Bounding box of the block hit
double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs
eBlockFace Face; // Face hit
if (!bb.CalcLineIntersection(m_Start, m_End, LineCoeff, Face))
@@ -144,64 +134,46 @@ bool cLineBlockTracer::FirstSolidHitTrace(
-bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
-{
- cLineBlockTracer Tracer(a_World, a_Callbacks);
- return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ);
-}
-
-
-
-
-
-bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
+bool cLineBlockTracer::Trace(const Vector3d a_Start, const Vector3d a_End)
{
// Initialize the member veriables:
- m_StartX = a_StartX;
- m_StartY = a_StartY;
- m_StartZ = a_StartZ;
- m_EndX = a_EndX;
- m_EndY = a_EndY;
- m_EndZ = a_EndZ;
- m_DirX = (m_StartX < m_EndX) ? 1 : -1;
- m_DirY = (m_StartY < m_EndY) ? 1 : -1;
- m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
+ m_Start = a_Start;
+ m_End = a_End;
+ m_Dir.x = (m_Start.x < m_End.x) ? 1 : -1;
+ m_Dir.y = (m_Start.y < m_End.y) ? 1 : -1;
+ m_Dir.z = (m_Start.z < m_End.z) ? 1 : -1;
m_CurrentFace = BLOCK_FACE_NONE;
// Check the start coords, adjust into the world:
- if (m_StartY < 0)
+ if (m_Start.y < 0)
{
- if (m_EndY < 0)
+ if (m_End.y < 0)
{
// Nothing to trace
m_Callbacks->OnNoMoreHits();
return true;
}
FixStartBelowWorld();
- m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
+ m_Callbacks->OnIntoWorld(m_Start);
}
- else if (m_StartY >= cChunkDef::Height)
+ else if (m_Start.y >= cChunkDef::Height)
{
- if (m_EndY >= cChunkDef::Height)
+ if (m_End.y >= cChunkDef::Height)
{
m_Callbacks->OnNoMoreHits();
return true;
}
FixStartAboveWorld();
- m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
+ m_Callbacks->OnIntoWorld(m_Start);
}
- m_CurrentX = FloorC(m_StartX);
- m_CurrentY = FloorC(m_StartY);
- m_CurrentZ = FloorC(m_StartZ);
+ m_Current = m_Start.Floor();
- m_DiffX = m_EndX - m_StartX;
- m_DiffY = m_EndY - m_StartY;
- m_DiffZ = m_EndZ - m_StartZ;
+ m_Diff = m_End - m_Start;
// The actual trace is handled with ChunkMapCS locked by calling our ChunkCallback for the specified chunk
- int BlockX = FloorC(m_StartX);
- int BlockZ = FloorC(m_StartZ);
+ int BlockX = FloorC(m_Start.x);
+ int BlockZ = FloorC(m_Start.z);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
return m_World->DoWithChunk(ChunkX, ChunkZ, [this](cChunk & a_Chunk) { return ChunkCallback(&a_Chunk); });
@@ -216,8 +188,8 @@ void cLineBlockTracer::FixStartAboveWorld(void)
// We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on
// Therefore we use an EPS-offset from the height, as small as reasonably possible.
const double Height = static_cast<double>(cChunkDef::Height) - 0.00001;
- CalcXZIntersection(Height, m_StartX, m_StartZ);
- m_StartY = Height;
+ CalcXZIntersection(Height, m_Start.x, m_Start.z);
+ m_Start.y = Height;
}
@@ -226,8 +198,8 @@ void cLineBlockTracer::FixStartAboveWorld(void)
void cLineBlockTracer::FixStartBelowWorld(void)
{
- CalcXZIntersection(0, m_StartX, m_StartZ);
- m_StartY = 0;
+ CalcXZIntersection(0, m_Start.x, m_Start.z);
+ m_Start.y = 0;
}
@@ -236,9 +208,9 @@ void cLineBlockTracer::FixStartBelowWorld(void)
void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ)
{
- double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY);
- a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio;
- a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio;
+ double Ratio = (m_Start.y - a_Y) / (m_Start.y - m_End.y);
+ a_IntersectX = m_Start.x + (m_End.x - m_Start.x) * Ratio;
+ a_IntersectZ = m_Start.z + (m_End.z - m_Start.z) * Ratio;
}
@@ -259,10 +231,10 @@ bool cLineBlockTracer::MoveToNextBlock(void)
// Calculate the next YZ wall hit:
double Coeff = 1;
- if (std::abs(m_DiffX) > EPS)
+ if (std::abs(m_Diff.x) > EPS)
{
- double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
- double CoeffX = (DestX - m_StartX) / m_DiffX;
+ double DestX = (m_Dir.x > 0) ? (m_Current.x + 1) : m_Current.x;
+ double CoeffX = (DestX - m_Start.x) / m_Diff.x;
if (CoeffX <= 1) // We need to include equality for the last block in the trace
{
Coeff = CoeffX;
@@ -271,10 +243,10 @@ bool cLineBlockTracer::MoveToNextBlock(void)
}
// If the next XZ wall hit is closer, use it instead:
- if (std::abs(m_DiffY) > EPS)
+ if (std::abs(m_Diff.y) > EPS)
{
- double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
- double CoeffY = (DestY - m_StartY) / m_DiffY;
+ double DestY = (m_Dir.y > 0) ? (m_Current.y + 1) : m_Current.y;
+ double CoeffY = (DestY - m_Start.y) / m_Diff.y;
if (CoeffY <= Coeff) // We need to include equality for the last block in the trace
{
Coeff = CoeffY;
@@ -283,10 +255,10 @@ bool cLineBlockTracer::MoveToNextBlock(void)
}
// If the next XY wall hit is closer, use it instead:
- if (std::abs(m_DiffZ) > EPS)
+ if (std::abs(m_Diff.z) > EPS)
{
- double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
- double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
+ double DestZ = (m_Dir.z > 0) ? (m_Current.z + 1) : m_Current.z;
+ double CoeffZ = (DestZ - m_Start.z) / m_Diff.z;
if (CoeffZ <= Coeff) // We need to include equality for the last block in the trace
{
Direction = dirZ;
@@ -296,9 +268,9 @@ bool cLineBlockTracer::MoveToNextBlock(void)
// Based on the wall hit, adjust the current coords
switch (Direction)
{
- case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break;
- case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break;
- case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break;
+ case dirX: m_Current.x += m_Dir.x; m_CurrentFace = (m_Dir.x > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break;
+ case dirY: m_Current.y += m_Dir.y; m_CurrentFace = (m_Dir.y > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break;
+ case dirZ: m_Current.z += m_Dir.z; m_CurrentFace = (m_Dir.z > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break;
case dirNONE: return false;
}
return true;
@@ -310,7 +282,7 @@ bool cLineBlockTracer::MoveToNextBlock(void)
bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk)
{
- ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
+ ASSERT((m_Current.y >= 0) && (m_Current.y < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
// This is the actual line tracing loop.
for (;;)
@@ -330,12 +302,12 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk)
return true;
}
- if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
+ if ((m_Current.y < 0) || (m_Current.y >= cChunkDef::Height))
{
// We've gone out of the world, that's the end of this trace
double IntersectX, IntersectZ;
- CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
- if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
+ CalcXZIntersection(m_Current.y, IntersectX, IntersectZ);
+ if (m_Callbacks->OnOutOfWorld({IntersectX, double(m_Current.y), IntersectZ}))
{
// The callback terminated the trace
return false;
@@ -345,7 +317,7 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk)
}
// Update the current chunk
- a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
+ a_Chunk = a_Chunk->GetNeighborChunk(m_Current.x, m_Current.z);
if (a_Chunk == nullptr)
{
m_Callbacks->OnNoChunk();
@@ -356,16 +328,16 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
- int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta);
- if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace))
+ int RelX = m_Current.x - a_Chunk->GetPosX() * cChunkDef::Width;
+ int RelZ = m_Current.z - a_Chunk->GetPosZ() * cChunkDef::Width;
+ a_Chunk->GetBlockTypeMeta(RelX, m_Current.y, RelZ, BlockType, BlockMeta);
+ if (m_Callbacks->OnNextBlock(m_Current, BlockType, BlockMeta, m_CurrentFace))
{
// The callback terminated the trace
return false;
}
}
- else if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
+ else if (m_Callbacks->OnNextBlockNoData(m_Current, m_CurrentFace))
{
// The callback terminated the trace
return false;
@@ -375,4 +347,3 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk)
-