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-rw-r--r--src/Mobs/Blaze.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index cb1ed23cb..a772d830c 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -34,9 +34,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
{
- m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
-
- if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
+ if ((m_Target != nullptr) && (m_AttackCoolDownTicksLeft == 0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;
@@ -53,7 +51,7 @@ bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
return false;
}
m_World->BroadcastSpawnEntity(*FireCharge);
- m_AttackInterval = 0.0;
+ ResetAttackCooldown();
// ToDo: Shoot 3 fireballs instead of 1.
return true;
}