diff options
Diffstat (limited to 'src/Mobs/Enderman.cpp')
-rw-r--r-- | src/Mobs/Enderman.cpp | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index becc99a86..a32e4e175 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -2,6 +2,74 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Enderman.h" +#include "../Entities/Player.h" +#include "../Tracer.h" + + + + +/////////////////////////////////////////////////////////////////////////// +// cPlayerLookCheck +class cPlayerLookCheck : + public cPlayerListCallback +{ +public: + cPlayerLookCheck(Vector3d a_EndermanPos) : + m_Player(NULL), + m_EndermanPos(a_EndermanPos) + { + } + + virtual bool Item(cPlayer * a_Player) override + { + // Don't check players who are in creative gamemode + if (a_Player->IsGameModeCreative()) + { + return false; + } + + Vector3d Direction = m_EndermanPos - a_Player->GetPosition(); + + // Don't check players who are more then 64 blocks away + if (Direction.SqrLength() > 64) + { + return false; + } + + // Don't check if the player has a pumpkin on his head + if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN) + { + return false; + } + + + Vector3d LookVector = a_Player->GetLookVector(); + double dot = Direction.Dot(LookVector); + + // 0.09 rad ~ 5 degrees + // If the player's crosshair is within 5 degrees of the enderman, it counts as looking + if (dot > cos(0.09)) + { + return false; + } + + cTracer LineOfSight(a_Player->GetWorld()); + if (LineOfSight.Trace(m_EndermanPos, Direction, (int)Direction.Length())) + { + // No direct line of sight + return false; + } + + m_Player = a_Player; + return true; + } + + cPlayer * GetPlayer(void) const { return m_Player; } + +protected: + cPlayer * m_Player; + Vector3d m_EndermanPos; +} ; @@ -32,3 +100,54 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) +void cEnderman::CheckEventSeePlayer() +{ + if (m_Target != NULL) + { + return; + } + + cPlayerLookCheck Callback(GetPosition()); + if (m_World->ForEachPlayer(Callback)) + { + return; + } + + ASSERT(Callback.GetPlayer() != NULL); + + int ChunkX, ChunkZ; + cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, ChunkX, ChunkZ); + + // Check if the chunk the enderman is in is lit + if (!m_World->IsChunkLighted(ChunkX, ChunkZ)) + { + m_World->QueueLightChunk(ChunkX, ChunkZ); + return; + } + + // Enderman only attack if the skylight is higher than 7 + if (m_World->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) <= 7) + { + // TODO: Teleport the enderman to a random spot + return; + } + + if (!Callback.GetPlayer()->IsGameModeCreative()) + { + super::EventSeePlayer(Callback.GetPlayer()); + m_EMState = CHASING; + m_bIsScreaming = true; + GetWorld()->BroadcastEntityMetadata(*this); + } +} + + + + + +void cEnderman::EventLosePlayer() +{ + super::EventLosePlayer(); + m_bIsScreaming = false; + GetWorld()->BroadcastEntityMetadata(*this); +} |