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-rw-r--r--src/Mobs/Monster.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 606e93408..e5d21b2f2 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -68,9 +68,12 @@ static const struct
cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
: super(etMonster, a_Width, a_Height)
+ , m_EMState(IDLE)
+ , m_EMPersonality(AGGRESSIVE)
+ , m_SightDistance(25)
, m_Target(NULL)
, m_AttackRate(3)
- , idle_interval(0)
+ , m_IdleInterval(0)
, m_bMovingToDestination(false)
, m_DestinationTime( 0 )
, m_DestroyTimer( 0 )
@@ -78,10 +81,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
, m_MobType(a_MobType)
, m_SoundHurt(a_SoundHurt)
, m_SoundDeath(a_SoundDeath)
- , m_EMState(IDLE)
- , m_SightDistance(25)
, m_SeePlayerInterval (0)
- , m_EMPersonality(AGGRESSIVE)
, m_AttackDamage(1.0f)
, m_AttackRange(2.0f)
, m_AttackInterval(0)
@@ -435,13 +435,13 @@ void cMonster::EventLosePlayer(void)
// What to do if in Idle State
void cMonster::InStateIdle(float a_Dt)
{
- idle_interval += a_Dt;
- if (idle_interval > 1)
+ m_IdleInterval += a_Dt;
+ if (m_IdleInterval > 1)
{
// at this interval the results are predictable
int rem = m_World->GetTickRandomNumber(6) + 1;
// LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
- idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds
+ m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds
Vector3f Dist;
Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5);
Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5);