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-rw-r--r--src/Mobs/Monster.h14
1 files changed, 10 insertions, 4 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index b79399a0f..42adfece5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -168,13 +168,13 @@ public:
void UnsafeUnsetTarget();
/** Returns the current target. */
- cPawn * GetTarget ();
+ cPawn * GetTarget();
/** Creates a new object of the specified mob.
a_MobType is the type of the mob to be created
Asserts and returns null if mob type is not specified
*/
- static cMonster * NewMonsterFromType(eMonsterType a_MobType);
+ static std::unique_ptr<cMonster> NewMonsterFromType(eMonsterType a_MobType);
/** Returns if this mob last target was a player to avoid destruction on player quit */
bool WasLastTargetAPlayer() const { return m_WasLastTargetAPlayer; }
@@ -203,7 +203,11 @@ protected:
bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS); }
/** Returns whether or not the target is close enough for attack. */
- bool TargetIsInRange(void) { ASSERT(m_Target != nullptr); return ((m_Target->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); }
+ bool TargetIsInRange(void)
+ {
+ ASSERT(GetTarget() != nullptr);
+ return ((GetTarget()->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange));
+ }
/** Returns whether the monster needs to jump to reach a given height. */
inline bool DoesPosYRequireJump(double a_PosY)
@@ -272,7 +276,9 @@ protected:
void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel);
private:
- /** A pointer to the entity this mobile is aiming to reach */
+ /** A pointer to the entity this mobile is aiming to reach.
+ The validity of this pointer SHALL be guaranteed by the pointee;
+ it MUST be reset when the pointee changes worlds or is destroyed. */
cPawn * m_Target;
} ; // tolua_export