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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h new file mode 100644 index 000000000..29a705d11 --- /dev/null +++ b/src/Mobs/Monster.h @@ -0,0 +1,195 @@ + +#pragma once + +#include "../Entities/Pawn.h" +#include "../Defines.h" +#include "../BlockID.h" +#include "../Item.h" + + + + + +class Vector3f; +class cClientHandle; +class cWorld; + + + + +// tolua_begin +class cMonster : + public cPawn +{ + typedef cPawn super; +public: + /// This identifies individual monster type, as well as their network type-ID + enum eType + { + mtInvalidType = -1, + + mtBat = E_META_SPAWN_EGG_BAT, + mtBlaze = E_META_SPAWN_EGG_BLAZE, + mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, + mtChicken = E_META_SPAWN_EGG_CHICKEN, + mtCow = E_META_SPAWN_EGG_COW, + mtCreeper = E_META_SPAWN_EGG_CREEPER, + mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON, + mtEnderman = E_META_SPAWN_EGG_ENDERMAN, + mtGhast = E_META_SPAWN_EGG_GHAST, + mtGiant = E_META_SPAWN_EGG_GIANT, + mtHorse = E_META_SPAWN_EGG_HORSE, + mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, + mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE, + mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM, + mtOcelot = E_META_SPAWN_EGG_OCELOT, + mtPig = E_META_SPAWN_EGG_PIG, + mtSheep = E_META_SPAWN_EGG_SHEEP, + mtSilverfish = E_META_SPAWN_EGG_SILVERFISH, + mtSkeleton = E_META_SPAWN_EGG_SKELETON, + mtSlime = E_META_SPAWN_EGG_SLIME, + mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM, + mtSpider = E_META_SPAWN_EGG_SPIDER, + mtSquid = E_META_SPAWN_EGG_SQUID, + mtVillager = E_META_SPAWN_EGG_VILLAGER, + mtWitch = E_META_SPAWN_EGG_WITCH, + mtWither = E_META_SPAWN_EGG_WITHER, + mtWolf = E_META_SPAWN_EGG_WOLF, + mtZombie = E_META_SPAWN_EGG_ZOMBIE, + mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, + } ; + + enum eFamily + { + mfHostile = 0, // Spider, Zombies ... + mfPassive = 1, // Cows, Pigs + mfAmbient = 2, // Bats + mfWater = 3, // Squid + + mfMaxplusone, // Nothing. Be sure this is the last and the others are in order + } ; + + // tolua_end + + enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; + enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + + float m_SightDistance; + + /** Creates the mob object. + * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() + * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)) + * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively + */ + cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); + + CLASS_PROTODEF(cMonster); + + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + + virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; + + virtual void KilledBy(cEntity * a_Killer) override; + + virtual void MoveToPosition(const Vector3f & a_Position); + virtual bool ReachedDestination(void); + + // tolua_begin + eType GetMobType(void) const {return m_MobType; } + eFamily GetMobFamily(void) const; + // tolua_end + + + const char * GetState(); + void SetState(const AString & str); + + virtual void CheckEventSeePlayer(void); + virtual void EventSeePlayer(cEntity * a_Player); + virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo + + /// Reads the monster configuration for the specified monster name and assigns it to this object. + void GetMonsterConfig(const AString & a_Name); + + virtual void EventLosePlayer(void); + virtual void CheckEventLostPlayer(void); + + virtual void InStateIdle (float a_Dt); + virtual void InStateChasing (float a_Dt); + virtual void InStateEscaping(float a_Dt); + + virtual void Attack(float a_Dt); + + int GetAttackRate(){return (int)m_AttackRate;} + void SetAttackRate(int ar); + void SetAttackRange(float ar); + void SetAttackDamage(float ad); + void SetSightDistance(float sd); + + /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick + void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } + + // Overridables to handle ageable mobs + virtual bool IsBaby (void) const { return false; } + virtual bool IsTame (void) const { return false; } + virtual bool IsSitting (void) const { return false; } + + // tolua_begin + + /// Translates MobType enum to a string, empty string if unknown + static AString MobTypeToString(eType a_MobType); + + /// Translates MobType string to the enum, mtInvalidType if not recognized + static eType StringToMobType(const AString & a_MobTypeName); + + /// Returns the mob family based on the type + static eFamily FamilyFromType(eType a_MobType); + + /// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family + static int GetSpawnDelay(cMonster::eFamily a_MobFamily); + + // tolua_end + + /** Creates a new object of the specified mob. + a_MobType is the type of the mob to be created + Asserts and returns null if mob type is not specified + */ + static cMonster * NewMonsterFromType(eType a_MobType); + +protected: + + cEntity * m_Target; + float m_AttackRate; + float idle_interval; + + Vector3f m_Destination; + bool m_bMovingToDestination; + bool m_bPassiveAggressive; + + float m_DestinationTime; + + float m_DestroyTimer; + float m_Jump; + + eType m_MobType; + + AString m_SoundHurt; + AString m_SoundDeath; + + float m_SeePlayerInterval; + float m_AttackDamage; + float m_AttackRange; + float m_AttackInterval; + + bool m_BurnsInDaylight; + + void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); + + void HandleDaylightBurning(cChunk & a_Chunk); + +} ; // tolua_export + + + + |