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-rw-r--r--src/Mobs/Ocelot.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Mobs/Ocelot.h b/src/Mobs/Ocelot.h
index 59b4f25af..75758a973 100644
--- a/src/Mobs/Ocelot.h
+++ b/src/Mobs/Ocelot.h
@@ -2,6 +2,7 @@
#pragma once
#include "PassiveMonster.h"
+#include "../UUID.h"
@@ -40,14 +41,14 @@ public:
bool IsTame (void) const override { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
AString GetOwnerName (void) const { return m_OwnerName; }
- AString GetOwnerUUID (void) const { return m_OwnerUUID; }
+ cUUID GetOwnerUUID (void) const { return m_OwnerUUID; }
eCatType GetOcelotType (void) const { return m_CatType; }
// Set functions
void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
- void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID)
+ void SetOwner (const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID)
{
m_OwnerName = a_NewOwnerName;
m_OwnerUUID = a_NewOwnerUUID;
@@ -66,7 +67,7 @@ protected:
/** Only check for a nearby player holding the breeding items every 23 ticks. */
int m_CheckPlayerTickCount;
AString m_OwnerName;
- AString m_OwnerUUID;
+ cUUID m_OwnerUUID;
} ;