diff options
Diffstat (limited to 'src/Mobs/Path.cpp')
-rw-r--r-- | src/Mobs/Path.cpp | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index 1848e144e..e987381f7 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -157,8 +157,14 @@ bool cPath::IsSolid(const Vector3i & a_Location) int RelZ = a_Location.z - m_Chunk->GetPosZ() * cChunkDef::Width; m_Chunk->GetBlockTypeMeta(RelX, a_Location.y, RelZ, BlockType, BlockMeta); - if ((BlockType == E_BLOCK_FENCE) || (BlockType == E_BLOCK_FENCE_GATE)) + if ( + (BlockType == E_BLOCK_FENCE) || + (BlockType == E_BLOCK_FENCE_GATE) || + (BlockType == E_BLOCK_NETHER_BRICK_FENCE) || + ((BlockType >= E_BLOCK_SPRUCE_FENCE_GATE) && (BlockType <= E_BLOCK_ACACIA_FENCE)) + ) { + // TODO move this out of IsSolid to a proper place. GetCell(a_Location + Vector3i(0, 1, 0))->m_IsSolid = true; // Mobs will always think that the fence is 2 blocks high and therefore won't jump over. } if (BlockType == E_BLOCK_STATIONARY_WATER) @@ -216,28 +222,35 @@ bool cPath::Step_Internal() ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, 0, -1), CurrentCell, 10); // Check diagonals on XY plane. + // x = -1: west, x = 1: east. for (int x = -1; x <= 1; x += 2) { if (GetCell(CurrentCell->m_Location + Vector3i(x, 0, 0))->m_IsSolid) // If there's a solid our east / west. { - ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, 1, 0), CurrentCell, JUMP_G_COST); // Check east / west-up. + if (!GetCell(CurrentCell->m_Location + Vector3i(0, 1, 0))->m_IsSolid) // If there isn't a solid above. + { + ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, 1, 0), CurrentCell, JUMP_G_COST); // Check east-up / west-up. + } } else { - ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, -1, 0), CurrentCell, 14); // Else check east / west-down. + ProcessIfWalkable(CurrentCell->m_Location + Vector3i(x, -1, 0), CurrentCell, 14); // Else check east-down / west-down. } } // Check diagonals on the YZ plane. for (int z = -1; z <= 1; z += 2) { - if (GetCell(CurrentCell->m_Location + Vector3i(0, 0, z))->m_IsSolid) // If there's a solid our east / west. + if (GetCell(CurrentCell->m_Location + Vector3i(0, 0, z))->m_IsSolid) // If there's a solid our north / south. { - ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, 1, z), CurrentCell, JUMP_G_COST); // Check east / west-up. + if (!GetCell(CurrentCell->m_Location + Vector3i(0, 1, 0))->m_IsSolid) // If there isn't a solid above. + { + ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, 1, z), CurrentCell, JUMP_G_COST); // Check north-up / south-up. + } } else { - ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, -1, z), CurrentCell, 14); // Else check east / west-down. + ProcessIfWalkable(CurrentCell->m_Location + Vector3i(0, -1, z), CurrentCell, 14); // Else check north-down / south-down. } } |