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-rw-r--r--src/Mobs/Skeleton.cpp17
1 files changed, 3 insertions, 14 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index e8a345d7f..e58bb9384 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -9,9 +9,8 @@
-cSkeleton::cSkeleton(bool IsWither) :
- super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", "entity.skeleton.ambient", 0.6, 1.8),
- m_bIsWither(IsWither)
+cSkeleton::cSkeleton(void) :
+ super("Skeleton", mtSkeleton, "entity.skeleton.hurt", "entity.skeleton.death", "entity.skeleton.ambient", 0.6, 1.8)
{
}
@@ -26,18 +25,8 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
- if (IsWither())
- {
- AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
- cItems RareDrops;
- RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
- AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
- }
- else
- {
- AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
- }
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
AddRandomArmorDropItem(a_Drops, LootingLevel);
AddRandomWeaponDropItem(a_Drops, LootingLevel);