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-rw-r--r--src/Mobs/Skeleton.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index e7f3971cc..0641a3d57 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSkeleton::MoveToPosition(const Vector3f & a_Position)
{
- // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
+ // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement
if (
!IsOnFire() &&
- (m_World->GetTimeOfDay() < 13187) &&
- (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15)
+ (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8)
)
{
m_bMovingToDestination = false;
@@ -84,6 +83,7 @@ void cSkeleton::Attack(float a_Dt)
if (!Arrow->Initialize(*m_World))
{
delete Arrow;
+ Arrow = NULL;
return;
}
m_World->BroadcastSpawnEntity(*Arrow);