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-rw-r--r--src/Mobs/Skeleton.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index adad543d2..7697f1279 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -52,10 +52,10 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
{
StopMovingToPosition(); // Todo handle this in a better way, the skeleton does some uneeded recalcs due to inStateChasing
cFastRandom Random;
- if ((m_Target != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
{
Vector3d Inaccuracy = Vector3d(Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25, Random.NextFloat(0.5) - 0.25);
- Vector3d Speed = (m_Target->GetPosition() + Inaccuracy - GetPosition()) * 5;
+ Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
Speed.y = Speed.y - 1 + Random.NextInt(3);
cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
if (Arrow == nullptr)