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-rw-r--r--src/Mobs/Skeleton.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index dd59d6454..331c8e8ad 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -69,8 +69,7 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position)
void cSkeleton::Attack(std::chrono::milliseconds a_Dt)
{
- m_AttackInterval += a_Dt.count() * m_AttackRate;
-
+ m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate