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-rw-r--r--src/Mobs/Villager.h9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h
index 5bba4d4ba..aa81f0790 100644
--- a/src/Mobs/Villager.h
+++ b/src/Mobs/Villager.h
@@ -27,19 +27,18 @@ public:
cVillager(eVillagerType VillagerType);
- CLASS_PROTODEF(cVillager);
+ CLASS_PROTODEF(cVillager)
// cEntity overrides
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions
/** return true if the given blocktype are: crops, potatoes or carrots.*/
bool IsBlockFarmable(BLOCKTYPE a_BlockType);
- //////////////////////////////////////////////////////////////////
// Farmer functions
- /** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/
+ /** Searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/
void HandleFarmerPrepareFarmCrops();
/** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/
@@ -49,7 +48,7 @@ public:
void HandleFarmerPlaceCrops();
// Get and set functions.
- int GetVilType(void) const { return m_Type; }
+ int GetVilType(void) const { return m_Type; }
Vector3i GetCropsPos(void) const { return m_CropsPos; }
bool DoesHaveActionActivated(void) const { return m_VillagerAction; }