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-rw-r--r--src/Mobs/Wolf.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index 3c2ec1520..7b5953523 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -20,6 +20,7 @@ cWolf::cWolf(void) :
m_OwnerName(""),
m_CollarColor(14)
{
+ m_RelativeWalkSpeed = 2;
}
@@ -50,7 +51,7 @@ void cWolf::Attack(std::chrono::milliseconds a_Dt)
if ((m_Target != nullptr) && (m_Target->IsPlayer()))
{
- if (((cPlayer *)m_Target)->GetName() != m_OwnerName)
+ if (static_cast<cPlayer *>(m_Target)->GetName() != m_OwnerName)
{
super::Attack(a_Dt);
}
@@ -157,7 +158,7 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
}
- cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
+ cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
if (a_Closest_Player != nullptr)
{
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
@@ -230,7 +231,7 @@ void cWolf::TickFollowPlayer()
{
// The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
- if (Distance > 30)
+ if (Distance > 20)
{
Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);