diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Horse.h | 2 | ||||
-rw-r--r-- | src/Mobs/Wolf.h | 4 |
3 files changed, 7 insertions, 5 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 055ff47d2..648599999 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -76,9 +76,11 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } cTracer LineOfSight(GetWorld()); - Vector3d AttackDirection(m_Target->GetPosition() - GetPosition()); + Vector3d MyHeadPosition = GetPosition() + Vector3d(0, GetHeight(), 0); + Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); - if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length())) + + if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) Attack(a_Dt); diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h index be283705e..27168ebae 100644 --- a/src/Mobs/Horse.h +++ b/src/Mobs/Horse.h @@ -26,7 +26,7 @@ public: bool IsEating (void) const {return m_bIsEating; } bool IsRearing (void) const {return m_bIsRearing; } bool IsMthOpen (void) const {return m_bIsMouthOpen; } - bool IsTame (void) const {return m_bIsTame; } + bool IsTame (void) const override {return m_bIsTame; } int GetHorseType (void) const {return m_Type; } int GetHorseColor (void) const {return m_Color; } int GetHorseStyle (void) const {return m_Style; } diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index 73ffb55c2..5de83acd8 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -25,8 +25,8 @@ public: virtual void Attack(std::chrono::milliseconds a_Dt) override; // Get functions - bool IsSitting (void) const { return m_IsSitting; } - bool IsTame (void) const { return m_IsTame; } + bool IsSitting (void) const override { return m_IsSitting; } + bool IsTame (void) const override { return m_IsTame; } bool IsBegging (void) const { return m_IsBegging; } bool IsAngry (void) const { return m_IsAngry; } AString GetOwnerName (void) const { return m_OwnerName; } |