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-rw-r--r--src/Mobs/Enderman.cpp4
-rw-r--r--src/Mobs/Monster.cpp4
-rw-r--r--src/Mobs/Squid.cpp5
3 files changed, 5 insertions, 8 deletions
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index b7013affd..01e13713d 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -193,10 +193,10 @@ void cEnderman::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
return;
}
- // Take damage when touching water, drowning damage seems to be most appropriate
+ // Take damage when wet, drowning damage seems to be most appropriate
if (
cChunkDef::IsValidHeight(POSY_TOINT) &&
- (GetWorld()->IsWeatherWetAtXYZ(GetPosition().Floor()) || IsSwimming())
+ (GetWorld()->IsWeatherWetAtXYZ(GetPosition().Floor()) || IsInWater())
)
{
EventLosePlayer();
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index db1150f67..03b809275 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -194,7 +194,7 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
{
if (
(IsOnGround() && (GetSpeed().SqrLength() <= 0.5)) || // If walking on the ground, we need to slow down first, otherwise we miss the jump
- IsSwimming()
+ IsInWater()
)
{
m_bOnGround = false;
@@ -221,7 +221,7 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
{
Distance *= 2.5f;
}
- else if (IsSwimming())
+ else if (IsInWater())
{
Distance *= 1.3f;
}
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp
index 8ae688a1b..224ec6a06 100644
--- a/src/Mobs/Squid.cpp
+++ b/src/Mobs/Squid.cpp
@@ -47,7 +47,7 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
return;
}
- if (!IsSubmerged())
+ if (!IsHeadInWater())
{
if (m_AirLevel <= 0)
{
@@ -79,6 +79,3 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
}
-
-
-