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-rw-r--r--src/Mobs/Monster.cpp1
-rw-r--r--src/Mobs/Wither.cpp52
-rw-r--r--src/Mobs/Wither.h14
3 files changed, 66 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 16d6aed1f..d3e0f1c26 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -758,6 +758,7 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtSquid: return mfWater;
case mtVillager: return mfPassive;
case mtWitch: return mfHostile;
+ case mtWither: return mfHostile;
case mtWolf: return mfHostile;
case mtZombie: return mfHostile;
case mtZombiePigman: return mfHostile;
diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp
index c46e0beab..0e42194ac 100644
--- a/src/Mobs/Wither.cpp
+++ b/src/Mobs/Wither.cpp
@@ -2,14 +2,64 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
+#include "../World.h"
cWither::cWither(void) :
- super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0)
+ super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
+ m_InvulnerableTicks(220)
{
+ SetMaxHealth(300);
+
+ SetHealth(GetMaxHealth() / 3);
+}
+
+
+
+
+
+void cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if (a_TDI.DamageType == dtDrowning)
+ {
+ return;
+ }
+
+ if (m_InvulnerableTicks > 0)
+ {
+ return;
+ }
+
+ super::DoTakeDamage(a_TDI);
+}
+
+
+
+
+
+void cWither::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ if (m_InvulnerableTicks > 0)
+ {
+ unsigned int NewTicks = m_InvulnerableTicks - 1;
+
+ if (NewTicks == 0)
+ {
+ m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
+ }
+
+ m_InvulnerableTicks = NewTicks;
+
+ if ((NewTicks % 10) == 0)
+ {
+ Heal(10);
+ }
+ }
}
diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h
index 56effc6bb..df3a57798 100644
--- a/src/Mobs/Wither.h
+++ b/src/Mobs/Wither.h
@@ -16,8 +16,22 @@ public:
cWither(void);
CLASS_PROTODEF(cWither);
+
+ unsigned int GetNumInvulnerableTicks(void) const { return m_InvulnerableTicks; }
+
+ void SetNumInvulnerableTicks(unsigned int a_Ticks) { m_InvulnerableTicks = a_Ticks; }
+ // Override functions
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
+
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+
+private:
+
+ /** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
+ unsigned int m_InvulnerableTicks;
} ;