diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/Mobs/Guardian.cpp | 65 | ||||
-rw-r--r-- | src/Mobs/Guardian.h | 31 | ||||
-rw-r--r-- | src/Mobs/IncludeAllMonsters.h | 1 | ||||
-rw-r--r-- | src/Mobs/Monster.cpp | 4 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 2 | ||||
-rw-r--r-- | src/Mobs/MonsterTypes.h | 1 |
7 files changed, 105 insertions, 1 deletions
diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt index bbbb9287a..c1ac2de32 100644 --- a/src/Mobs/CMakeLists.txt +++ b/src/Mobs/CMakeLists.txt @@ -16,6 +16,7 @@ SET (SRCS Enderman.cpp Ghast.cpp Giant.cpp + Guardian.cpp Horse.cpp IronGolem.cpp MagmaCube.cpp @@ -49,6 +50,7 @@ SET (HDRS Enderman.h Ghast.h Giant.h + Guardian.h Horse.h IncludeAllMonsters.h IronGolem.h diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp new file mode 100644 index 000000000..166057865 --- /dev/null +++ b/src/Mobs/Guardian.cpp @@ -0,0 +1,65 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Guardian.h" +#include "../Vector3.h" +#include "../Chunk.h" + + + + + +cGuardian::cGuardian(void) : + super("Guardian", mtGuardian, "mob.guardian.idle", "mob.guardian.death", 0.95, 0.95) +{ +} + + + + + +void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer) +{ + // Drops 0-3 Ink Sacs + int LootingLevel = 0; + if (a_Killer != nullptr) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_PRISMARINE_SHARD); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_RAW_FISH); + AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_PRISMARINE_CRYSTALS); // ToDo: Prismarine Crystals only drop if the raw fish drop is 0 +} + + + + + +void cGuardian::Tick(float a_Dt, cChunk & a_Chunk) +{ + // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk + // that is not where the entity currently resides (FS #411) + + Vector3d Pos = GetPosition(); + + // TODO: Not a real behavior, but cool :D + int RelY = (int)floor(Pos.y); + if ((RelY < 0) || (RelY >= cChunkDef::Height)) + { + return; + } + int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType; + if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) + { + // Burn for 10 ticks, then decide again + StartBurning(10); + } + + super::Tick(a_Dt, a_Chunk); +} + + + + diff --git a/src/Mobs/Guardian.h b/src/Mobs/Guardian.h new file mode 100644 index 000000000..50c034036 --- /dev/null +++ b/src/Mobs/Guardian.h @@ -0,0 +1,31 @@ + +#pragma once + +#include "AggressiveMonster.h" + + + + + +class cGuardian : + public cAggressiveMonster +{ + typedef cAggressiveMonster super; + +public: + cGuardian(); + + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + + CLASS_PROTODEF(cGuardian) + + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; + + // Guardians do not drown (or float) + virtual void HandleAir(void) override {} + virtual void SetSwimState(cChunk & a_Chunk) override {} +} ; + + + + diff --git a/src/Mobs/IncludeAllMonsters.h b/src/Mobs/IncludeAllMonsters.h index 3460db993..f5eb9dcc3 100644 --- a/src/Mobs/IncludeAllMonsters.h +++ b/src/Mobs/IncludeAllMonsters.h @@ -8,6 +8,7 @@ #include "EnderDragon.h" #include "Ghast.h" #include "Giant.h" +#include "Guardian.h" #include "Horse.h" #include "IronGolem.h" #include "MagmaCube.h" diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 7b8f763af..963ca628c 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -38,6 +38,7 @@ static const struct {mtEnderman, "enderman", "Enderman"}, {mtEnderDragon, "enderdragon", "EnderDragon"}, {mtGhast, "ghast", "Ghast"}, + {mtGuardian, "guardian", "Guardian"}, {mtHorse, "horse", "EntityHorse"}, {mtIronGolem, "irongolem", "VillagerGolem"}, {mtMagmaCube, "magmacube", "LavaSlime"}, @@ -513,6 +514,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI) case mtCreeper: case mtEnderman: case mtGhast: + case mtGuardian: case mtSilverfish: case mtSkeleton: case mtSpider: @@ -842,6 +844,7 @@ cMonster::eFamily cMonster::FamilyFromType(eMonsterType a_Type) case mtEnderman: return mfHostile; case mtGhast: return mfHostile; case mtGiant: return mfNoSpawn; + case mtGuardian: return mfNoSpawn; // Just because they have special spawning conditions. If Watertemples have been added, this needs to be edited! case mtHorse: return mfPassive; case mtIronGolem: return mfPassive; case mtMagmaCube: return mfHostile; @@ -955,6 +958,7 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType) case mtEnderman: toReturn = new cEnderman(); break; case mtGhast: toReturn = new cGhast(); break; case mtGiant: toReturn = new cGiant(); break; + case mtGuardian: toReturn = new cGuardian(); break; case mtIronGolem: toReturn = new cIronGolem(); break; case mtMooshroom: toReturn = new cMooshroom(); break; case mtOcelot: toReturn = new cOcelot(); break; diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index f04e45ac6..fb1bc550d 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -30,7 +30,7 @@ public: mfHostile = 0, // Spider, Zombies ... mfPassive = 1, // Cows, Pigs mfAmbient = 2, // Bats - mfWater = 3, // Squid + mfWater = 3, // Squid, Guardian mfNoSpawn, mfUnhandled, // Nothing. Be sure this is the last and the others are in order diff --git a/src/Mobs/MonsterTypes.h b/src/Mobs/MonsterTypes.h index dc6dd3992..50fcf971a 100644 --- a/src/Mobs/MonsterTypes.h +++ b/src/Mobs/MonsterTypes.h @@ -18,6 +18,7 @@ enum eMonsterType mtEnderman = E_META_SPAWN_EGG_ENDERMAN, mtGhast = E_META_SPAWN_EGG_GHAST, mtGiant = E_META_SPAWN_EGG_GIANT, + mtGuardian = E_META_SPAWN_EGG_GUARDIAN, mtHorse = E_META_SPAWN_EGG_HORSE, mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM, mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE, |