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-rw-r--r--src/Mobs/Monster.cpp6
-rw-r--r--src/Mobs/Monster.h5
2 files changed, 10 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index b6e22c0ee..8c93fea2a 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -89,6 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_DropChanceBoots(0.085f)
, m_CanPickUpLoot(true)
, m_BurnsInDaylight(false)
+ , m_RelativeWalkSpeed(1.0)
{
if (!a_ConfigName.empty())
{
@@ -282,7 +283,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- Vector3f Distance = m_Destination - GetPosition();
+ Vector3d Distance = m_Destination - GetPosition();
if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
{
Distance.y = 0;
@@ -302,6 +303,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
Distance *= 0.25f;
}
+ // Apply walk speed:
+ Distance *= m_RelativeWalkSpeed;
+
AddSpeedX(Distance.x);
AddSpeedZ(Distance.z);
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 60bf36c7a..ef94262f6 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -102,6 +102,9 @@ public:
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
+ double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export
+ void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export
+
// Overridables to handle ageable mobs
virtual bool IsBaby (void) const { return false; }
virtual bool IsTame (void) const { return false; }
@@ -212,6 +215,8 @@ protected:
void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight;
+ double m_RelativeWalkSpeed;
+
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);