diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/MagmaCube.h | 4 | ||||
-rw-r--r-- | src/Mobs/Monster.h | 14 | ||||
-rw-r--r-- | src/Mobs/MonsterTypes.h | 5 | ||||
-rw-r--r-- | src/Mobs/PassiveMonster.h | 3 | ||||
-rw-r--r-- | src/Mobs/Path.cpp | 6 | ||||
-rw-r--r-- | src/Mobs/Path.h | 13 | ||||
-rw-r--r-- | src/Mobs/Villager.cpp | 18 | ||||
-rw-r--r-- | src/Mobs/Villager.h | 8 |
8 files changed, 44 insertions, 27 deletions
diff --git a/src/Mobs/MagmaCube.h b/src/Mobs/MagmaCube.h index b914dc867..3cd77f3e3 100644 --- a/src/Mobs/MagmaCube.h +++ b/src/Mobs/MagmaCube.h @@ -12,7 +12,7 @@ class cMagmaCube : typedef cAggressiveMonster super; public: - /// Creates a MagmaCube of the specified size; size is 1 .. 3, with 1 being the smallest + /** Creates a MagmaCube of the specified size; with 1 being the smallest */ cMagmaCube(int a_Size); CLASS_PROTODEF(cMagmaCube) @@ -26,7 +26,7 @@ public: protected: - /// Size of the MagmaCube, 1, 2 and 4, with 1 being the smallest + /** Size of the MagmaCube, with 1 being the smallest */ int m_Size; } ; diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index d5de3b19e..5438bb7d9 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -73,7 +73,7 @@ public: virtual void CheckEventSeePlayer(void); virtual void EventSeePlayer(cEntity * a_Player); - /// Reads the monster configuration for the specified monster name and assigns it to this object. + /** Reads the monster configuration for the specified monster name and assigns it to this object. */ void GetMonsterConfig(const AString & a_Name); /** Returns whether this mob is undead (skeleton, zombie, etc.) */ @@ -105,7 +105,7 @@ public: void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; } void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; } - /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick + /** Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick */ void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export @@ -278,19 +278,19 @@ protected: char m_Age; - /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ + /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops */ void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); - /** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/ + /** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops */ void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); - /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/ + /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops */ void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel); - /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ + /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if picked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop */ void AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel); - /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ + /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if picked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop */ void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel); diff --git a/src/Mobs/MonsterTypes.h b/src/Mobs/MonsterTypes.h index 02bec267b..c268b5ff6 100644 --- a/src/Mobs/MonsterTypes.h +++ b/src/Mobs/MonsterTypes.h @@ -1,9 +1,12 @@ #pragma once -/// This identifies individual monster type, as well as their network type-ID + + + // tolua_begin +/** Identifies individual monster type, as well as their network type-ID. */ enum eMonsterType { mtInvalidType = -1, diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h index 2ed2cd21d..7f20c3092 100644 --- a/src/Mobs/PassiveMonster.h +++ b/src/Mobs/PassiveMonster.h @@ -17,8 +17,9 @@ public: virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - /// When hit by someone, run away + /** When hit by someone, run away */ virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; + /** Returns the item that the animal of this class follows when a player holds it in hand Return an empty item not to follow (default). */ virtual const cItem GetFollowedItem(void) const { return cItem(); } diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index d6de8de00..dd908c86b 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -387,7 +387,8 @@ void cPath::ProcessIfWalkable(const Vector3i & a_Location, cPathCell * a_Parent, } } - /*y =-1; + /* + y = -1; for (x = 0; x < m_BoundingBoxWidth; ++x) { for (z = 0; z < m_BoundingBoxWidth; ++z) @@ -398,7 +399,8 @@ void cPath::ProcessIfWalkable(const Vector3i & a_Location, cPathCell * a_Parent, } } } - ProcessCell(cell, a_Parent, a_Cost);*/ + ProcessCell(cell, a_Parent, a_Cost); + */ // Make sure there's at least 1 piece of solid below us. diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h index d4ad066e3..04841f2b4 100644 --- a/src/Mobs/Path.h +++ b/src/Mobs/Path.h @@ -79,7 +79,7 @@ public: /** Performs part of the path calculation and returns the appropriate status. If NEARBY_FOUND is returned, it means that the destination is not reachable, but a nearby destination is reachable. If the user likes the alternative destination, they can call AcceptNearbyPath to treat the path as found, - and to make consequent calls to step return PATH_FOUND*/ + and to make consequent calls to step return PATH_FOUND */ ePathFinderStatus Step(cChunk & a_Chunk); /** Called after the PathFinder's step returns NEARBY_FOUND. @@ -87,7 +87,8 @@ public: the PathFinder found a path to. */ Vector3i AcceptNearbyPath(); - /* Point retrieval functions, inlined for performance. */ + // Point retrieval functions, inlined for performance: + /** Returns the next point in the path. */ inline Vector3d GetNextPoint() { @@ -95,17 +96,23 @@ public: Vector3i Point = m_PathPoints[m_PathPoints.size() - 1 - (++m_CurrentPoint)]; return Vector3d(Point.x + m_HalfWidth, Point.y, Point.z + m_HalfWidth); } + + /** Checks whether this is the last point or not. Never call getnextPoint when this is true. */ inline bool IsLastPoint() { ASSERT(m_Status == ePathFinderStatus::PATH_FOUND); return (m_CurrentPoint == m_PathPoints.size() - 1); } + + inline bool IsFirstPoint() { ASSERT(m_Status == ePathFinderStatus::PATH_FOUND); return (m_CurrentPoint == 0); } + + /** Get the point at a_index. Remark: Internally, the indexes are reversed. */ inline Vector3d GetPoint(size_t a_index) { @@ -114,6 +121,8 @@ public: Vector3i Point = m_PathPoints[m_PathPoints.size() - 1 - a_index]; return Vector3d(Point.x + m_HalfWidth, Point.y, Point.z + m_HalfWidth); } + + /** Returns the total number of points this path has. */ inline size_t GetPointCount() { diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 7a1a6e448..2dc753f52 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -103,7 +103,8 @@ void cVillager::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) //////////////////////////////////////////////////////////////////////////////// -// Farmer functions. +// Farmer functions: + void cVillager::HandleFarmerPrepareFarmCrops() { if (!m_World->VillagersShouldHarvestCrops()) @@ -112,15 +113,16 @@ void cVillager::HandleFarmerPrepareFarmCrops() } cBlockArea Surrounding; - /// Read a 11x7x11 area. + + // Read a 11x7x11 area: Surrounding.Read( m_World, - static_cast<int>(GetPosX()) - 5, - static_cast<int>(GetPosX()) + 6, - static_cast<int>(GetPosY()) - 3, - static_cast<int>(GetPosY()) + 4, - static_cast<int>(GetPosZ()) - 5, - static_cast<int>(GetPosZ()) + 6 + FloorC(GetPosX()) - 5, + FloorC(GetPosX()) + 6, + FloorC(GetPosY()) - 3, + FloorC(GetPosY()) + 4, + FloorC(GetPosZ()) - 5, + FloorC(GetPosZ()) + 6 ); for (int I = 0; I < 5; I++) diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h index 2de79295c..dc356b4a6 100644 --- a/src/Mobs/Villager.h +++ b/src/Mobs/Villager.h @@ -34,17 +34,17 @@ public: virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // cVillager functions - /** return true if the given blocktype are: crops, potatoes or carrots.*/ + /** return true if the given blocktype are: crops, potatoes or carrots. */ bool IsBlockFarmable(BLOCKTYPE a_BlockType); // Farmer functions - /** Searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/ + /** Searches in a 11x7x11 area for crops. If it found some it will navigate to them. */ void HandleFarmerPrepareFarmCrops(); - /** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/ + /** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them. */ void HandleFarmerTryHarvestCrops(); - /** Replaces the crops he harvested.*/ + /** Replaces the crops he harvested. */ void HandleFarmerPlaceCrops(); // Get and set functions. |