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-rw-r--r--src/Mobs/Blaze.cpp1
-rw-r--r--src/Mobs/Ghast.cpp1
-rw-r--r--src/Mobs/Path.cpp2
-rw-r--r--src/Mobs/Skeleton.cpp1
4 files changed, 1 insertions, 4 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index a772d830c..bd3b3f776 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -50,7 +50,6 @@ bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
FireCharge = nullptr;
return false;
}
- m_World->BroadcastSpawnEntity(*FireCharge);
ResetAttackCooldown();
// ToDo: Shoot 3 fireballs instead of 1.
return true;
diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp
index 9ac16866e..61813d0fe 100644
--- a/src/Mobs/Ghast.cpp
+++ b/src/Mobs/Ghast.cpp
@@ -50,7 +50,6 @@ bool cGhast::Attack(std::chrono::milliseconds a_Dt)
GhastBall = nullptr;
return false;
}
- m_World->BroadcastSpawnEntity(*GhastBall);
ResetAttackCooldown();
return true;
}
diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp
index 03f0ad31a..4db93050e 100644
--- a/src/Mobs/Path.cpp
+++ b/src/Mobs/Path.cpp
@@ -327,7 +327,7 @@ void cPath::BuildPath()
{
// Waypoints are cylinders that start at some particular x, y, z and have infinite height.
// Submerging water waypoints allows swimming mobs to be able to touch them.
- if (GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType == E_BLOCK_STATIONARY_WATER)
+ if (IsBlockWater(GetCell(CurrentCell->m_Location + Vector3i(0, -1, 0))->m_BlockType))
{
CurrentCell->m_Location.y -= 30;
}
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index 5032ec5b0..adad543d2 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -68,7 +68,6 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
Arrow = nullptr;
return false;
}
- m_World->BroadcastSpawnEntity(*Arrow);
ResetAttackCooldown();
return true;