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-rw-r--r--src/OSSupport/Socket.h125
1 files changed, 0 insertions, 125 deletions
diff --git a/src/OSSupport/Socket.h b/src/OSSupport/Socket.h
deleted file mode 100644
index 9ec8c1111..000000000
--- a/src/OSSupport/Socket.h
+++ /dev/null
@@ -1,125 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// Windows and MacOSX don't have the MSG_NOSIGNAL flag
-#if ( \
- defined(_WIN32) || \
- (defined(__APPLE__) && defined(__MACH__)) \
-)
- #define MSG_NOSIGNAL (0)
-#endif
-
-
-#include "Errors.h"
-
-
-class cSocket
-{
-public:
- enum eFamily
- {
- IPv4 = AF_INET,
- IPv6 = AF_INET6,
-
- #ifdef _WIN32
- ErrWouldBlock = WSAEWOULDBLOCK,
- #else
- ErrWouldBlock = EWOULDBLOCK,
- #endif
- } ;
-
-#ifdef _WIN32
- typedef SOCKET xSocket;
-#else
- typedef int xSocket;
- static const int INVALID_SOCKET = -1;
-#endif
-
- cSocket(void) : m_Socket(INVALID_SOCKET) {}
- cSocket(xSocket a_Socket);
-
- bool IsValid(void) const { return IsValidSocket(m_Socket); }
- void CloseSocket(void);
-
- /** Notifies the socket that we don't expect any more reads nor writes on it.
- Most TCPIP implementations use this to send the FIN flag in a packet */
- void ShutdownReadWrite(void);
-
- operator xSocket(void) const;
- xSocket GetSocket(void) const;
-
- bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
-
- void SetSocket(xSocket a_Socket);
-
- /// Sets the address-reuse socket flag; returns true on success
- bool SetReuseAddress(void);
-
- /// Initializes the network stack. Returns 0 on success, or another number as an error code.
- static int WSAStartup(void);
-
- static int GetLastError();
- static AString GetLastErrorString(void)
- {
- return GetOSErrorString(GetLastError());
- }
-
- /// Creates a new socket of the specified address family
- static cSocket CreateSocket(eFamily a_Family);
-
- inline static bool IsSocketError(int a_ReturnedValue)
- {
- #ifdef _WIN32
- return ((a_ReturnedValue == SOCKET_ERROR) || (a_ReturnedValue == 0));
- #else
- return (a_ReturnedValue <= 0);
- #endif
- }
-
- static bool IsValidSocket(xSocket a_Socket);
-
- static const unsigned short ANY_PORT = 0; // When given to Bind() functions, they will find a free port
- static const int DEFAULT_BACKLOG = 10;
-
- /// Binds to the specified port on "any" interface (0.0.0.0). Returns true if successful.
- bool BindToAnyIPv4(unsigned short a_Port);
-
- /// Binds to the specified port on "any" interface (::/128). Returns true if successful.
- bool BindToAnyIPv6(unsigned short a_Port);
-
- /// Binds to the specified port on localhost interface (127.0.0.1) through IPv4. Returns true if successful.
- bool BindToLocalhostIPv4(unsigned short a_Port);
-
- /// Sets the socket to listen for incoming connections. Returns true if successful.
- bool Listen(int a_Backlog = DEFAULT_BACKLOG);
-
- /// Accepts an IPv4 incoming connection. Blocks if none available.
- cSocket AcceptIPv4(void);
-
- /// Accepts an IPv6 incoming connection. Blocks if none available.
- cSocket AcceptIPv6(void);
-
- /// Connects to a localhost socket on the specified port using IPv4; returns true if successful.
- bool ConnectToLocalhostIPv4(unsigned short a_Port);
-
- /// Connects to the specified host or string IP address and port, using IPv4. Returns true if successful.
- bool ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port);
-
- int Receive(char * a_Buffer, size_t a_Length, unsigned int a_Flags);
- int Send (const char * a_Buffer, size_t a_Length);
-
- unsigned short GetPort(void) const; // Returns 0 on failure
-
- const AString & GetIPString(void) const { return m_IPString; }
-
- /** Sets the socket into non-blocking mode */
- void SetNonBlocking(void);
-
-private:
- xSocket m_Socket;
- AString m_IPString;
-};