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-rw-r--r--src/Physics/Explodinator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Physics/Explodinator.h b/src/Physics/Explodinator.h
index 4772618de..e3beeadd0 100644
--- a/src/Physics/Explodinator.h
+++ b/src/Physics/Explodinator.h
@@ -17,5 +17,5 @@ namespace Explodinator
For maximum efficiency, Position should be in the centre of the entity or block that exploded.
The entity pointer is used to trigger OnBreak for the destroyed blocks.
Kaboom indeed, you drunken wretch. */
- void Kaboom(cWorld & World, Vector3f Position, unsigned Power, bool Fiery, const cEntity * a_ExplodingEntity);
+ void Kaboom(cWorld & World, Vector3f Position, int Power, bool Fiery, const cEntity * a_ExplodingEntity);
}