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Diffstat (limited to '')
-rw-r--r-- | src/Protocol/MojangAPI.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h new file mode 100644 index 000000000..789fdf818 --- /dev/null +++ b/src/Protocol/MojangAPI.h @@ -0,0 +1,102 @@ + +// MojangAPI.h + +// Declares the cMojangAPI class representing the various API points provided by Mojang's webservices, and a cache for their results + + + + + +#pragma once + +#include <time.h> + + + + + +class cMojangAPI +{ +public: + cMojangAPI(void); + ~cMojangAPI(); + + /** Initializes the API; reads the settings from the specified ini file. + Loads cached results from disk. */ + void Start(cIniFile & a_SettingsIni); + + /** Connects to the specified server using SSL, sends the given request and receives the response. + Checks Mojang certificates using the hard-coded Starfield root CA certificate. + Returns true if all was successful, false on failure. */ + static bool SecureRequest(const AString & a_ServerName, const AString & a_Request, AString & a_Response); + + /** Converts the given UUID to its short form (32 bytes, no dashes). + Logs a warning and returns empty string if not a UUID. */ + static AString MakeUUIDShort(const AString & a_UUID); + + /** Converts the given UUID to its dashed form (36 bytes, 4 dashes). + Logs a warning and returns empty string if not a UUID. */ + static AString MakeUUIDDashed(const AString & a_UUID); + + /** Converts the player names into UUIDs. + a_PlayerName[idx] will be converted to UUID and returned as idx-th value + The UUID will be empty on error. + Blocking operation, do not use in world-tick thread! */ + AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName); + + /** Called by the Authenticator to add a PlayerName -> UUID mapping that it has received from + authenticating a user. This adds the cache item and "refreshes" it if existing, adjusting its datetime + stamp to now. */ + void AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const AString & a_UUID); + +protected: + struct sUUIDRecord + { + AString m_PlayerName; // Case-correct playername + AString m_UUID; + Int64 m_DateTime; // UNIXtime of the UUID lookup + + sUUIDRecord(void) : + m_UUID(), + m_DateTime(time(NULL)) + { + } + + sUUIDRecord(const AString & a_PlayerName, const AString & a_UUID, Int64 a_DateTime) : + m_PlayerName(a_PlayerName), + m_UUID(a_UUID), + m_DateTime(a_DateTime) + { + } + }; + typedef std::map<AString, sUUIDRecord> cNameToUUIDMap; // maps Lowercased PlayerName to sUUIDRecord + + /** The server to connect to when converting player names to UUIDs. For example "api.mojang.com". */ + AString m_NameToUUIDServer; + + /** The URL to use for converting player names to UUIDs, without server part. + For example "/profiles/page/1". */ + AString m_NameToUUIDAddress; + + /** Cache for the Name-to-UUID lookups. The map key is expected lowercased. Protected by m_CSNameToUUID. */ + cNameToUUIDMap m_NameToUUID; + + /** Protects m_NameToUUID against simultaneous multi-threaded access. */ + cCriticalSection m_CSNameToUUID; + + + /** Loads the caches from a disk storage. */ + void LoadCachesFromDisk(void); + + /** Saves the caches to a disk storage. */ + void SaveCachesToDisk(void); + + /** Makes sure all specified names are in the cache. Downloads any missing ones from Mojang API servers. + Names that are not valid are not added into the cache. + ASSUMEs that a_PlayerNames contains lowercased player names. */ + void CacheNamesToUUIDs(const AStringVector & a_PlayerNames); +} ; + + + + |