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-rw-r--r--src/Protocol/Protocol125.cpp110
1 files changed, 77 insertions, 33 deletions
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index a66c64309..369a35e18 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -262,7 +262,7 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
SendPreChunk(a_ChunkX, a_ChunkZ, true);
// Send the chunk data:
- AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
+ AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5, a_ChunkX, a_ChunkZ);
WriteByte(PACKET_MAP_CHUNK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
@@ -608,7 +608,7 @@ void cProtocol125::SendLoginSuccess(void)
-void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
+void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
{
cCSLock Lock(m_CSPacket);
@@ -630,7 +630,7 @@ void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
-void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators)
+void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
{
cCSLock Lock(m_CSPacket);
@@ -700,7 +700,7 @@ void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
-void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount)
+void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
{
// Not supported by this protocol version
}
@@ -719,21 +719,27 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
-void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
- AString PlayerName(a_Player.GetColor());
- PlayerName.append(a_Player.GetName());
- if (PlayerName.length() > 14)
- {
- PlayerName.erase(14);
- }
- PlayerName += cChatColor::White;
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_Player.GetPlayerListName());
+ WriteBool (true);
+ WriteShort (a_Player.GetClientHandle()->GetPing());
+ Flush();
+}
+
- WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
- WriteString(PlayerName);
- WriteBool (a_IsOnline);
- WriteShort (a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
+
+
+
+void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_PLAYER_LIST_ITEM);
+ WriteString(a_Player.GetPlayerListName());
+ WriteBool (false);
+ WriteShort (0);
Flush();
}
@@ -741,6 +747,37 @@ void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player)
+{
+ // It is a simple add player packet in this protocol.
+ SendPlayerListAddPlayer(a_Player);
+}
+
+
+
+
+
+void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
+{
+ // Not implemented in this protocol version
+ UNUSED(a_Player);
+ UNUSED(a_CustomName);
+}
+
+
+
+
+
void cProtocol125::SendPlayerMaxSpeed(void)
{
// Not supported by this protocol version
@@ -792,7 +829,14 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
- WriteString(a_Player.GetName());
+ if (a_Player.HasCustomName())
+ {
+ WriteString(a_Player.GetCustomName());
+ }
+ else
+ {
+ WriteString(a_Player.GetName());
+ }
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
@@ -1946,7 +1990,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
{
switch (a_Mob.GetMobType())
{
- case cMonster::mtCreeper:
+ case mtCreeper:
{
WriteByte(0x10);
WriteChar(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up?
@@ -1954,25 +1998,25 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged?
break;
}
- case cMonster::mtBat:
+ case mtBat:
{
WriteByte(0x10);
WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down?
break;
}
- case cMonster::mtPig:
+ case mtPig:
{
WriteByte(0x10);
WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled?
break;
}
- case cMonster::mtVillager:
+ case mtVillager:
{
WriteByte(0x50);
WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE?
break;
}
- case cMonster::mtZombie:
+ case mtZombie:
{
WriteByte(0xC);
WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Baby zombie?
@@ -1982,13 +2026,13 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
break;
}
- case cMonster::mtGhast:
+ case mtGhast:
{
WriteByte(0x10);
WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to spit a flameball?
break;
}
- case cMonster::mtWolf:
+ case mtWolf:
{
Byte WolfStatus = 0;
if (((const cWolf &)a_Mob).IsSitting())
@@ -2012,7 +2056,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode?
break;
}
- case cMonster::mtSheep:
+ case mtSheep:
{
// [1](1111)
// [] = Is sheared? () = Color, from 0 to 15
@@ -2028,7 +2072,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(SheepMetadata);
break;
}
- case cMonster::mtEnderman:
+ case mtEnderman:
{
WriteByte(0x10);
WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house
@@ -2038,19 +2082,19 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face?
break;
}
- case cMonster::mtSkeleton:
+ case mtSkeleton:
{
WriteByte(0xD);
WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not
break;
}
- case cMonster::mtWitch:
+ case mtWitch:
{
WriteByte(0x15);
WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
break;
}
- case cMonster::mtWither:
+ case mtWither:
{
WriteByte(0x54); // Int at index 20
WriteInt((Int32)((const cWither &)a_Mob).GetWitherInvulnerableTicks());
@@ -2058,11 +2102,11 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
WriteFloat((float)(a_Mob.GetHealth()));
break;
}
- case cMonster::mtSlime:
- case cMonster::mtMagmaCube:
+ case mtSlime:
+ case mtMagmaCube:
{
WriteByte(0x10);
- if (a_Mob.GetMobType() == cMonster::mtSlime)
+ if (a_Mob.GetMobType() == mtSlime)
{
WriteByte((Byte)((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
}
@@ -2072,7 +2116,7 @@ void cProtocol125::WriteMobMetadata(const cMonster & a_Mob)
}
break;
}
- case cMonster::mtHorse:
+ case mtHorse:
{
int Flags = 0;
if (((const cHorse &)a_Mob).IsTame())