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-rw-r--r--src/Protocol/Protocol16x.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index 714bf5e46..0d354a030 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -55,7 +55,7 @@ enum
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProtocol161:
cProtocol161::cProtocol161(cClientHandle * a_Client) :
@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
-void cProtocol161::SendRespawn(void)
+void cProtocol161::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn();
+ super::SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
SendPlayerMaxSpeed();
}
@@ -202,11 +202,11 @@ int cProtocol161::ParseEntityAction(void)
switch (ActionID)
{
- case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch
- case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch
- case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed
- case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting
- case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting
+ case 1: m_Client->HandleEntityCrouch(EntityID, true); break; // Crouch
+ case 2: m_Client->HandleEntityCrouch(EntityID, false); break; // Uncrouch
+ case 3: m_Client->HandleEntityLeaveBed(EntityID); break; // Leave Bed
+ case 4: m_Client->HandleEntitySprinting(EntityID, true); break; // Start sprinting
+ case 5: m_Client->HandleEntitySprinting(EntityID, false); break; // Stop sprinting
}
return PARSE_OK;
@@ -282,7 +282,7 @@ int cProtocol161::ParsePacket(unsigned char a_PacketType)
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProtocol162:
cProtocol162::cProtocol162(cClientHandle * a_Client) :