diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 222 |
1 files changed, 111 insertions, 111 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 1c8c81bbd..69b87e4d1 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -121,7 +121,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2])); m_Client->SetProperties(Params[3]); } - + // Create the comm log file, if so requested: if (g_ShouldLogCommIn || g_ShouldLogCommOut) { @@ -163,7 +163,7 @@ void cProtocol172::DataReceived(const char * a_Data, size_t a_Size) void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); @@ -177,7 +177,7 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x24); // Block Action packet Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY)); @@ -194,7 +194,7 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha void cProtocol172::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x25); // Block Break Animation packet Pkt.WriteVarInt32(a_EntityID); Pkt.WriteBEInt32(a_BlockX); @@ -211,7 +211,7 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO { ASSERT(m_State == 3); // In game mode? ASSERT((a_BlockY >= 0) && (a_BlockY < 256)); - + cPacketizer Pkt(*this, 0x23); // Block Change packet Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEUInt8(static_cast<UInt8>(a_BlockY)); @@ -227,7 +227,7 @@ void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x22); // Multi Block Change packet Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); @@ -283,11 +283,11 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message, eChatType a_Type, void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_State == 3); // In game mode? - + // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); - + cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); @@ -301,7 +301,7 @@ void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0d); // Collect Item packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt32(a_Player.GetUniqueID()); @@ -314,7 +314,7 @@ void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteBEUInt8(1); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); @@ -352,7 +352,7 @@ void cProtocol172::SendDisconnect(const AString & a_Reason) void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEInt32(a_BlockY); @@ -368,7 +368,7 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in ASSERT(m_State == 3); // In game mode? ASSERT((a_EffectID >= 0) && (a_EffectID < 256)); ASSERT((a_Amplifier >= 0) && (a_Amplifier < 256)); - + cPacketizer Pkt(*this, 0x1D); // Entity Effect packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID)); @@ -383,7 +383,7 @@ void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x04); // Entity Equipment packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt16(a_SlotNum); @@ -397,7 +397,7 @@ void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); @@ -410,7 +410,7 @@ void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) void cProtocol172::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); @@ -424,7 +424,7 @@ void cProtocol172::SendEntityLook(const cEntity & a_Entity) void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); WriteEntityMetadata(Pkt, a_Entity); @@ -438,7 +438,7 @@ void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) void cProtocol172::SendEntityProperties(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x20); // Entity Properties packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); WriteEntityProperties(Pkt, a_Entity); @@ -451,7 +451,7 @@ void cProtocol172::SendEntityProperties(const cEntity & a_Entity) void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_RelX); @@ -466,7 +466,7 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_RelX); @@ -483,7 +483,7 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1a); // Entity Status packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_Status); @@ -496,7 +496,7 @@ void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick @@ -512,7 +512,7 @@ void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x27); // Explosion packet Pkt.WriteBEFloat(static_cast<float>(a_BlockX)); Pkt.WriteBEFloat(static_cast<float>(a_BlockY)); @@ -537,7 +537,7 @@ void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc void cProtocol172::SendGameMode(eGameMode a_GameMode) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteBEUInt8(3); // Reason: Change game mode Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float! @@ -550,7 +550,7 @@ void cProtocol172::SendGameMode(eGameMode a_GameMode) void cProtocol172::SendHealth(void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x06); // Update Health packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth())); @@ -574,7 +574,7 @@ void cProtocol172::SendHideTitle(void) void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2f); // Set Slot packet Pkt.WriteBEInt8(a_WindowID); Pkt.WriteBEInt16(a_SlotNum); @@ -593,7 +593,7 @@ void cProtocol172::SendKeepAlive(UInt32 a_PingID) LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); return; } - + cPacketizer Pkt(*this, 0x00); // Keep Alive packet Pkt.WriteBEUInt32(a_PingID); } @@ -616,7 +616,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Pkt.WriteString("default"); // Level type - wtf? } m_LastSentDimension = a_World.GetDimension(); - + // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet @@ -624,7 +624,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnY())); Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnZ())); } - + // Send player abilities: SendPlayerAbilities(); } @@ -635,7 +635,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) void cProtocol172::SendLoginSuccess(void) { ASSERT(m_State == 2); // State: login? - + { cPacketizer Pkt(*this, 0x02); // Login success packet Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID())); @@ -652,7 +652,7 @@ void cProtocol172::SendLoginSuccess(void) void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); @@ -724,7 +724,7 @@ void cProtocol172::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? - + { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); @@ -752,7 +752,7 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) void cProtocol172::SendPlayerAbilities(void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x39); // Player Abilities packet Byte Flags = 0; cPlayer * Player = m_Client->GetPlayer(); @@ -781,7 +781,7 @@ void cProtocol172::SendPlayerAbilities(void) void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0b); // Animation packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_Animation); @@ -794,7 +794,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2A); Pkt.WriteString(a_ParticleName); Pkt.WriteBEFloat(a_SrcX); @@ -883,7 +883,7 @@ void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con void cProtocol172::SendPlayerMaxSpeed(void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x20); // Entity Properties cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEUInt32(Player->GetUniqueID()); @@ -912,15 +912,15 @@ void cProtocol172::SendPlayerMaxSpeed(void) void cProtocol172::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEDouble(Player->GetPosX()); - + // Protocol docs say this is PosY, but #323 says this is eye-pos // Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on. Pkt.WriteBEDouble(Player->GetStance() + 0.001); - + Pkt.WriteBEDouble(Player->GetPosZ()); Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw())); Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch())); @@ -944,7 +944,7 @@ void cProtocol172::SendPlayerPosition(void) void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? - + // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt32(a_Player.GetUniqueID()); @@ -977,7 +977,7 @@ void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & { ASSERT(m_State == 3); // In game mode? ASSERT(a_Message.size() <= std::numeric_limits<UInt16>::max()); - + cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); Pkt.WriteBEUInt16(static_cast<UInt16>(a_Message.size())); @@ -992,7 +992,7 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect { ASSERT(m_State == 3); // In game mode? ASSERT((a_EffectID >= 0) && (a_EffectID < 256)); - + cPacketizer Pkt(*this, 0x1e); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID)); @@ -1035,7 +1035,7 @@ void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens void cProtocol172::SendExperience (void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1f); // Experience Packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEFloat(Player->GetXpPercentage()); @@ -1051,7 +1051,7 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) { ASSERT(m_State == 3); // In game mode? ASSERT((a_ExpOrb.GetReward() >= 0) && (a_ExpOrb.GetReward() < SHRT_MAX)); - + cPacketizer Pkt(*this, 0x11); Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); Pkt.WriteFPInt(a_ExpOrb.GetPosX()); @@ -1067,7 +1067,7 @@ void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); Pkt.WriteString(a_DisplayName); @@ -1081,7 +1081,7 @@ void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); Pkt.WriteBEUInt8(a_Mode); @@ -1100,7 +1100,7 @@ void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3d); Pkt.WriteBEUInt8(static_cast<Byte>(a_Display)); Pkt.WriteString(a_Objective); @@ -1167,7 +1167,7 @@ void cProtocol172::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX { ASSERT(m_State == 3); // In game mode? ASSERT((a_SrcY >= 0) && (a_SrcY < 256)); - + cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteBEInt32(static_cast<int>(a_EffectID)); Pkt.WriteBEInt32(a_SrcX); @@ -1184,7 +1184,7 @@ void cProtocol172::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); Pkt.WriteBEUInt8(70); // Falling block @@ -1206,7 +1206,7 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) void cProtocol172::SendSpawnMob(const cMonster & a_Mob) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet Pkt.WriteVarInt32(a_Mob.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType())); @@ -1230,7 +1230,7 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob) void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_ObjectType); @@ -1255,7 +1255,7 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); Pkt.WriteBEInt8(a_VehicleType); @@ -1280,7 +1280,7 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp void cProtocol172::SendStatistics(const cStatManager & a_Manager) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x37); Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only @@ -1302,7 +1302,7 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager) void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size())); @@ -1319,7 +1319,7 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x18); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); @@ -1336,7 +1336,7 @@ void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet Pkt.WriteVarInt32(0); // EntityID = 0, always Pkt.WriteBEUInt8(1); // Type = Thunderbolt @@ -1366,7 +1366,7 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration. a_TimeOfDay = std::min(-a_TimeOfDay, -1LL); } - + cPacketizer Pkt(*this, 0x03); Pkt.WriteBEInt64(a_WorldAge); Pkt.WriteBEInt64(a_TimeOfDay); @@ -1379,7 +1379,7 @@ void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); @@ -1395,7 +1395,7 @@ void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x35); // Update tile entity packet Pkt.WriteBEInt32(a_BlockEntity.GetPosX()); Pkt.WriteBEInt16(static_cast<short>(a_BlockEntity.GetPosY())); @@ -1424,7 +1424,7 @@ void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons { ASSERT(m_State == 3); // In game mode? ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); - + cPacketizer Pkt(*this, 0x33); Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY)); @@ -1444,7 +1444,7 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc { ASSERT(m_State == 3); // In game mode? ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); - + cPacketizer Pkt(*this, 0x0a); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt32(a_BlockX); @@ -1459,7 +1459,7 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol172::SendWeather(eWeather a_Weather) { ASSERT(m_State == 3); // In game mode? - + { cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain @@ -1476,7 +1476,7 @@ void cProtocol172::SendWeather(eWeather a_Weather) void cProtocol172::SendWholeInventory(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x30); // Window Items packet Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(static_cast<short>(a_Window.GetNumSlots())); @@ -1495,7 +1495,7 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window) void cProtocol172::SendWindowClose(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2e); Pkt.WriteBEInt8(a_Window.GetWindowID()); } @@ -1507,13 +1507,13 @@ void cProtocol172::SendWindowClose(const cWindow & a_Window) void cProtocol172::SendWindowOpen(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? - + if (a_Window.GetWindowType() < 0) { // Do not send this packet for player inventory windows return; } - + cPacketizer Pkt(*this, 0x2d); Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt8(static_cast<char>(a_Window.GetWindowType())); @@ -1533,7 +1533,7 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window) void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x31); // Window Property packet Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(a_Property); @@ -1607,7 +1607,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) // Write one NUL extra, so that we can detect over-reads bb.Write("\0", 1); - + // Log the packet info into the comm log file: if (g_ShouldLogCommIn) { @@ -1628,7 +1628,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) { // Unknown packet, already been reported, but without the length. Log the length here: LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen); - + #ifdef _DEBUG // Dump the packet contents into the log: bb.ResetRead(); @@ -1639,13 +1639,13 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size) CreateHexDump(Out, Packet.data(), Packet.size(), 24); LOGD("Packet contents:\n%s", Out.c_str()); #endif // _DEBUG - + // Put a message in the comm log: if (g_ShouldLogCommIn) { m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n"); } - + return; } @@ -1705,7 +1705,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) } break; } - + case 2: { // Login @@ -1716,7 +1716,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) } break; } - + case 3: { // Game @@ -1753,9 +1753,9 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) { // Received a packet in an unknown state, report: LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State); - + // Cannot kick the client - we don't know this state and thus the packet number for the kick packet - + // Switch to a state when all further packets are silently ignored: m_State = 255; return false; @@ -1767,7 +1767,7 @@ bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) return false; } } // switch (m_State) - + // Unknown packet type, report to the ClientHandle: m_Client->PacketUnknown(a_PacketType); return false; @@ -1887,7 +1887,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe m_Client->Kick("Hacked client"); return; } - + // Decrypt the symmetric encryption key using privkey: Byte DecryptedKey[MAX_ENC_LEN]; res = rsaDecryptor.Decrypt( @@ -1900,7 +1900,7 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe m_Client->Kick("Hacked client"); return; } - + StartEncryption(DecryptedKey); m_Client->HandleLogin(4, m_Client->GetUsername()); } @@ -1917,13 +1917,13 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) m_Client->Kick("Bad username"); return; } - + if (!m_Client->HandleHandshake(Username)) { // The client is not welcome here, they have been sent a Kick packet already return; } - + cServer * Server = cRoot::Get()->GetServer(); // If auth is required, then send the encryption request: if (Server->ShouldAuthenticate()) @@ -1938,7 +1938,7 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) m_Client->SetUsername(Username); return; } - + m_Client->HandleLogin(4, Username); } @@ -2008,7 +2008,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatColors); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Difficulty); HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShowCape); - + m_Client->SetLocale(Locale); m_Client->SetViewDistance(ViewDistance); // TODO: Do anything with the other values. @@ -2182,14 +2182,14 @@ void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) ); return; } - + // If the plugin channel is recognized vanilla, handle it directly: if (Channel.substr(0, 3) == "MC|") { HandleVanillaPluginMessage(a_ByteBuffer, Channel, Length); return; } - + // Read the plugin message and relay to clienthandle: AString Data; if (!a_ByteBuffer.ReadString(Data, Length)) @@ -2364,7 +2364,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const } // TODO: Entity-based commandblock update - + default: { m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %d", Mode), mtFailure); @@ -2392,7 +2392,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const { m_Client->SetClientBrand(Brand); } - + // Send back our brand: SendPluginMessage("MC|Brand", "Cuberite"); return; @@ -2420,7 +2420,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const return; } LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str()); - + // Read the payload and send it through to the clienthandle: AString Message; VERIFY(a_ByteBuffer.ReadString(Message, a_PayloadLength)); @@ -2466,12 +2466,12 @@ void cProtocol172::SendPacket(cPacketizer & a_Packet) m_OutPacketLenBuffer.ReadAll(DataToSend); SendData(DataToSend.data(), DataToSend.size()); m_OutPacketLenBuffer.CommitRead(); - + // Send the packet data: m_OutPacketBuffer.ReadAll(DataToSend); SendData(DataToSend.data(), DataToSend.size()); m_OutPacketBuffer.CommitRead(); - + // Log the comm into logfile: if (g_ShouldLogCommOut) { @@ -2498,7 +2498,7 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) return true; } a_Item.m_ItemType = ItemType; - + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage); a_Item.m_ItemCount = ItemCount; @@ -2515,7 +2515,7 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) { return false; } - + ParseItemMetadata(a_Item, Metadata); return true; } @@ -2535,7 +2535,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str()); return; } - + // Parse into NBT: cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); if (!NBT.IsValid()) @@ -2545,7 +2545,7 @@ void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Uncompressed.size(), HexDump.c_str()); return; } - + // Load enchantments and custom display names from the NBT data: for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) { @@ -2614,7 +2614,7 @@ void cProtocol172::StartEncryption(const Byte * a_Key) m_Encryptor.Init(a_Key, a_Key); m_Decryptor.Init(a_Key, a_Key); m_IsEncrypted = true; - + // Prepare the m_AuthServerID: cSha1Checksum Checksum; cServer * Server = cRoot::Get()->GetServer(); @@ -2660,17 +2660,17 @@ void cProtocol172::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) // Fix, to make sure no invalid values are sent. ItemType = -1; } - + if (a_Item.IsEmpty()) { a_Pkt.WriteBEInt16(-1); return; } - + a_Pkt.WriteBEInt16(ItemType); a_Pkt.WriteBEInt8(a_Item.m_ItemCount); a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); - + if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid()) { a_Pkt.WriteBEInt16(-1); @@ -2857,7 +2857,7 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En } a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0 a_Pkt.WriteBEUInt8(Flags); - + switch (a_Entity.GetEntityType()) { case cEntity::etPlayer: break; // TODO? @@ -2884,7 +2884,7 @@ void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything a_Pkt.WriteBEUInt8(0x73); a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer - + if (Minecart.GetPayload() == cMinecart::mpNone) { auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart); @@ -2981,7 +2981,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(reinterpret_cast<const cBat &>(a_Mob).IsHanging() ? 1 : 0); break; } // case mtBat - + case mtCreeper: { a_Pkt.WriteBEUInt8(0x10); @@ -2990,7 +2990,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(reinterpret_cast<const cCreeper &>(a_Mob).IsCharged() ? 1 : 0); break; } // case mtCreeper - + case mtEnderman: { auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob); @@ -3002,14 +3002,14 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0); break; } // case mtEnderman - + case mtGhast: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(reinterpret_cast<const cGhast &>(a_Mob).IsCharging()); break; } // case mtGhast - + case mtHorse: { auto & Horse = reinterpret_cast<const cHorse &>(a_Mob); @@ -3062,14 +3062,14 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cMagmaCube &>(a_Mob).GetSize())); break; } // case mtMagmaCube - + case mtPig: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(reinterpret_cast<const cPig &>(a_Mob).IsSaddled() ? 1 : 0); break; } // case mtPig - + case mtSheep: { a_Pkt.WriteBEUInt8(0x10); @@ -3082,28 +3082,28 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(SheepMetadata); break; } // case mtSheep - + case mtSkeleton: { a_Pkt.WriteBEUInt8(0x0d); a_Pkt.WriteBEUInt8(reinterpret_cast<const cSkeleton &>(a_Mob).IsWither() ? 1 : 0); break; } // case mtSkeleton - + case mtSlime: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cSlime &>(a_Mob).GetSize())); break; } // case mtSlime - + case mtVillager: { a_Pkt.WriteBEUInt8(0x50); a_Pkt.WriteBEInt32(reinterpret_cast<const cVillager &>(a_Mob).GetVilType()); break; } // case mtVillager - + case mtWitch: { a_Pkt.WriteBEUInt8(0x15); @@ -3119,7 +3119,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); break; } // case mtWither - + case mtWolf: { auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob); @@ -3147,7 +3147,7 @@ void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) a_Pkt.WriteBEUInt8(static_cast<Byte>(Wolf.GetCollarColor())); break; } // case mtWolf - + case mtZombie: { auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob); @@ -3184,7 +3184,7 @@ void cProtocol172::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_ // auto & Mob = reinterpret_cast<const cMonster &>(a_Entity); // TODO: Send properties and modifiers based on the mob type - + a_Pkt.WriteBEInt32(0); // NumProperties } |