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-rw-r--r--src/Protocol/Protocol17x.cpp3305
1 files changed, 0 insertions, 3305 deletions
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
deleted file mode 100644
index 843675333..000000000
--- a/src/Protocol/Protocol17x.cpp
+++ /dev/null
@@ -1,3305 +0,0 @@
-
-// Protocol17x.cpp
-
-/*
-Implements the 1.7.x protocol classes:
- - cProtocol172
- - release 1.7.2 protocol (#4)
- - cProtocol176
- - release 1.7.6 protocol (#5)
-*/
-
-#include "Globals.h"
-#include "json/json.h"
-#include "Protocol17x.h"
-#include "ChunkDataSerializer.h"
-#include "PolarSSL++/Sha1Checksum.h"
-#include "Packetizer.h"
-
-#include "../ClientHandle.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../World.h"
-#include "../StringCompression.h"
-#include "../CompositeChat.h"
-#include "../Statistics.h"
-
-#include "../WorldStorage/FastNBT.h"
-#include "../WorldStorage/EnchantmentSerializer.h"
-
-#include "../Entities/ExpOrb.h"
-#include "../Entities/Minecart.h"
-#include "../Entities/FallingBlock.h"
-#include "../Entities/Painting.h"
-#include "../Entities/Pickup.h"
-#include "../Entities/Player.h"
-#include "../Entities/ItemFrame.h"
-#include "../Entities/ArrowEntity.h"
-#include "../Entities/FireworkEntity.h"
-
-#include "../Mobs/IncludeAllMonsters.h"
-#include "../UI/Window.h"
-
-#include "../BlockEntities/BeaconEntity.h"
-#include "../BlockEntities/CommandBlockEntity.h"
-#include "../BlockEntities/MobHeadEntity.h"
-#include "../BlockEntities/MobSpawnerEntity.h"
-#include "../BlockEntities/FlowerPotEntity.h"
-#include "Bindings/PluginManager.h"
-
-
-
-
-
-/** The slot number that the client uses to indicate "outside the window". */
-static const Int16 SLOT_NUM_OUTSIDE = -999;
-
-
-
-
-
-#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- if (!ByteBuf.Proc(Var))\
- {\
- return;\
- }
-
-
-
-
-
-#define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \
- Type Var; \
- { \
- if (!ByteBuf.Proc(Var)) \
- { \
- ByteBuf.CheckValid(); \
- return false; \
- } \
- ByteBuf.CheckValid(); \
- }
-
-
-
-
-
-const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows...
-
-
-
-
-
-// fwd: main.cpp:
-extern bool g_ShouldLogCommIn, g_ShouldLogCommOut;
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cProtocol172:
-
-cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client),
- m_ServerAddress(a_ServerAddress),
- m_ServerPort(a_ServerPort),
- m_State(a_State),
- m_ReceivedData(32 KiB),
- m_IsEncrypted(false),
- m_LastSentDimension(dimNotSet)
-{
- // BungeeCord handling:
- // If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
- // hostname\00ip-address\00uuid\00profile-properties-as-json
- AStringVector Params;
- if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
- {
- LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
- m_ServerAddress = Params[0];
- m_Client->SetIPString(Params[1]);
- m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
- m_Client->SetProperties(Params[3]);
- }
-
- // Create the comm log file, if so requested:
- if (g_ShouldLogCommIn || g_ShouldLogCommOut)
- {
- static int sCounter = 0;
- cFile::CreateFolder("CommLogs");
- AString FileName = Printf("CommLogs/%x_%d__%s.log", static_cast<unsigned>(time(nullptr)), sCounter++, a_Client->GetIPString().c_str());
- m_CommLogFile.Open(FileName, cFile::fmWrite);
- }
-}
-
-
-
-
-
-void cProtocol172::DataReceived(const char * a_Data, size_t a_Size)
-{
- if (m_IsEncrypted)
- {
- Byte Decrypted[512];
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
- m_Decryptor.ProcessData(Decrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
- AddReceivedData(reinterpret_cast<const char *>(Decrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- AddReceivedData(a_Data, a_Size);
- }
-}
-
-
-
-
-
-void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBool(false);
-}
-
-
-
-
-
-void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x24); // Block Action packet
- Pkt.WriteBEInt32(a_BlockX);
- Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY));
- Pkt.WriteBEInt32(a_BlockZ);
- Pkt.WriteBEInt8(a_Byte1);
- Pkt.WriteBEInt8(a_Byte2);
- Pkt.WriteVarInt32(a_BlockType);
-}
-
-
-
-
-
-void cProtocol172::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
- Pkt.WriteVarInt32(a_EntityID);
- Pkt.WriteBEInt32(a_BlockX);
- Pkt.WriteBEInt32(a_BlockY);
- Pkt.WriteBEInt32(a_BlockZ);
- Pkt.WriteBEInt8(a_Stage);
-}
-
-
-
-
-
-void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- ASSERT(m_State == 3); // In game mode?
- ASSERT((a_BlockY >= 0) && (a_BlockY < 256));
-
- cPacketizer Pkt(*this, 0x23); // Block Change packet
- Pkt.WriteBEInt32(a_BlockX);
- Pkt.WriteBEUInt8(static_cast<UInt8>(a_BlockY));
- Pkt.WriteBEInt32(a_BlockZ);
- Pkt.WriteVarInt32(a_BlockType);
- Pkt.WriteBEUInt8(a_BlockMeta);
-}
-
-
-
-
-
-void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteBEUInt16(static_cast<UInt16>(a_Changes.size()));
- Pkt.WriteBEUInt32(static_cast<UInt32>(a_Changes.size() * 4));
- for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
- {
- int Coords = itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12);
- int Blocks = static_cast<int>(itr->m_BlockMeta | (itr->m_BlockType << 4));
- Pkt.WriteBEInt32((Coords << 16) | Blocks);
- } // for itr - a_Changes[]
-}
-
-
-
-
-
-void cProtocol172::SendChat(const AString & a_Message, eChatType a_Type)
-{
- ASSERT(m_State == 3); // In game mode?
-
- if (a_Type != ctChatBox) // 1.7.2 doesn't support anything else
- {
- return;
- }
-
- cPacketizer Pkt(*this, 0x02); // Chat Message packet
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str()));
-}
-
-
-
-
-
-void cProtocol172::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
-{
- ASSERT(m_State == 3); // In game mode?
-
- if (a_Type != ctChatBox) // 1.7.2 doesn't support anything else
- {
- return;
- }
-
- // Send the message to the client:
- cPacketizer Pkt(*this, 0x02);
- Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes));
-}
-
-
-
-
-
-void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Serialize first, before creating the Packetizer (the packetizer locks a CS)
- // This contains the flags and bitmasks, too
- const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ);
-
- cPacketizer Pkt(*this, 0x21); // Chunk Data packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteBuf(ChunkData.data(), ChunkData.size());
-}
-
-
-
-
-
-void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x0d); // Collect Item packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
- Pkt.WriteBEUInt8(1);
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
-}
-
-
-
-
-
-void cProtocol172::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1b); // Attach Entity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt32(0);
- Pkt.WriteBool(false);
-}
-
-
-
-
-
-void cProtocol172::SendDisconnect(const AString & a_Reason)
-{
- switch (m_State)
- {
- case 2:
- {
- // During login:
- cPacketizer Pkt(*this, 0);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- case 3:
- {
- // In-game:
- cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet
- Pkt.WriteBEInt32(a_BlockX);
- Pkt.WriteBEInt32(a_BlockY);
- Pkt.WriteBEInt32(a_BlockZ);
-}
-
-
-
-
-
-void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
-{
- ASSERT(m_State == 3); // In game mode?
- ASSERT((a_EffectID >= 0) && (a_EffectID < 256));
- ASSERT((a_Amplifier >= 0) && (a_Amplifier < 256));
-
- cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID));
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Amplifier));
- Pkt.WriteBEInt16(a_Duration);
-}
-
-
-
-
-
-void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
-}
-
-
-
-
-
-void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
-}
-
-
-
-
-
-void cProtocol172::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x16); // Entity Look packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
-}
-
-
-
-
-
-void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- WriteEntityMetadata(Pkt, a_Entity);
- Pkt.WriteBEUInt8(0x7f); // The termination byte
-}
-
-
-
-
-
-void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x20); // Entity Properties packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- WriteEntityProperties(Pkt, a_Entity);
-}
-
-
-
-
-
-void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
-}
-
-
-
-
-
-void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_RelX);
- Pkt.WriteBEInt8(a_RelY);
- Pkt.WriteBEInt8(a_RelZ);
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
-}
-
-
-
-
-
-void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1a); // Entity Status packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Status);
-}
-
-
-
-
-
-void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick
- Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x27); // Explosion packet
- Pkt.WriteBEFloat(static_cast<float>(a_BlockX));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockY));
- Pkt.WriteBEFloat(static_cast<float>(a_BlockZ));
- Pkt.WriteBEFloat(static_cast<float>(a_Radius));
- Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size()));
- for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr)
- {
- Pkt.WriteBEInt8(static_cast<Int8>(itr->x));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->y));
- Pkt.WriteBEInt8(static_cast<Int8>(itr->z));
- } // for itr - a_BlockAffected[]
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y));
- Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z));
-}
-
-
-
-
-
-void cProtocol172::SendGameMode(eGameMode a_GameMode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteBEUInt8(3); // Reason: Change game mode
- Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float!
-}
-
-
-
-
-
-void cProtocol172::SendHealth(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x06); // Update Health packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth()));
- Pkt.WriteBEInt16(static_cast<short>(Player->GetFoodLevel()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
-}
-
-
-
-
-
-void cProtocol172::SendHideTitle(void)
-{
- // Not implemented in this protocol version
-}
-
-
-
-
-
-void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2f); // Set Slot packet
- Pkt.WriteBEInt8(a_WindowID);
- Pkt.WriteBEInt16(a_SlotNum);
- WriteItem(Pkt, a_Item);
-}
-
-
-
-
-
-void cProtocol172::SendKeepAlive(UInt32 a_PingID)
-{
- // Drop the packet if the protocol is not in the Game state yet (caused a client crash):
- if (m_State != 3)
- {
- LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
- return;
- }
-
- cPacketizer Pkt(*this, 0x00); // Keep Alive packet
- Pkt.WriteBEUInt32(a_PingID);
-}
-
-
-
-
-
-void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- // Send the Join Game packet:
- {
- cServer * Server = cRoot::Get()->GetServer();
- cPacketizer Pkt(*this, 0x01); // Join Game packet
- Pkt.WriteBEUInt32(a_Player.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
- Pkt.WriteBEInt8(static_cast<char>(a_World.GetDimension()));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(std::min(Server->GetMaxPlayers(), 60)));
- Pkt.WriteString("default"); // Level type - wtf?
- }
- m_LastSentDimension = a_World.GetDimension();
-
- // Send the spawn position:
- {
- cPacketizer Pkt(*this, 0x05); // Spawn Position packet
- Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnX()));
- Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnY()));
- Pkt.WriteBEInt32(static_cast<int>(a_World.GetSpawnZ()));
- }
-
- // Send player abilities:
- SendPlayerAbilities();
-}
-
-
-
-
-void cProtocol172::SendLoginSuccess(void)
-{
- ASSERT(m_State == 2); // State: login?
-
- {
- cPacketizer Pkt(*this, 0x02); // Login success packet
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(m_Client->GetUUID()));
- Pkt.WriteString(m_Client->GetUsername());
- }
-
- m_State = 3; // State = Game
-}
-
-
-
-
-
-void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
- Pkt.WriteVarInt32(a_Painting.GetUniqueID());
- Pkt.WriteString(a_Painting.GetName().c_str());
- Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosX()));
- Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosY()));
- Pkt.WriteBEInt32(static_cast<int>(a_Painting.GetPosZ()));
- Pkt.WriteBEInt32(a_Painting.GetProtocolFacing());
-}
-
-
-
-
-
-void cProtocol172::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
-{
- ASSERT(m_State == 3); // In game mode?
-
- {
- ASSERT(a_Map.GetScale() < 256);
-
- cPacketizer Pkt(*this, 0x34);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetID()));
- Pkt.WriteBEUInt16(2);
-
- Pkt.WriteBEUInt8(2);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Map.GetScale()));
- }
-
- {
- ASSERT(a_Map.GetData().size() + 3 <= USHRT_MAX);
- ASSERT((a_DataStartX >= 0) && (a_DataStartX < 256));
- ASSERT((a_DataStartY >= 0) && (a_DataStartY < 256));
-
- cPacketizer Pkt(*this, 0x34);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetID()));
- Pkt.WriteBEUInt16(static_cast<UInt16>(3 + a_Map.GetData().size()));
-
- Pkt.WriteBEUInt8(0);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_DataStartX));
- Pkt.WriteBEUInt8(static_cast<Byte>(a_DataStartX));
-
- Pkt.WriteBuf(reinterpret_cast<const char *>(a_Map.GetData().data()), a_Map.GetData().size());
- }
-
- {
- ASSERT(1 + 3 * a_Map.GetDecorators().size() < USHRT_MAX);
-
- cPacketizer Pkt(*this, 0x34);
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetID()));
- Pkt.WriteBEUInt16(static_cast<UInt16>(1 + (3 * a_Map.GetDecorators().size())));
-
- Pkt.WriteBEUInt8(1);
-
- for (const auto & Decorator : a_Map.GetDecorators())
- {
- ASSERT(Decorator.GetPixelX() < 256);
- ASSERT(Decorator.GetPixelZ() < 256);
- Pkt.WriteBEUInt8(static_cast<Byte>((Decorator.GetRot() << 4) | static_cast<int>(Decorator.GetType())));
- Pkt.WriteBEUInt8(static_cast<Byte>(Decorator.GetPixelX()));
- Pkt.WriteBEUInt8(static_cast<Byte>(Decorator.GetPixelZ()));
- }
- }
-}
-
-
-
-
-
-void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
-{
- ASSERT(m_State == 3); // In game mode?
-
- {
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
- Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8(2); // Type = Pickup
- Pkt.WriteFPInt(a_Pickup.GetPosX());
- Pkt.WriteFPInt(a_Pickup.GetPosY());
- Pkt.WriteFPInt(a_Pickup.GetPosZ());
- Pkt.WriteByteAngle(a_Pickup.GetYaw());
- Pkt.WriteByteAngle(a_Pickup.GetPitch());
- Pkt.WriteBEInt32(0); // No object data
- }
- {
- cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
- Pkt.WriteBEUInt32(a_Pickup.GetUniqueID());
- Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10
- WriteItem(Pkt, a_Pickup.GetItem());
- Pkt.WriteBEUInt8(0x7f); // End of metadata
- }
-}
-
-
-
-
-
-void cProtocol172::SendPlayerAbilities(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x39); // Player Abilities packet
- Byte Flags = 0;
- cPlayer * Player = m_Client->GetPlayer();
- if (Player->IsGameModeCreative())
- {
- Flags |= 0x01;
- Flags |= 0x08; // Godmode, used for creative
- }
- if (Player->IsFlying())
- {
- Flags |= 0x02;
- }
- if (Player->CanFly())
- {
- Flags |= 0x04;
- }
- Pkt.WriteBEUInt8(Flags);
- Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed()));
- Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed()));
-}
-
-
-
-
-
-void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x0b); // Animation packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_Animation);
-}
-
-
-
-
-
-void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2A);
- Pkt.WriteString(a_ParticleName);
- Pkt.WriteBEFloat(a_SrcX);
- Pkt.WriteBEFloat(a_SrcY);
- Pkt.WriteBEFloat(a_SrcZ);
- Pkt.WriteBEFloat(a_OffsetX);
- Pkt.WriteBEFloat(a_OffsetY);
- Pkt.WriteBEFloat(a_OffsetZ);
- Pkt.WriteBEFloat(a_ParticleData);
- Pkt.WriteBEInt32(a_ParticleAmount);
-}
-
-
-
-
-
-void cProtocol172::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
-{
- // 1.72 doesn't support extra data
- this->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
-}
-
-
-
-
-
-void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
- Pkt.WriteString(a_Player.GetPlayerListName());
- Pkt.WriteBool(true);
- Pkt.WriteBEInt16(a_Player.GetClientHandle()->GetPing());
-}
-
-
-
-
-
-void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x38);
- Pkt.WriteString(a_Player.GetPlayerListName());
- Pkt.WriteBool(false);
- Pkt.WriteBEInt16(0);
-}
-
-
-
-
-
-void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
-{
- // Not implemented in this protocol version
- UNUSED(a_Player);
-}
-
-
-
-
-
-void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player)
-{
- // It is a simple add player packet in this protocol.
- SendPlayerListAddPlayer(a_Player);
-}
-
-
-
-
-
-void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName)
-{
- // Not implemented in this protocol version
- UNUSED(a_Player);
- UNUSED(a_CustomName);
-}
-
-
-
-
-
-void cProtocol172::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x20); // Entity Properties
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEUInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteBEInt16(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteBEInt16(0); // Modifier count
- }
-}
-
-
-
-
-
-void cProtocol172::SendPlayerMoveLook(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEDouble(Player->GetPosX());
-
- // Protocol docs say this is PosY, but #323 says this is eye-pos
- // Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on.
- Pkt.WriteBEDouble(Player->GetStance() + 0.001);
-
- Pkt.WriteBEDouble(Player->GetPosZ());
- Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
- Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
- Pkt.WriteBool(Player->IsOnGround());
-}
-
-
-
-
-
-void cProtocol172::SendPlayerPosition(void)
-{
- // There is no dedicated packet for this, send the whole thing:
- SendPlayerMoveLook();
-}
-
-
-
-
-
-void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
-{
- ASSERT(m_State == 3); // In game mode?
-
- // Called to spawn another player for the client
- cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
- if (a_Player.HasCustomName())
- {
- Pkt.WriteString(a_Player.GetCustomName());
- }
- else
- {
- Pkt.WriteString(a_Player.GetName());
- }
- Pkt.WriteFPInt(a_Player.GetPosX());
- Pkt.WriteFPInt(a_Player.GetPosY());
- Pkt.WriteFPInt(a_Player.GetPosZ());
- Pkt.WriteByteAngle(a_Player.GetYaw());
- Pkt.WriteByteAngle(a_Player.GetPitch());
- short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
- Pkt.WriteBEInt16(ItemType);
- Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
- Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
- Pkt.WriteBEUInt8(0x7f); // Metadata: end
-}
-
-
-
-
-
-void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
-{
- ASSERT(m_State == 3); // In game mode?
- ASSERT(a_Message.size() <= std::numeric_limits<UInt16>::max());
-
- cPacketizer Pkt(*this, 0x3f);
- Pkt.WriteString(a_Channel);
- Pkt.WriteBEUInt16(static_cast<UInt16>(a_Message.size()));
- Pkt.WriteBuf(a_Message.data(), a_Message.size());
-}
-
-
-
-
-
-void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
-{
- ASSERT(m_State == 3); // In game mode?
- ASSERT((a_EffectID >= 0) && (a_EffectID < 256));
-
- cPacketizer Pkt(*this, 0x1e);
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<Byte>(a_EffectID));
-}
-
-
-
-
-
-void cProtocol172::SendResetTitle(void)
-{
- // Not implemented in this protocol version
-}
-
-
-
-
-
-void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
-{
- if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
- {
- // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
- return;
- }
-
- cPacketizer Pkt(*this, 0x07); // Respawn packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEInt32(static_cast<int>(a_Dimension));
- Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
- Pkt.WriteString("default");
- m_LastSentDimension = a_Dimension;
-}
-
-
-
-
-
-void cProtocol172::SendExperience (void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x1f); // Experience Packet
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteBEFloat(Player->GetXpPercentage());
- Pkt.WriteBEInt16(static_cast<Int16>(std::min<int>(Player->GetXpLevel(), std::numeric_limits<Int16>::max())));
- Pkt.WriteBEInt16(static_cast<Int16>(std::min<int>(Player->GetCurrentXp(), std::numeric_limits<Int16>::max())));
-}
-
-
-
-
-
-void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
-{
- ASSERT(m_State == 3); // In game mode?
- ASSERT((a_ExpOrb.GetReward() >= 0) && (a_ExpOrb.GetReward() < SHRT_MAX));
-
- cPacketizer Pkt(*this, 0x11);
- Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
- Pkt.WriteFPInt(a_ExpOrb.GetPosX());
- Pkt.WriteFPInt(a_ExpOrb.GetPosY());
- Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
- Pkt.WriteBEInt16(static_cast<short>(a_ExpOrb.GetReward()));
-}
-
-
-
-
-
-void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3b);
- Pkt.WriteString(a_Name);
- Pkt.WriteString(a_DisplayName);
- Pkt.WriteBEUInt8(a_Mode);
-}
-
-
-
-
-
-void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3c);
- Pkt.WriteString(a_Player);
- Pkt.WriteBEUInt8(a_Mode);
-
- if (a_Mode != 1)
- {
- Pkt.WriteString(a_Objective);
- Pkt.WriteBEInt32(static_cast<int>(a_Score));
- }
-}
-
-
-
-
-
-void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3d);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Display));
- Pkt.WriteString(a_Objective);
-}
-
-
-
-
-
-void cProtocol172::SendSetSubTitle(const cCompositeChat & a_SubTitle)
-{
- // Not implemented in this protocol version
-}
-
-
-
-
-
-void cProtocol172::SendSetRawSubTitle(const AString & a_SubTitle)
-{
- // Not implemented in this protocol version
-}
-
-
-
-
-
-void cProtocol172::SendSetTitle(const cCompositeChat & a_Title)
-{
- // Not implemented in this protocol version
-}
-
-
-
-
-
-void cProtocol172::SendSetRawTitle(const AString & a_Title)
-{
- // Not implemented in this protocol version
-}
-
-
-
-
-
-void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x29); // Sound Effect packet
- Pkt.WriteString(a_SoundName);
- Pkt.WriteBEInt32(static_cast<int>(a_X * 8.0));
- Pkt.WriteBEInt32(static_cast<int>(a_Y * 8.0));
- Pkt.WriteBEInt32(static_cast<int>(a_Z * 8.0));
- Pkt.WriteBEFloat(a_Volume);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
-}
-
-
-
-
-
-void cProtocol172::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- ASSERT(m_State == 3); // In game mode?
- ASSERT((a_SrcY >= 0) && (a_SrcY < 256));
-
- cPacketizer Pkt(*this, 0x28); // Effect packet
- Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
- Pkt.WriteBEInt32(a_SrcX);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_SrcY));
- Pkt.WriteBEInt32(a_SrcZ);
- Pkt.WriteBEInt32(a_Data);
- Pkt.WriteBool(false);
-}
-
-
-
-
-
-void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
- Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID());
- Pkt.WriteBEUInt8(70); // Falling block
- Pkt.WriteFPInt(a_FallingBlock.GetPosX());
- Pkt.WriteFPInt(a_FallingBlock.GetPosY());
- Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
- Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
- Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
- Pkt.WriteBEInt32((static_cast<int>(a_FallingBlock.GetBlockType()) | ((static_cast<int>(a_FallingBlock.GetBlockMeta()) << 16))));
- Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<short>(a_FallingBlock.GetSpeedZ() * 400));
-}
-
-
-
-
-
-void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
- Pkt.WriteVarInt32(a_Mob.GetUniqueID());
- Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
- Pkt.WriteFPInt(a_Mob.GetPosX());
- Pkt.WriteFPInt(a_Mob.GetPosY());
- Pkt.WriteFPInt(a_Mob.GetPosZ());
- Pkt.WriteByteAngle(a_Mob.GetPitch());
- Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
- Pkt.WriteByteAngle(a_Mob.GetYaw());
- Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<short>(a_Mob.GetSpeedZ() * 400));
- WriteEntityMetadata(Pkt, a_Mob);
- Pkt.WriteBEUInt8(0x7f); // Metadata terminator
-}
-
-
-
-
-
-void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
- Pkt.WriteVarInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt8(a_ObjectType);
- Pkt.WriteFPInt(a_Entity.GetPosX());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteBEInt32(a_ObjectData);
- if (a_ObjectData != 0)
- {
- Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<short>(a_Entity.GetSpeedZ() * 400));
- }
-}
-
-
-
-
-
-void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0xe); // Spawn Object packet
- Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
- Pkt.WriteBEInt8(a_VehicleType);
- Pkt.WriteFPInt(a_Vehicle.GetPosX());
- Pkt.WriteFPInt(a_Vehicle.GetPosY());
- Pkt.WriteFPInt(a_Vehicle.GetPosZ());
- Pkt.WriteByteAngle(a_Vehicle.GetPitch());
- Pkt.WriteByteAngle(a_Vehicle.GetYaw());
- Pkt.WriteBEInt32(a_VehicleSubType);
- if (a_VehicleSubType != 0)
- {
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400));
- Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400));
- }
-}
-
-
-
-
-
-void cProtocol172::SendStatistics(const cStatManager & a_Manager)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x37);
- Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only
-
- size_t Count = static_cast<size_t>(statCount);
- for (size_t i = 0; i < Count; ++i)
- {
- StatValue Value = a_Manager.GetValue(static_cast<eStatistic>(i));
- const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i));
-
- Pkt.WriteString(StatName);
- Pkt.WriteVarInt32(static_cast<UInt32>(Value));
- }
-}
-
-
-
-
-
-void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
- Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size()));
-
- for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
- {
- Pkt.WriteString(*itr);
- }
-}
-
-
-
-
-
-void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x18);
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteFPInt(a_Entity.GetPosX());
- Pkt.WriteFPInt(a_Entity.GetPosY());
- Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
- Pkt.WriteByteAngle(a_Entity.GetPitch());
-}
-
-
-
-
-
-void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet
- Pkt.WriteVarInt32(0); // EntityID = 0, always
- Pkt.WriteBEUInt8(1); // Type = Thunderbolt
- Pkt.WriteFPInt(a_BlockX);
- Pkt.WriteFPInt(a_BlockY);
- Pkt.WriteFPInt(a_BlockZ);
-}
-
-
-
-
-
-void cProtocol172::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
-{
- // Not implemented in this protocol version
-}
-
-
-
-
-
-void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
-{
- ASSERT(m_State == 3); // In game mode?
- if (!a_DoDaylightCycle)
- {
- // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
- a_TimeOfDay = std::min(-a_TimeOfDay, -1LL);
- }
-
- cPacketizer Pkt(*this, 0x03);
- Pkt.WriteBEInt64(a_WorldAge);
- Pkt.WriteBEInt64(a_TimeOfDay);
-}
-
-
-
-
-
-void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x21); // Chunk Data packet
- Pkt.WriteBEInt32(a_ChunkX);
- Pkt.WriteBEInt32(a_ChunkZ);
- Pkt.WriteBool(true);
- Pkt.WriteBEInt16(0); // Primary bitmap
- Pkt.WriteBEInt16(0); // Add bitmap
- Pkt.WriteBEInt32(0); // Compressed data size
-}
-
-
-
-
-void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x35); // Update tile entity packet
- Pkt.WriteBEInt32(a_BlockEntity.GetPosX());
- Pkt.WriteBEInt16(static_cast<short>(a_BlockEntity.GetPosY()));
- Pkt.WriteBEInt32(a_BlockEntity.GetPosZ());
-
- Byte Action = 0;
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
- case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
- case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
- case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
- case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
- default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
- }
- Pkt.WriteBEUInt8(Action);
-
- WriteBlockEntity(Pkt, a_BlockEntity);
-}
-
-
-
-
-
-void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- ASSERT(m_State == 3); // In game mode?
- ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height));
-
- cPacketizer Pkt(*this, 0x33);
- Pkt.WriteBEInt32(a_BlockX);
- Pkt.WriteBEInt16(static_cast<Int16>(a_BlockY));
- Pkt.WriteBEInt32(a_BlockZ);
- // Need to send only up to 15 chars, otherwise the client crashes (#598)
- Pkt.WriteString(a_Line1.substr(0, 15));
- Pkt.WriteString(a_Line2.substr(0, 15));
- Pkt.WriteString(a_Line3.substr(0, 15));
- Pkt.WriteString(a_Line4.substr(0, 15));
-}
-
-
-
-
-
-void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_State == 3); // In game mode?
- ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height));
-
- cPacketizer Pkt(*this, 0x0a);
- Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
- Pkt.WriteBEInt32(a_BlockX);
- Pkt.WriteBEUInt8(static_cast<Byte>(a_BlockY));
- Pkt.WriteBEInt32(a_BlockZ);
-}
-
-
-
-
-
-void cProtocol172::SendWeather(eWeather a_Weather)
-{
- ASSERT(m_State == 3); // In game mode?
-
- {
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
- Pkt.WriteBEFloat(0); // Unused for weather
- }
-
- // TODO: Fade effect, somehow
-}
-
-
-
-
-
-void cProtocol172::SendWholeInventory(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x30); // Window Items packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(static_cast<short>(a_Window.GetNumSlots()));
- cItems Slots;
- a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
- for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
- {
- WriteItem(Pkt, *itr);
- } // for itr - Slots[]
-}
-
-
-
-
-
-void cProtocol172::SendWindowClose(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x2e);
- Pkt.WriteBEInt8(a_Window.GetWindowID());
-}
-
-
-
-
-
-void cProtocol172::SendWindowOpen(const cWindow & a_Window)
-{
- ASSERT(m_State == 3); // In game mode?
-
- if (a_Window.GetWindowType() < 0)
- {
- // Do not send this packet for player inventory windows
- return;
- }
-
- cPacketizer Pkt(*this, 0x2d);
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt8(static_cast<char>(a_Window.GetWindowType()));
- Pkt.WriteString(a_Window.GetWindowTitle());
- Pkt.WriteBEInt8(static_cast<char>(a_Window.GetNumNonInventorySlots()));
- Pkt.WriteBool(true);
- if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
- {
- Pkt.WriteBEInt32(0); // TODO: The animal's EntityID
- }
-}
-
-
-
-
-
-void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, 0x31); // Window Property packet
- Pkt.WriteBEInt8(a_Window.GetWindowID());
- Pkt.WriteBEInt16(a_Property);
- Pkt.WriteBEInt16(a_Value);
-}
-
-
-
-
-
-void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
-{
- // Write the incoming data into the comm log file:
- if (g_ShouldLogCommIn)
- {
- if (m_ReceivedData.GetReadableSpace() > 0)
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("Incoming data, " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") unparsed bytes already present in buffer:\n%s\n",
- AllData.size(), AllData.size(), Hex.c_str()
- );
- }
- AString Hex;
- CreateHexDump(Hex, a_Data, a_Size, 16);
- m_CommLogFile.Printf("Incoming data: %u (0x%x) bytes: \n%s\n",
- static_cast<unsigned>(a_Size), static_cast<unsigned>(a_Size), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-
- if (!m_ReceivedData.Write(a_Data, a_Size))
- {
- // Too much data in the incoming queue, report to caller:
- m_Client->PacketBufferFull();
- return;
- }
-
- // Handle all complete packets:
- for (;;)
- {
- UInt32 PacketLen;
- if (!m_ReceivedData.ReadVarInt(PacketLen))
- {
- // Not enough data
- m_ReceivedData.ResetRead();
- break;
- }
- if (!m_ReceivedData.CanReadBytes(PacketLen))
- {
- // The full packet hasn't been received yet
- m_ReceivedData.ResetRead();
- break;
- }
- cByteBuffer bb(PacketLen + 1);
- VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
- m_ReceivedData.CommitRead();
-
- UInt32 PacketType;
- if (!bb.ReadVarInt(PacketType))
- {
- // Not enough data
- break;
- }
-
- // Write one NUL extra, so that we can detect over-reads
- bb.Write("\0", 1);
-
- // Log the packet info into the comm log file:
- if (g_ShouldLogCommIn)
- {
- AString PacketData;
- bb.ReadAll(PacketData);
- bb.ResetRead();
- bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again.
- ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read
- PacketData.resize(PacketData.size() - 1);
- AString PacketDataHex;
- CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16);
- m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n",
- PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str()
- );
- }
-
- if (!HandlePacket(bb, PacketType))
- {
- // Unknown packet, already been reported, but without the length. Log the length here:
- LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen);
-
- #ifdef _DEBUG
- // Dump the packet contents into the log:
- bb.ResetRead();
- AString Packet;
- bb.ReadAll(Packet);
- Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection
- AString Out;
- CreateHexDump(Out, Packet.data(), Packet.size(), 24);
- LOGD("Packet contents:\n%s", Out.c_str());
- #endif // _DEBUG
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn)
- {
- m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n");
- }
-
- return;
- }
-
- if (bb.GetReadableSpace() != 1)
- {
- // Read more or less than packet length, report as error
- LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes",
- PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen
- );
-
- // Put a message in the comm log:
- if (g_ShouldLogCommIn)
- {
- m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n",
- 1, bb.GetReadableSpace()
- );
- m_CommLogFile.Flush();
- }
-
- ASSERT(!"Read wrong number of bytes!");
- m_Client->PacketError(PacketType);
- }
- } // for (ever)
-
- // Log any leftover bytes into the logfile:
- if (g_ShouldLogCommIn && (m_ReceivedData.GetReadableSpace() > 0))
- {
- AString AllData;
- size_t OldReadableSpace = m_ReceivedData.GetReadableSpace();
- m_ReceivedData.ReadAll(AllData);
- m_ReceivedData.ResetRead();
- m_ReceivedData.SkipRead(m_ReceivedData.GetReadableSpace() - OldReadableSpace);
- ASSERT(m_ReceivedData.GetReadableSpace() == OldReadableSpace);
- AString Hex;
- CreateHexDump(Hex, AllData.data(), AllData.size(), 16);
- m_CommLogFile.Printf("There are " SIZE_T_FMT " (0x" SIZE_T_FMT_HEX ") bytes of non-parse-able data left in the buffer:\n%s",
- m_ReceivedData.GetReadableSpace(), m_ReceivedData.GetReadableSpace(), Hex.c_str()
- );
- m_CommLogFile.Flush();
- }
-}
-
-
-
-
-bool cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
-{
- switch (m_State)
- {
- case 1:
- {
- // Status
- switch (a_PacketType)
- {
- case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
- case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
- }
- break;
- }
-
- case 2:
- {
- // Login
- switch (a_PacketType)
- {
- case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
- case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
- }
- break;
- }
-
- case 3:
- {
- // Game
- switch (a_PacketType)
- {
- case 0x00: HandlePacketKeepAlive (a_ByteBuffer); return true;
- case 0x01: HandlePacketChatMessage (a_ByteBuffer); return true;
- case 0x02: HandlePacketUseEntity (a_ByteBuffer); return true;
- case 0x03: HandlePacketPlayer (a_ByteBuffer); return true;
- case 0x04: HandlePacketPlayerPos (a_ByteBuffer); return true;
- case 0x05: HandlePacketPlayerLook (a_ByteBuffer); return true;
- case 0x06: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
- case 0x07: HandlePacketBlockDig (a_ByteBuffer); return true;
- case 0x08: HandlePacketBlockPlace (a_ByteBuffer); return true;
- case 0x09: HandlePacketSlotSelect (a_ByteBuffer); return true;
- case 0x0a: HandlePacketAnimation (a_ByteBuffer); return true;
- case 0x0b: HandlePacketEntityAction (a_ByteBuffer); return true;
- case 0x0c: HandlePacketSteerVehicle (a_ByteBuffer); return true;
- case 0x0d: HandlePacketWindowClose (a_ByteBuffer); return true;
- case 0x0e: HandlePacketWindowClick (a_ByteBuffer); return true;
- case 0x0f: // Confirm transaction - not used in MCS
- case 0x10: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
- case 0x11: HandlePacketEnchantItem (a_ByteBuffer); return true;
- case 0x12: HandlePacketUpdateSign (a_ByteBuffer); return true;
- case 0x13: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
- case 0x14: HandlePacketTabComplete (a_ByteBuffer); return true;
- case 0x15: HandlePacketClientSettings (a_ByteBuffer); return true;
- case 0x16: HandlePacketClientStatus (a_ByteBuffer); return true;
- case 0x17: HandlePacketPluginMessage (a_ByteBuffer); return true;
- }
- break;
- }
- default:
- {
- // Received a packet in an unknown state, report:
- LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
-
- // Cannot kick the client - we don't know this state and thus the packet number for the kick packet
-
- // Switch to a state when all further packets are silently ignored:
- m_State = 255;
- return false;
- }
- case 255:
- {
- // This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
- // Do not output anything (the caller will do that for us), just return failure
- return false;
- }
- } // switch (m_State)
-
- // Unknown packet type, report to the ClientHandle:
- m_Client->PacketUnknown(a_PacketType);
- return false;
-}
-
-
-
-
-
-void cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp);
-
- cPacketizer Pkt(*this, 0x01); // Ping packet
- Pkt.WriteBEInt64(Timestamp);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-{
- cServer * Server = cRoot::Get()->GetServer();
- AString ServerDescription = Server->GetDescription();
- int NumPlayers = Server->GetNumPlayers();
- int MaxPlayers = Server->GetMaxPlayers();
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
-
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.7.2";
- Version["protocol"] = 4;
-
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
-
- // Description:
- Json::Value Description;
- Description["text"] = ServerDescription.c_str();
-
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
-
- Json::StyledWriter Writer;
- AString Response = Writer.write(ResponseValue);
-
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer)
-{
- UInt16 EncKeyLength, EncNonceLength;
- if (!a_ByteBuffer.ReadBEUInt16(EncKeyLength))
- {
- return;
- }
- if (EncKeyLength > MAX_ENC_LEN)
- {
- LOGD("Invalid Encryption Key length: %u (0x%04x). Kicking client.", EncKeyLength, EncKeyLength);
- m_Client->Kick("Invalid EncKeyLength");
- return;
- }
- AString EncKey;
- if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
- {
- return;
- }
- if (!a_ByteBuffer.ReadBEUInt16(EncNonceLength))
- {
- return;
- }
- if (EncNonceLength > MAX_ENC_LEN)
- {
- LOGD("Invalid Encryption Nonce length: %u (0x%04x). Kicking client.", EncNonceLength, EncNonceLength);
- m_Client->Kick("Invalid EncNonceLength");
- return;
- }
- AString EncNonce;
- if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
- {
- return;
- }
-
- // Decrypt EncNonce using privkey
- cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey();
- UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(UInt32)];
- int res = rsaDecryptor.Decrypt(
- reinterpret_cast<const Byte *>(EncNonce.data()), EncNonce.size(),
- reinterpret_cast<Byte *>(DecryptedNonce), sizeof(DecryptedNonce)
- );
- if (res != 4)
- {
- LOGD("Bad nonce length: got %d, exp %d", res, 4);
- m_Client->Kick("Hacked client");
- return;
- }
- if (ntohl(DecryptedNonce[0]) != static_cast<UInt32>(reinterpret_cast<uintptr_t>(this)))
- {
- LOGD("Bad nonce value");
- m_Client->Kick("Hacked client");
- return;
- }
-
- // Decrypt the symmetric encryption key using privkey:
- Byte DecryptedKey[MAX_ENC_LEN];
- res = rsaDecryptor.Decrypt(
- reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(),
- DecryptedKey, sizeof(DecryptedKey)
- );
- if (res != 16)
- {
- LOGD("Bad key length");
- m_Client->Kick("Hacked client");
- return;
- }
-
- StartEncryption(DecryptedKey);
- m_Client->HandleLogin(4, m_Client->GetUsername());
-}
-
-
-
-
-
-void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
-{
- AString Username;
- if (!a_ByteBuffer.ReadVarUTF8String(Username))
- {
- m_Client->Kick("Bad username");
- return;
- }
-
- if (!m_Client->HandleHandshake(Username))
- {
- // The client is not welcome here, they have been sent a Kick packet already
- return;
- }
-
- cServer * Server = cRoot::Get()->GetServer();
- // If auth is required, then send the encryption request:
- if (Server->ShouldAuthenticate())
- {
- cPacketizer Pkt(*this, 0x01);
- Pkt.WriteString(Server->GetServerID());
- const AString & PubKeyDer = Server->GetPublicKeyDER();
- Pkt.WriteBEUInt16(static_cast<UInt16>(PubKeyDer.size()));
- Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size());
- Pkt.WriteBEInt16(4);
- Pkt.WriteBEUInt32(static_cast<UInt32>(reinterpret_cast<uintptr_t>(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :)
- m_Client->SetUsername(Username);
- return;
- }
-
- m_Client->HandleLogin(4, Username);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Animation);
- m_Client->HandleAnimation(Animation);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face);
- cItem Item;
- ReadItem(a_ByteBuffer, Item);
-
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
- m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
-}
-
-
-
-
-
-void cProtocol172::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message);
- m_Client->HandleChat(Message);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatColors);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Difficulty);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShowCape);
-
- m_Client->SetLocale(Locale);
- m_Client->SetViewDistance(ViewDistance);
- // TODO: Do anything with the other values.
-}
-
-
-
-
-
-void cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID);
- switch (ActionID)
- {
- case 0:
- {
- // Respawn
- m_Client->HandleRespawn();
- break;
- }
- case 1:
- {
- // Request stats
- const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager();
- SendStatistics(Manager);
-
- break;
- }
- case 2:
- {
- // Open Inventory achievement
- m_Client->GetPlayer()->AwardAchievement(achOpenInv);
- break;
- }
- }
-}
-
-
-
-
-
-void cProtocol172::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- cItem Item;
- if (!ReadItem(a_ByteBuffer, Item))
- {
- return;
- }
- m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum < 0) ? caLeftClick : caLeftClickOutside);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, PlayerID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, JumpBoost);
-
- switch (Action)
- {
- case 1: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
- case 2: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
- case 3: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
- case 4: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
- case 5: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
- }
-}
-
-
-
-
-
-void cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, KeepAliveID);
- m_Client->HandleKeepAlive(KeepAliveID);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketPlayer(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- // TODO: m_Client->HandlePlayerOnGround(IsOnGround);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed);
-
- // Convert flags bitfield into individual bool flags:
- bool IsFlying = false, CanFly = false;
- if ((Flags & 2) != 0)
- {
- IsFlying = true;
- }
- if ((Flags & 4) != 0)
- {
- CanFly = true;
- }
-
- m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, Stance);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, Stance);
- HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
- m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, Length);
- if (Length != a_ByteBuffer.GetReadableSpace() - 1)
- {
- LOGD("Invalid plugin message packet, payload length doesn't match packet length (exp %u, got %u)",
- static_cast<unsigned>(a_ByteBuffer.GetReadableSpace() - 1), Length
- );
- return;
- }
-
- // If the plugin channel is recognized vanilla, handle it directly:
- if (Channel.substr(0, 3) == "MC|")
- {
- HandleVanillaPluginMessage(a_ByteBuffer, Channel, Length);
- return;
- }
-
- // Read the plugin message and relay to clienthandle:
- AString Data;
- if (!a_ByteBuffer.ReadString(Data, Length))
- {
- return;
- }
- m_Client->HandlePluginMessage(Channel, Data);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- m_Client->HandleSlotSelected(SlotNum);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
- HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShouldJump);
- HANDLE_READ(a_ByteBuffer, ReadBool, bool, ShouldUnmount);
- if (ShouldUnmount)
- {
- m_Client->HandleUnmount();
- }
- else
- {
- m_Client->HandleSteerVehicle(Forward, Sideways);
- }
-}
-
-
-
-
-
-void cProtocol172::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
- m_Client->HandleTabCompletion(Text);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line1);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line4);
- m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, MouseButton);
- m_Client->HandleUseEntity(EntityID, (MouseButton == 1));
-}
-
-
-
-
-
-void cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment);
-
- m_Client->HandleEnchantItem(WindowID, Enchantment);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
- cItem Item;
- ReadItem(a_ByteBuffer, Item);
-
- // Convert Button, Mode, SlotNum and HeldItem into eClickAction:
- eClickAction Action;
- switch ((Mode << 8) | Button)
- {
- case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
- case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
- case 0x0100: Action = caShiftLeftClick; break;
- case 0x0101: Action = caShiftRightClick; break;
- case 0x0200: Action = caNumber1; break;
- case 0x0201: Action = caNumber2; break;
- case 0x0202: Action = caNumber3; break;
- case 0x0203: Action = caNumber4; break;
- case 0x0204: Action = caNumber5; break;
- case 0x0205: Action = caNumber6; break;
- case 0x0206: Action = caNumber7; break;
- case 0x0207: Action = caNumber8; break;
- case 0x0208: Action = caNumber9; break;
- case 0x0302: Action = caMiddleClick; break;
- case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
- case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
- case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
- case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
- case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
- case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
- case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
- case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
- case 0x0600: Action = caDblClick; break;
- default:
- {
- LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
- Action = caUnknown;
- break;
- }
- }
-
- m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
-}
-
-
-
-
-
-void cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer)
-{
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
- m_Client->HandleWindowClose(WindowID);
-}
-
-
-
-
-
-void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength)
-{
- if (a_Channel == "MC|AdvCdm")
- {
- size_t BeginningSpace = a_ByteBuffer.GetReadableSpace();
- HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode);
- switch (Mode)
- {
- case 0x00:
- {
- // Block-based commandblock update:
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ);
- HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command);
- m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command);
- break;
- }
-
- // TODO: Entity-based commandblock update
-
- default:
- {
- m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %d", Mode), mtFailure);
- LOG("Unhandled MC|AdvCdm packet mode.");
- return;
- }
- } // switch (Mode)
-
- // Read the remainder of the packet (Vanilla sometimes sends bogus data at the end of the packet; #1692):
- size_t BytesRead = BeginningSpace - a_ByteBuffer.GetReadableSpace();
- if (BytesRead < a_PayloadLength)
- {
- LOGD("Protocol 1.7: Skipping garbage data at the end of a vanilla MC|AdvCdm packet, %u bytes",
- static_cast<unsigned>(a_PayloadLength - BytesRead)
- );
- a_ByteBuffer.SkipRead(a_PayloadLength - BytesRead);
- }
- return;
- }
- else if (a_Channel == "MC|Brand")
- {
- // Read the client's brand:
- AString Brand;
- if (a_ByteBuffer.ReadString(Brand, a_PayloadLength))
- {
- m_Client->SetClientBrand(Brand);
- }
-
- // Send back our brand:
- SendPluginMessage("MC|Brand", "Cuberite");
- return;
- }
- else if (a_Channel == "MC|Beacon")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1);
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2);
- m_Client->HandleBeaconSelection(Effect1, Effect2);
- return;
- }
- else if (a_Channel == "MC|ItemName")
- {
- AString ItemName;
- if (a_ByteBuffer.ReadString(ItemName, a_PayloadLength))
- {
- m_Client->HandleAnvilItemName(ItemName);
- }
- return;
- }
- else if (a_Channel == "MC|TrSel")
- {
- HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum);
- m_Client->HandleNPCTrade(SlotNum);
- return;
- }
- LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str());
-
- // Read the payload and send it through to the clienthandle:
- AString Message;
- VERIFY(a_ByteBuffer.ReadString(Message, a_PayloadLength));
- m_Client->HandlePluginMessage(a_Channel, Message);
-}
-
-
-
-
-
-void cProtocol172::SendData(const char * a_Data, size_t a_Size)
-{
- if (m_IsEncrypted)
- {
- Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
- while (a_Size > 0)
- {
- size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
- m_Encryptor.ProcessData(Encrypted, reinterpret_cast<const Byte *>(a_Data), NumBytes);
- m_Client->SendData(reinterpret_cast<const char *>(Encrypted), NumBytes);
- a_Size -= NumBytes;
- a_Data += NumBytes;
- }
- }
- else
- {
- m_Client->SendData(a_Data, a_Size);
- }
-}
-
-
-
-
-
-void cProtocol172::SendPacket(cPacketizer & a_Packet)
-{
- AString DataToSend;
-
- // Send the packet length
- UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace());
-
- m_OutPacketLenBuffer.WriteVarInt32(PacketLen);
- m_OutPacketLenBuffer.ReadAll(DataToSend);
- SendData(DataToSend.data(), DataToSend.size());
- m_OutPacketLenBuffer.CommitRead();
-
- // Send the packet data:
- m_OutPacketBuffer.ReadAll(DataToSend);
- SendData(DataToSend.data(), DataToSend.size());
- m_OutPacketBuffer.CommitRead();
-
- // Log the comm into logfile:
- if (g_ShouldLogCommOut)
- {
- AString Hex;
- ASSERT(DataToSend.size() > 0);
- CreateHexDump(Hex, DataToSend.data(), DataToSend.size(), 16);
- m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n",
- a_Packet.GetPacketType(), a_Packet.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str()
- );
- }
-}
-
-
-
-
-
-bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item)
-{
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType);
- if (ItemType == -1)
- {
- // The item is empty, no more data follows
- a_Item.Empty();
- return true;
- }
- a_Item.m_ItemType = ItemType;
-
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount);
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage);
- a_Item.m_ItemCount = ItemCount;
- a_Item.m_ItemDamage = ItemDamage;
- if (ItemCount <= 0)
- {
- a_Item.Empty();
- }
-
- // Read the metadata
- HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, MetadataLength);
- AString Metadata;
- if (!a_ByteBuffer.ReadString(Metadata, MetadataLength))
- {
- return false;
- }
-
- ParseItemMetadata(a_Item, Metadata);
- return true;
-}
-
-
-
-
-
-void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
-{
- // Uncompress the GZIPped data:
- AString Uncompressed;
- if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK)
- {
- AString HexDump;
- CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16);
- LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str());
- return;
- }
-
- // Parse into NBT:
- cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
- if (!NBT.IsValid())
- {
- AString HexDump;
- CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16);
- LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Uncompressed.size(), HexDump.c_str());
- return;
- }
-
- // Load enchantments and custom display names from the NBT data:
- for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
- {
- AString TagName = NBT.GetName(tag);
- switch (NBT.GetType(tag))
- {
- case TAG_List:
- {
- if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
- {
- EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
- }
- break;
- }
- case TAG_Compound:
- {
- if (TagName == "display") // Custom name and lore tag
- {
- for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
- {
- if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
- {
- a_Item.m_CustomName = NBT.GetString(displaytag);
- }
- else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
- {
- AString Lore;
-
- for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
- {
- AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent / backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;)
- }
-
- a_Item.m_Lore = Lore;
- }
- else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
- {
- a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
- }
- }
- }
- else if ((TagName == "Fireworks") || (TagName == "Explosion"))
- {
- cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- break;
- }
- case TAG_Int:
- {
- if (TagName == "RepairCost")
- {
- a_Item.m_RepairCost = NBT.GetInt(tag);
- }
- }
- default: LOGD("Unimplemented NBT data when parsing!"); break;
- }
- }
-}
-
-
-
-
-
-void cProtocol172::StartEncryption(const Byte * a_Key)
-{
- m_Encryptor.Init(a_Key, a_Key);
- m_Decryptor.Init(a_Key, a_Key);
- m_IsEncrypted = true;
-
- // Prepare the m_AuthServerID:
- cSha1Checksum Checksum;
- cServer * Server = cRoot::Get()->GetServer();
- const AString & ServerID = Server->GetServerID();
- Checksum.Update(reinterpret_cast<const Byte *>(ServerID.c_str()), ServerID.length());
- Checksum.Update(a_Key, 16);
- Checksum.Update(reinterpret_cast<const Byte *>(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size());
- Byte Digest[20];
- Checksum.Finalize(Digest);
- cSha1Checksum::DigestToJava(Digest, m_AuthServerID);
-}
-
-
-
-
-
-eBlockFace cProtocol172::FaceIntToBlockFace(Int8 a_BlockFace)
-{
- // Normalize the blockface values returned from the protocol
- // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
- switch (a_BlockFace)
- {
- case BLOCK_FACE_XM: return BLOCK_FACE_XM;
- case BLOCK_FACE_XP: return BLOCK_FACE_XP;
- case BLOCK_FACE_YM: return BLOCK_FACE_YM;
- case BLOCK_FACE_YP: return BLOCK_FACE_YP;
- case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
- case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
- default: return BLOCK_FACE_NONE;
- }
-}
-
-
-
-
-
-void cProtocol172::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
-{
- short ItemType = a_Item.m_ItemType;
- ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
- if (ItemType <= 0)
- {
- // Fix, to make sure no invalid values are sent.
- ItemType = -1;
- }
-
- if (a_Item.IsEmpty())
- {
- a_Pkt.WriteBEInt16(-1);
- return;
- }
-
- a_Pkt.WriteBEInt16(ItemType);
- a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
- a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
-
- if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid())
- {
- a_Pkt.WriteBEInt16(-1);
- return;
- }
-
- // Send the enchantments and custom names:
- cFastNBTWriter Writer;
- if (a_Item.m_RepairCost != 0)
- {
- Writer.AddInt("RepairCost", a_Item.m_RepairCost);
- }
- if (!a_Item.m_Enchantments.IsEmpty())
- {
- const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
- EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
- }
- if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
- {
- Writer.BeginCompound("display");
-
- if (a_Item.m_ItemColor.IsValid())
- {
- Writer.AddInt("color", static_cast<int>(a_Item.m_ItemColor.m_Color));
- }
-
- if (!a_Item.IsCustomNameEmpty())
- {
- Writer.AddString("Name", a_Item.m_CustomName.c_str());
- }
- if (!a_Item.IsLoreEmpty())
- {
- Writer.BeginList("Lore", TAG_String);
-
- AStringVector Decls = StringSplit(a_Item.m_Lore, "`");
- for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr)
- {
- if (itr->empty())
- {
- // The decl is empty (two `s), ignore
- continue;
- }
- Writer.AddString("", itr->c_str());
- }
-
- Writer.EndList();
- }
- Writer.EndCompound();
- }
- if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
- {
- cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
- }
- Writer.Finish();
-
- AString Compressed;
- CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
- a_Pkt.WriteBEUInt16(static_cast<UInt16>(Compressed.size()));
- a_Pkt.WriteBuf(Compressed.data(), Compressed.size());
-}
-
-
-
-
-
-void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
-{
- cFastNBTWriter Writer;
-
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_BEACON:
- {
- auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity);
- Writer.AddInt("x", BeaconEntity.GetPosX());
- Writer.AddInt("y", BeaconEntity.GetPosY());
- Writer.AddInt("z", BeaconEntity.GetPosZ());
- Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
- Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
- Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
- Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_COMMAND_BLOCK:
- {
- auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity);
- Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
- Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
- Writer.AddInt("x", CommandBlockEntity.GetPosX());
- Writer.AddInt("y", CommandBlockEntity.GetPosY());
- Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str());
- // You can set custom names for windows in Vanilla
- // For a command block, this would be the 'name' prepended to anything it outputs into global chat
- // MCS doesn't have this, so just leave it at '@'.
- Writer.AddString("CustomName", "@");
- Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- if (!CommandBlockEntity.GetLastOutput().empty())
- {
- Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
- }
- break;
- }
-
- case E_BLOCK_HEAD:
- {
- auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobHeadEntity.GetPosX());
- Writer.AddInt("y", MobHeadEntity.GetPosY());
- Writer.AddInt("z", MobHeadEntity.GetPosZ());
- Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
- Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
- Writer.AddString("ExtraType", MobHeadEntity.GetOwnerName());
- Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_FLOWER_POT:
- {
- auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity);
- Writer.AddInt("x", FlowerPotEntity.GetPosX());
- Writer.AddInt("y", FlowerPotEntity.GetPosY());
- Writer.AddInt("z", FlowerPotEntity.GetPosZ());
- Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
- Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
- Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
-
- case E_BLOCK_MOB_SPAWNER:
- {
- auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobSpawnerEntity.GetPosX());
- Writer.AddInt("y", MobSpawnerEntity.GetPosY());
- Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
- Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
- Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
- Writer.AddString("id", "MobSpawner");
- break;
- }
-
- default:
- {
- break;
- }
- }
-
- Writer.Finish();
-
- AString Compressed;
- CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
- a_Pkt.WriteBEUInt16(static_cast<UInt16>(Compressed.size()));
- a_Pkt.WriteBuf(Compressed.data(), Compressed.size());
-}
-
-
-
-
-
-void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
-{
- // Common metadata:
- Byte Flags = 0;
- if (a_Entity.IsOnFire())
- {
- Flags |= 0x01;
- }
- if (a_Entity.IsCrouched())
- {
- Flags |= 0x02;
- }
- if (a_Entity.IsSprinting())
- {
- Flags |= 0x08;
- }
- if (a_Entity.IsRclking())
- {
- Flags |= 0x10;
- }
- if (a_Entity.IsInvisible())
- {
- Flags |= 0x20;
- }
- a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0
- a_Pkt.WriteBEUInt8(Flags);
-
- switch (a_Entity.GetEntityType())
- {
- case cEntity::etPlayer: break; // TODO?
- case cEntity::etPickup:
- {
- a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10
- WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
- break;
- }
- case cEntity::etMinecart:
- {
- a_Pkt.WriteBEUInt8(0x51);
-
- // The following expression makes Minecarts shake more with less health or higher damage taken
- // It gets half the maximum health, and takes it away from the current health minus the half health:
- /*
- Health: 5 | 3 - (5 - 3) = 1 (shake power)
- Health: 3 | 3 - (3 - 3) = 3
- Health: 1 | 3 - (1 - 3) = 5
- */
- auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
- a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4);
- a_Pkt.WriteBEUInt8(0x52);
- a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything
- a_Pkt.WriteBEUInt8(0x73);
- a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer
-
- if (Minecart.GetPayload() == cMinecart::mpNone)
- {
- auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
- const cItem & MinecartContent = RideableMinecart.GetContent();
- if (!MinecartContent.IsEmpty())
- {
- a_Pkt.WriteBEUInt8(0x54);
- int Content = MinecartContent.m_ItemType;
- Content |= MinecartContent.m_ItemDamage << 8;
- a_Pkt.WriteBEInt32(Content);
- a_Pkt.WriteBEUInt8(0x55);
- a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight());
- a_Pkt.WriteBEUInt8(0x56);
- a_Pkt.WriteBEUInt8(1);
- }
- }
- else if (Minecart.GetPayload() == cMinecart::mpFurnace)
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0);
- }
- break;
- } // case etMinecart
-
- case cEntity::etProjectile:
- {
- auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
- switch (Projectile.GetProjectileKind())
- {
- case cProjectileEntity::pkArrow:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(a_Entity).IsCritical() ? 1 : 0);
- break;
- }
- case cProjectileEntity::pkFirework:
- {
- a_Pkt.WriteBEUInt8(0xa8);
- WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(a_Entity).GetItem());
- break;
- }
- default: break;
- }
- break;
- } // case etProjectile
-
- case cEntity::etMonster:
- {
- WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
- break;
- } // case etMonster
-
- case cEntity::etItemFrame:
- {
- auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
- a_Pkt.WriteBEUInt8(0xa2);
- WriteItem(a_Pkt, Frame.GetItem());
- a_Pkt.WriteBEUInt8(0x03);
- a_Pkt.WriteBEUInt8(Frame.GetItemRotation() / 2);
- break;
- } // case etItemFrame
-
- default:
- {
- break;
- }
- } // switch (EntityType)
-}
-
-
-
-
-
-void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
-{
- // Living Enitiy Metadata
- if (a_Mob.HasCustomName())
- {
- a_Pkt.WriteBEUInt8(0x8a);
- a_Pkt.WriteString(a_Mob.GetCustomName());
-
- a_Pkt.WriteBEUInt8(0x0b);
- a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
- }
-
- a_Pkt.WriteBEUInt8(0x66);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
-
- switch (a_Mob.GetMobType())
- {
- case mtBat:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cBat &>(a_Mob).IsHanging() ? 1 : 0);
- break;
- } // case mtBat
-
- case mtCreeper:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cCreeper &>(a_Mob).IsBlowing() ? 1 : 255);
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cCreeper &>(a_Mob).IsCharged() ? 1 : 0);
- break;
- } // case mtCreeper
-
- case mtEnderman:
- {
- auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Enderman.GetCarriedBlock()));
- a_Pkt.WriteBEUInt8(0x11);
- a_Pkt.WriteBEUInt8(static_cast<UInt8>(Enderman.GetCarriedMeta()));
- a_Pkt.WriteBEUInt8(0x12);
- a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0);
- break;
- } // case mtEnderman
-
- case mtGhast:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cGhast &>(a_Mob).IsCharging());
- break;
- } // case mtGhast
-
- case mtHorse:
- {
- auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
- int Flags = 0;
- if (Horse.IsTame())
- {
- Flags |= 0x02;
- }
- if (Horse.IsSaddled())
- {
- Flags |= 0x04;
- }
- if (Horse.IsChested())
- {
- Flags |= 0x08;
- }
- if (Horse.IsBaby())
- {
- Flags |= 0x10;
- }
- if (Horse.IsEating())
- {
- Flags |= 0x20;
- }
- if (Horse.IsRearing())
- {
- Flags |= 0x40;
- }
- if (Horse.IsMthOpen())
- {
- Flags |= 0x80;
- }
- a_Pkt.WriteBEUInt8(0x50); // Int at index 16
- a_Pkt.WriteBEInt32(Flags);
- a_Pkt.WriteBEUInt8(0x13); // Byte at index 19
- a_Pkt.WriteBEUInt8(static_cast<Byte>(Horse.GetHorseType()));
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- int Appearance = 0;
- Appearance = Horse.GetHorseColor();
- Appearance |= Horse.GetHorseStyle() << 8;
- a_Pkt.WriteBEInt32(Appearance);
- a_Pkt.WriteBEUInt8(0x56); // Int at index 22
- a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
- break;
- } // case mtHorse
-
- case mtMagmaCube:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cMagmaCube &>(a_Mob).GetSize()));
- break;
- } // case mtMagmaCube
-
- case mtPig:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cPig &>(a_Mob).IsSaddled() ? 1 : 0);
- break;
- } // case mtPig
-
- case mtSheep:
- {
- a_Pkt.WriteBEUInt8(0x10);
- auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
- Byte SheepMetadata = static_cast<Byte>(Sheep.GetFurColor() & 0x0f);
- if (Sheep.IsSheared())
- {
- SheepMetadata |= 0x10;
- }
- a_Pkt.WriteBEUInt8(SheepMetadata);
- break;
- } // case mtSheep
-
- case mtSkeleton:
- {
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cSkeleton &>(a_Mob).IsWither() ? 1 : 0);
- break;
- } // case mtSkeleton
-
- case mtSlime:
- {
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(static_cast<Byte>(reinterpret_cast<const cSlime &>(a_Mob).GetSize()));
- break;
- } // case mtSlime
-
- case mtVillager:
- {
- a_Pkt.WriteBEUInt8(0x50);
- a_Pkt.WriteBEInt32(reinterpret_cast<const cVillager &>(a_Mob).GetVilType());
- break;
- } // case mtVillager
-
- case mtWitch:
- {
- a_Pkt.WriteBEUInt8(0x15);
- a_Pkt.WriteBEUInt8(reinterpret_cast<const cWitch &>(a_Mob).IsAngry() ? 1 : 0);
- break;
- } // case mtWitch
-
- case mtWither:
- {
- a_Pkt.WriteBEUInt8(0x54); // Int at index 20
- a_Pkt.WriteBEInt32(static_cast<int>(reinterpret_cast<const cWither &>(a_Mob).GetWitherInvulnerableTicks()));
- a_Pkt.WriteBEUInt8(0x66); // Float at index 6
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- break;
- } // case mtWither
-
- case mtWolf:
- {
- auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
- Byte WolfStatus = 0;
- if (Wolf.IsSitting())
- {
- WolfStatus |= 0x1;
- }
- if (Wolf.IsAngry())
- {
- WolfStatus |= 0x2;
- }
- if (Wolf.IsTame())
- {
- WolfStatus |= 0x4;
- }
- a_Pkt.WriteBEUInt8(0x10);
- a_Pkt.WriteBEUInt8(WolfStatus);
-
- a_Pkt.WriteBEUInt8(0x72);
- a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
- a_Pkt.WriteBEUInt8(0x13);
- a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x14);
- a_Pkt.WriteBEUInt8(static_cast<Byte>(Wolf.GetCollarColor()));
- break;
- } // case mtWolf
-
- case mtZombie:
- {
- auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
- a_Pkt.WriteBEUInt8(0x0c);
- a_Pkt.WriteBEUInt8(Zombie.IsBaby() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x0d);
- a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0);
- a_Pkt.WriteBEUInt8(0x0e);
- a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0);
- break;
- } // case mtZombie
-
- default:
- {
- // No data to send for this mob
- break;
- }
- } // switch (a_Mob.GetType())
-}
-
-
-
-
-
-void cProtocol172::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
-{
- if (!a_Entity.IsMob())
- {
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
-
- // auto & Mob = reinterpret_cast<const cMonster &>(a_Entity);
-
- // TODO: Send properties and modifiers based on the mob type
-
- a_Pkt.WriteBEInt32(0); // NumProperties
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cProtocol176:
-
-cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
- super(a_Client, a_ServerAddress, a_ServerPort, a_State)
-{
-}
-
-
-
-
-
-void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
-{
- // Called to spawn another player for the client
- cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
- Pkt.WriteVarInt32(a_Player.GetUniqueID());
- Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
- if (a_Player.HasCustomName())
- {
- Pkt.WriteString(a_Player.GetCustomName());
- }
- else
- {
- Pkt.WriteString(a_Player.GetName());
- }
-
- const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties();
- Pkt.WriteVarInt32(Properties.size());
-
- for (auto & Node : Properties)
- {
- Pkt.WriteString(Node.get("name", "").asString());
- Pkt.WriteString(Node.get("value", "").asString());
- Pkt.WriteString(Node.get("signature", "").asString());
- }
-
- Pkt.WriteFPInt(a_Player.GetPosX());
- Pkt.WriteFPInt(a_Player.GetPosY());
- Pkt.WriteFPInt(a_Player.GetPosZ());
- Pkt.WriteByteAngle(a_Player.GetYaw());
- Pkt.WriteByteAngle(a_Player.GetPitch());
- short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
- Pkt.WriteBEInt16(ItemType);
- Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
- Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
- Pkt.WriteBEUInt8(0x7f); // Metadata: end
-}
-
-
-
-
-
-void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
-{
- cServer * Server = cRoot::Get()->GetServer();
- AString Motd = Server->GetDescription();
- int NumPlayers = Server->GetNumPlayers();
- int MaxPlayers = Server->GetMaxPlayers();
- AString Favicon = Server->GetFaviconData();
- cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, Motd, NumPlayers, MaxPlayers, Favicon);
-
- // Version:
- Json::Value Version;
- Version["name"] = "Cuberite 1.7.6";
- Version["protocol"] = 5;
-
- // Players:
- Json::Value Players;
- Players["online"] = NumPlayers;
- Players["max"] = MaxPlayers;
- // TODO: Add "sample"
-
- // Description:
- Json::Value Description;
- Description["text"] = Motd.c_str();
-
- // Create the response:
- Json::Value ResponseValue;
- ResponseValue["version"] = Version;
- ResponseValue["players"] = Players;
- ResponseValue["description"] = Description;
- if (!Favicon.empty())
- {
- ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
- }
-
- Json::StyledWriter Writer;
- AString Response = Writer.write(ResponseValue);
-
- cPacketizer Pkt(*this, 0x00); // Response packet
- Pkt.WriteString(Response);
-}
-
-
-
-