diff options
Diffstat (limited to 'src/Protocol/Protocol18x.cpp')
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 1149 |
1 files changed, 579 insertions, 570 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 2d1a473d1..a1ca25200 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -13,6 +13,7 @@ Implements the 1.8.x protocol classes: #include "Protocol18x.h" #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" +#include "Packetizer.h" #include "../ClientHandle.h" #include "../Root.h" @@ -49,6 +50,13 @@ Implements the 1.8.x protocol classes: +/** The slot number that the client uses to indicate "outside the window". */ +static const Int16 SLOT_NUM_OUTSIDE = -999; + + + + + #define HANDLE_READ(ByteBuf, Proc, Type, Var) \ Type Var; \ if (!ByteBuf.Proc(Var))\ @@ -98,8 +106,6 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd m_ServerPort(a_ServerPort), m_State(a_State), m_ReceivedData(32 KiB), - m_OutPacketBuffer(64 KiB), - m_OutPacketLenBuffer(20), // 20 bytes is more than enough for one VarInt m_IsEncrypted(false), m_LastSentDimension(dimNotSet) { @@ -155,8 +161,8 @@ void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1b); // Attach Entity packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } @@ -169,24 +175,24 @@ void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x24); // Block Action packet - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteByte(a_Byte1); - Pkt.WriteByte(a_Byte2); - Pkt.WriteVarInt(a_BlockType); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteBEInt8(a_Byte1); + Pkt.WriteBEInt8(a_Byte2); + Pkt.WriteVarInt32(a_BlockType); } -void cProtocol180::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x25); // Block Break Animation packet - Pkt.WriteVarInt(a_EntityID); - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteChar(a_Stage); + Pkt.WriteVarInt32(a_EntityID); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteBEInt8(a_Stage); } @@ -198,8 +204,8 @@ void cProtocol180::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLO ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x23); // Block Change packet - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); - Pkt.WriteVarInt(((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15)); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteVarInt32(((UInt32)a_BlockType << 4) | ((UInt32)a_BlockMeta & 15)); } @@ -211,14 +217,14 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x22); // Multi Block Change packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); - Pkt.WriteVarInt((UInt32)a_Changes.size()); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); + Pkt.WriteVarInt32((UInt32)a_Changes.size()); for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) { - short Coords = (short) (itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12)); - Pkt.WriteShort(Coords); - Pkt.WriteVarInt((itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF)); + Int16 Coords = static_cast<Int16>(itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12)); + Pkt.WriteBEInt16(Coords); + Pkt.WriteVarInt32((itr->m_BlockType & 0xFFF) << 4 | (itr->m_BlockMeta & 0xF)); } // for itr - a_Changes[] } @@ -232,7 +238,7 @@ void cProtocol180::SendChat(const AString & a_Message) cPacketizer Pkt(*this, 0x02); // Chat Message packet Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); - Pkt.WriteChar(0); + Pkt.WriteBEInt8(0); } @@ -249,7 +255,7 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message) // Send the message to the client: cPacketizer Pkt(*this, 0x02); Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes)); - Pkt.WriteChar(0); + Pkt.WriteBEInt8(0); } @@ -277,8 +283,8 @@ void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0d); // Collect Item packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); } @@ -290,8 +296,8 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x13); // Destroy Entities packet - Pkt.WriteVarInt(1); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(1); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); } @@ -328,7 +334,7 @@ void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -340,10 +346,10 @@ void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1D); // Entity Effect packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_EffectID); - Pkt.WriteByte(a_Amplifier); - Pkt.WriteVarInt((UInt32)a_Duration); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); + Pkt.WriteBEUInt8(static_cast<UInt8>(a_Amplifier)); + Pkt.WriteVarInt32((UInt32)a_Duration); Pkt.WriteBool(false); // Hide particles } @@ -356,9 +362,9 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x04); // Entity Equipment packet - Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); - Pkt.WriteShort(a_SlotNum); - Pkt.WriteItem(a_Item); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt16(a_SlotNum); + WriteItem(Pkt, a_Item); } @@ -370,7 +376,7 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x19); // Entity Head Look packet - Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } @@ -383,7 +389,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x16); // Entity Look packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteBool(a_Entity.IsOnGround()); @@ -398,9 +404,9 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteEntityMetadata(a_Entity); - Pkt.WriteByte(0x7f); // The termination byte + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + WriteEntityMetadata(Pkt, a_Entity); + Pkt.WriteBEUInt8(0x7f); // The termination byte } @@ -412,8 +418,8 @@ void cProtocol180::SendEntityProperties(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x20); // Entity Properties packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteEntityProperties(a_Entity); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + WriteEntityProperties(Pkt, a_Entity); } @@ -425,10 +431,10 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_RelX); - Pkt.WriteByte(a_RelY); - Pkt.WriteByte(a_RelZ); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_RelX); + Pkt.WriteBEInt8(a_RelY); + Pkt.WriteBEInt8(a_RelZ); Pkt.WriteBool(a_Entity.IsOnGround()); } @@ -441,10 +447,10 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_RelX); - Pkt.WriteByte(a_RelY); - Pkt.WriteByte(a_RelZ); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_RelX); + Pkt.WriteBEInt8(a_RelY); + Pkt.WriteBEInt8(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteBool(a_Entity.IsOnGround()); @@ -459,8 +465,8 @@ void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1a); // Entity Status packet - Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_Status); + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Status); } @@ -472,11 +478,11 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x12); // Entity Velocity packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick - Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedZ() * 400)); } @@ -488,20 +494,20 @@ void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x27); // Explosion packet - Pkt.WriteFloat((float)a_BlockX); - Pkt.WriteFloat((float)a_BlockY); - Pkt.WriteFloat((float)a_BlockZ); - Pkt.WriteFloat((float)a_Radius); - Pkt.WriteInt((int)a_BlocksAffected.size()); + Pkt.WriteBEFloat(static_cast<float>(a_BlockX)); + Pkt.WriteBEFloat(static_cast<float>(a_BlockY)); + Pkt.WriteBEFloat(static_cast<float>(a_BlockZ)); + Pkt.WriteBEFloat(static_cast<float>(a_Radius)); + Pkt.WriteBEUInt32(static_cast<UInt32>(a_BlocksAffected.size())); for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) { - Pkt.WriteChar((char)itr->x); - Pkt.WriteChar((char)itr->y); - Pkt.WriteChar((char)itr->z); + Pkt.WriteBEInt8(static_cast<Int8>(itr->x)); + Pkt.WriteBEInt8(static_cast<Int8>(itr->y)); + Pkt.WriteBEInt8(static_cast<Int8>(itr->z)); } // for itr - a_BlockAffected[] - Pkt.WriteFloat((float)a_PlayerMotion.x); - Pkt.WriteFloat((float)a_PlayerMotion.y); - Pkt.WriteFloat((float)a_PlayerMotion.z); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.x)); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.y)); + Pkt.WriteBEFloat(static_cast<float>(a_PlayerMotion.z)); } @@ -513,8 +519,8 @@ void cProtocol180::SendGameMode(eGameMode a_GameMode) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte(3); // Reason: Change game mode - Pkt.WriteFloat((float)a_GameMode); + Pkt.WriteBEUInt8(3); // Reason: Change game mode + Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float! } @@ -527,9 +533,9 @@ void cProtocol180::SendHealth(void) cPacketizer Pkt(*this, 0x06); // Update Health packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat((float)Player->GetHealth()); - Pkt.WriteVarInt((UInt32)Player->GetFoodLevel()); - Pkt.WriteFloat((float)Player->GetFoodSaturationLevel()); + Pkt.WriteBEFloat(static_cast<float>(Player->GetHealth())); + Pkt.WriteVarInt32((UInt32)Player->GetFoodLevel()); + Pkt.WriteBEFloat(static_cast<float>(Player->GetFoodSaturationLevel())); } @@ -541,9 +547,9 @@ void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2f); // Set Slot packet - Pkt.WriteChar(a_WindowID); - Pkt.WriteShort(a_SlotNum); - Pkt.WriteItem(a_Item); + Pkt.WriteBEInt8(a_WindowID); + Pkt.WriteBEInt16(a_SlotNum); + WriteItem(Pkt, a_Item); } @@ -560,7 +566,7 @@ void cProtocol180::SendKeepAlive(int a_PingID) } cPacketizer Pkt(*this, 0x00); // Keep Alive packet - Pkt.WriteVarInt(a_PingID); + Pkt.WriteVarInt32(a_PingID); } @@ -573,11 +579,11 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet - Pkt.WriteInt(a_Player.GetUniqueID()); - Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 - Pkt.WriteChar((char)a_World.GetDimension()); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte(Server->GetMaxPlayers()); + Pkt.WriteBEUInt32(a_Player.GetUniqueID()); + Pkt.WriteBEUInt8((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 + Pkt.WriteBEInt8((char)a_World.GetDimension()); + Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) + Pkt.WriteBEUInt8(Server->GetMaxPlayers()); Pkt.WriteString("default"); // Level type - wtf? Pkt.WriteBool(false); // Reduced Debug Info - wtf? } @@ -586,13 +592,13 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet - Pkt.WritePosition((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ()); + Pkt.WritePosition64((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ()); } // Send the server difficulty: { cPacketizer Pkt(*this, 0x41); - Pkt.WriteChar(1); + Pkt.WriteBEInt8(1); } // Send player abilities: @@ -609,7 +615,7 @@ void cProtocol180::SendLoginSuccess(void) // Enable compression: { cPacketizer Pkt(*this, 0x03); // Set compression packet - Pkt.WriteVarInt(256); + Pkt.WriteVarInt32(256); } m_State = 3; // State = Game @@ -633,10 +639,10 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) double PosZ = a_Painting.GetPosZ(); cPacketizer Pkt(*this, 0x10); // Spawn Painting packet - Pkt.WriteVarInt(a_Painting.GetUniqueID()); + Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); - Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ); - Pkt.WriteChar(a_Painting.GetProtocolFacing()); + Pkt.WritePosition64((int)PosX, (int)PosY, (int)PosZ); + Pkt.WriteBEInt8(a_Painting.GetProtocolFacing()); } @@ -648,19 +654,19 @@ void cProtocol180::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(a_ID); - Pkt.WriteByte(m_Scale); + Pkt.WriteVarInt32(a_ID); + Pkt.WriteBEUInt8(m_Scale); - Pkt.WriteVarInt(0); - Pkt.WriteByte(1); - Pkt.WriteByte(a_Length); - Pkt.WriteByte(a_X); - Pkt.WriteByte(a_Y); + Pkt.WriteVarInt32(0); + Pkt.WriteBEUInt8(1); + Pkt.WriteBEUInt8(a_Length); + Pkt.WriteBEUInt8(a_X); + Pkt.WriteBEUInt8(a_Y); - Pkt.WriteVarInt(a_Length); + Pkt.WriteVarInt32(a_Length); for (unsigned int i = 0; i < a_Length; ++i) { - Pkt.WriteByte(a_Colors[i]); + Pkt.WriteBEUInt8(a_Colors[i]); } } @@ -673,18 +679,18 @@ void cProtocol180::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x34); - Pkt.WriteVarInt(a_ID); - Pkt.WriteByte(m_Scale); - Pkt.WriteVarInt(a_Decorators.size()); + Pkt.WriteVarInt32(a_ID); + Pkt.WriteBEUInt8(m_Scale); + Pkt.WriteVarInt32(a_Decorators.size()); for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it) { - Pkt.WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf)); - Pkt.WriteByte(it->GetPixelX()); - Pkt.WriteByte(it->GetPixelZ()); + Pkt.WriteBEUInt8((it->GetType() << 4) | (it->GetRot() & 0xf)); + Pkt.WriteBEUInt8(it->GetPixelX()); + Pkt.WriteBEUInt8(it->GetPixelZ()); } - Pkt.WriteByte(0); + Pkt.WriteBEUInt8(0); } @@ -709,22 +715,22 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(a_Pickup.GetUniqueID()); - Pkt.WriteByte(2); // Type = Pickup + Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); + Pkt.WriteBEUInt8(2); // Type = Pickup Pkt.WriteFPInt(a_Pickup.GetPosX()); Pkt.WriteFPInt(a_Pickup.GetPosY()); Pkt.WriteFPInt(a_Pickup.GetPosZ()); Pkt.WriteByteAngle(a_Pickup.GetYaw()); Pkt.WriteByteAngle(a_Pickup.GetPitch()); - Pkt.WriteInt(0); // No object data + Pkt.WriteBEInt32(0); // No object data } { cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet - Pkt.WriteVarInt(a_Pickup.GetUniqueID()); - Pkt.WriteByte((0x05 << 5) | 10); // Slot type + index 10 - Pkt.WriteItem(a_Pickup.GetItem()); - Pkt.WriteByte(0x7f); // End of metadata + Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); + Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10 + WriteItem(Pkt, a_Pickup.GetItem()); + Pkt.WriteBEUInt8(0x7f); // End of metadata } } @@ -752,9 +758,9 @@ void cProtocol180::SendPlayerAbilities(void) { Flags |= 0x04; } - Pkt.WriteByte(Flags); - Pkt.WriteFloat((float)(0.05 * Player->GetFlyingMaxSpeed())); - Pkt.WriteFloat((float)(0.1 * Player->GetNormalMaxSpeed())); + Pkt.WriteBEUInt8(Flags); + Pkt.WriteBEFloat(static_cast<float>(0.05 * Player->GetFlyingMaxSpeed())); + Pkt.WriteBEFloat(static_cast<float>(0.1 * Player->GetNormalMaxSpeed())); } @@ -766,8 +772,8 @@ void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0b); // Animation packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteChar(a_Animation); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt8(a_Animation); } @@ -780,16 +786,16 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr int ParticleID = GetParticleID(a_ParticleName); cPacketizer Pkt(*this, 0x2A); - Pkt.WriteInt(ParticleID); + Pkt.WriteBEInt32(ParticleID); Pkt.WriteBool(false); - Pkt.WriteFloat(a_SrcX); - Pkt.WriteFloat(a_SrcY); - Pkt.WriteFloat(a_SrcZ); - Pkt.WriteFloat(a_OffsetX); - Pkt.WriteFloat(a_OffsetY); - Pkt.WriteFloat(a_OffsetZ); - Pkt.WriteFloat(a_ParticleData); - Pkt.WriteInt(a_ParticleAmount); + Pkt.WriteBEFloat(a_SrcX); + Pkt.WriteBEFloat(a_SrcY); + Pkt.WriteBEFloat(a_SrcZ); + Pkt.WriteBEFloat(a_OffsetX); + Pkt.WriteBEFloat(a_OffsetY); + Pkt.WriteBEFloat(a_OffsetZ); + Pkt.WriteBEFloat(a_ParticleData); + Pkt.WriteBEInt32(a_ParticleAmount); } @@ -801,13 +807,13 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(0); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(0); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); Pkt.WriteString(a_Player.GetPlayerListName()); const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); - Pkt.WriteVarInt(Properties.size()); + Pkt.WriteVarInt32(Properties.size()); for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) { Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); @@ -824,8 +830,8 @@ void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) } } - Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); - Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); + Pkt.WriteVarInt32((UInt32)a_Player.GetGameMode()); + Pkt.WriteVarInt32((UInt32)a_Player.GetClientHandle()->GetPing()); Pkt.WriteBool(false); } @@ -838,8 +844,8 @@ void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(4); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(4); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); } @@ -852,10 +858,10 @@ void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(1); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(1); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); + Pkt.WriteVarInt32((UInt32)a_Player.GetGameMode()); } @@ -870,10 +876,10 @@ void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player) if (ClientHandle != nullptr) { cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(2); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(2); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); - Pkt.WriteVarInt(static_cast<UInt32>(ClientHandle->GetPing())); + Pkt.WriteVarInt32(static_cast<UInt32>(ClientHandle->GetPing())); } } @@ -886,8 +892,8 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(3); - Pkt.WriteVarInt(1); + Pkt.WriteVarInt32(3); + Pkt.WriteVarInt32(1); Pkt.WriteUUID(a_Player.GetUUID()); if (a_CustomName.empty()) @@ -911,22 +917,22 @@ void cProtocol180::SendPlayerMaxSpeed(void) cPacketizer Pkt(*this, 0x20); // Entity Properties cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteVarInt(Player->GetUniqueID()); - Pkt.WriteInt(1); // Count + Pkt.WriteVarInt32(Player->GetUniqueID()); + Pkt.WriteBEInt32(1); // Count Pkt.WriteString("generic.movementSpeed"); // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteDouble(0.1 * Player->GetNormalMaxSpeed()); + Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); if (Player->IsSprinting()) { - Pkt.WriteVarInt(1); // Modifier count - Pkt.WriteInt64(0x662a6b8dda3e4c1c); - Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteByte(2); + Pkt.WriteVarInt32(1); // Modifier count + Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); + Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier + Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); + Pkt.WriteBEUInt8(2); } else { - Pkt.WriteVarInt(0); // Modifier count + Pkt.WriteVarInt32(0); // Modifier count } } @@ -940,15 +946,15 @@ void cProtocol180::SendPlayerMoveLook(void) cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteDouble(Player->GetPosX()); + Pkt.WriteBEDouble(Player->GetPosX()); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. - Pkt.WriteDouble(Player->GetPosY() + 0.001); + Pkt.WriteBEDouble(Player->GetPosY() + 0.001); - Pkt.WriteDouble(Player->GetPosZ()); - Pkt.WriteFloat((float)Player->GetYaw()); - Pkt.WriteFloat((float)Player->GetPitch()); - Pkt.WriteByte(0); + Pkt.WriteBEDouble(Player->GetPosZ()); + Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw())); + Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch())); + Pkt.WriteBEUInt8(0); } @@ -969,7 +975,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteUUID(cMojangAPI::MakeUUIDShort(a_Player.GetUUID())); Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on. @@ -977,12 +983,12 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; - Pkt.WriteShort(ItemType); - Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6 - Pkt.WriteFloat((float)a_Player.GetHealth()); - Pkt.WriteByte((4 << 5 | (2 & 0x1F)) & 0xFF); + Pkt.WriteBEInt16(ItemType); + Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 + Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth())); + Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF); Pkt.WriteString(a_Player.GetName()); - Pkt.WriteByte(0x7f); // Metadata: end + Pkt.WriteBEUInt8(0x7f); // Metadata: end } @@ -1007,8 +1013,8 @@ void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1e); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_EffectID); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(a_EffectID); } @@ -1025,9 +1031,9 @@ void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteInt((int)a_Dimension); - Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) - Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); + Pkt.WriteBEInt32((int)a_Dimension); + Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) + Pkt.WriteBEUInt8((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); m_LastSentDimension = a_Dimension; } @@ -1042,9 +1048,9 @@ void cProtocol180::SendExperience(void) cPacketizer Pkt(*this, 0x1f); // Experience Packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteFloat(Player->GetXpPercentage()); - Pkt.WriteVarInt((UInt32)Player->GetXpLevel()); - Pkt.WriteVarInt((UInt32)Player->GetCurrentXp()); + Pkt.WriteBEFloat(Player->GetXpPercentage()); + Pkt.WriteVarInt32((UInt32)Player->GetXpLevel()); + Pkt.WriteVarInt32((UInt32)Player->GetCurrentXp()); } @@ -1056,11 +1062,11 @@ void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x11); - Pkt.WriteVarInt(a_ExpOrb.GetUniqueID()); + Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); Pkt.WriteFPInt(a_ExpOrb.GetPosX()); Pkt.WriteFPInt(a_ExpOrb.GetPosY()); Pkt.WriteFPInt(a_ExpOrb.GetPosZ()); - Pkt.WriteShort(a_ExpOrb.GetReward()); + Pkt.WriteBEInt16(a_ExpOrb.GetReward()); } @@ -1073,7 +1079,7 @@ void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); - Pkt.WriteByte(a_Mode); + Pkt.WriteBEUInt8(a_Mode); if ((a_Mode == 0) || (a_Mode == 2)) { Pkt.WriteString(a_DisplayName); @@ -1091,12 +1097,12 @@ void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); - Pkt.WriteByte(a_Mode); + Pkt.WriteBEUInt8(a_Mode); Pkt.WriteString(a_Objective); if (a_Mode != 1) { - Pkt.WriteVarInt((UInt32) a_Score); + Pkt.WriteVarInt32((UInt32) a_Score); } } @@ -1109,7 +1115,7 @@ void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3d); - Pkt.WriteByte((int) a_Display); + Pkt.WriteBEUInt8((int) a_Display); Pkt.WriteString(a_Objective); } @@ -1123,11 +1129,11 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); - Pkt.WriteInt((int)(a_X * 8.0)); - Pkt.WriteInt((int)(a_Y * 8.0)); - Pkt.WriteInt((int)(a_Z * 8.0)); - Pkt.WriteFloat(a_Volume); - Pkt.WriteByte((Byte)(a_Pitch * 63)); + Pkt.WriteBEInt32((int)(a_X * 8.0)); + Pkt.WriteBEInt32((int)(a_Y * 8.0)); + Pkt.WriteBEInt32((int)(a_Z * 8.0)); + Pkt.WriteBEFloat(a_Volume); + Pkt.WriteBEUInt8((Byte)(a_Pitch * 63)); } @@ -1139,9 +1145,9 @@ void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x28); // Effect packet - Pkt.WriteInt(a_EffectID); - Pkt.WritePosition(a_SrcX, a_SrcY, a_SrcZ); - Pkt.WriteInt(a_Data); + Pkt.WriteBEInt32(a_EffectID); + Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ); + Pkt.WriteBEInt32(a_Data); Pkt.WriteBool(false); } @@ -1154,17 +1160,17 @@ void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); - Pkt.WriteByte(70); // Falling block + Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); + Pkt.WriteBEUInt8(70); // Falling block Pkt.WriteFPInt(a_FallingBlock.GetPosX()); Pkt.WriteFPInt(a_FallingBlock.GetPosY()); Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400)); + Pkt.WriteBEInt32(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12)); + Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_FallingBlock.GetSpeedZ() * 400)); } @@ -1176,19 +1182,19 @@ void cProtocol180::SendSpawnMob(const cMonster & a_Mob) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet - Pkt.WriteVarInt(a_Mob.GetUniqueID()); - Pkt.WriteByte((Byte)a_Mob.GetMobType()); + Pkt.WriteVarInt32(a_Mob.GetUniqueID()); + Pkt.WriteBEUInt8((Byte)a_Mob.GetMobType()); Pkt.WriteFPInt(a_Mob.GetPosX()); Pkt.WriteFPInt(a_Mob.GetPosY()); Pkt.WriteFPInt(a_Mob.GetPosZ()); Pkt.WriteByteAngle(a_Mob.GetPitch()); Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); Pkt.WriteByteAngle(a_Mob.GetYaw()); - Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400)); - Pkt.WriteEntityMetadata(a_Mob); - Pkt.WriteByte(0x7f); // Metadata terminator + Pkt.WriteBEInt16((short)(a_Mob.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_Mob.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_Mob.GetSpeedZ() * 400)); + WriteEntityMetadata(Pkt, a_Mob); + Pkt.WriteBEUInt8(0x7f); // Metadata terminator } @@ -1207,19 +1213,19 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, } cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WriteByte(a_ObjectType); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt8(a_ObjectType); Pkt.WriteFPInt(PosX); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(PosZ); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteByteAngle(Yaw); - Pkt.WriteInt(a_ObjectData); + Pkt.WriteBEInt32(a_ObjectData); if (a_ObjectData != 0) { - Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_Entity.GetSpeedZ() * 400)); } } @@ -1232,19 +1238,19 @@ void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); - Pkt.WriteByte(a_VehicleType); + Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); + Pkt.WriteBEUInt8(a_VehicleType); Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); Pkt.WriteFPInt(a_Vehicle.GetPosZ()); Pkt.WriteByteAngle(a_Vehicle.GetPitch()); Pkt.WriteByteAngle(a_Vehicle.GetYaw()); - Pkt.WriteInt(a_VehicleSubType); + Pkt.WriteBEInt32(a_VehicleSubType); if (a_VehicleSubType != 0) { - Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400)); - Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400)); - Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400)); + Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedX() * 400)); + Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedY() * 400)); + Pkt.WriteBEInt16((short)(a_Vehicle.GetSpeedZ() * 400)); } } @@ -1257,7 +1263,7 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x37); - Pkt.WriteVarInt(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only + Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only for (size_t i = 0; i < (size_t)statCount; ++i) { @@ -1265,7 +1271,7 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager) const AString & StatName = cStatInfo::GetName((eStatistic) i); Pkt.WriteString(StatName); - Pkt.WriteVarInt(Value); + Pkt.WriteVarInt32(Value); } } @@ -1278,7 +1284,7 @@ void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet - Pkt.WriteVarInt((int)a_Results.size()); + Pkt.WriteVarInt32((int)a_Results.size()); for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) { @@ -1295,7 +1301,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x18); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); @@ -1313,8 +1319,8 @@ void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet - Pkt.WriteVarInt(0); // EntityID = 0, always - Pkt.WriteByte(1); // Type = Thunderbolt + Pkt.WriteVarInt32(0); // EntityID = 0, always + Pkt.WriteBEUInt8(1); // Type = Thunderbolt Pkt.WriteFPInt(a_BlockX); Pkt.WriteFPInt(a_BlockY); Pkt.WriteFPInt(a_BlockZ); @@ -1334,8 +1340,8 @@ void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do } cPacketizer Pkt(*this, 0x03); - Pkt.WriteInt64(a_WorldAge); - Pkt.WriteInt64(a_TimeOfDay); + Pkt.WriteBEInt64(a_WorldAge); + Pkt.WriteBEInt64(a_TimeOfDay); } @@ -1347,11 +1353,11 @@ void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x21); // Chunk Data packet - Pkt.WriteInt(a_ChunkX); - Pkt.WriteInt(a_ChunkZ); + Pkt.WriteBEInt32(a_ChunkX); + Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBool(true); - Pkt.WriteShort(0); // Primary bitmap - Pkt.WriteVarInt(0); // Data size + Pkt.WriteBEInt16(0); // Primary bitmap + Pkt.WriteVarInt32(0); // Data size } @@ -1362,7 +1368,7 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x35); // Update tile entity packet - Pkt.WritePosition(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); + Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); Byte Action = 0; switch (a_BlockEntity.GetBlockType()) @@ -1374,9 +1380,9 @@ void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; } - Pkt.WriteByte(Action); + Pkt.WriteBEUInt8(Action); - Pkt.WriteBlockEntity(a_BlockEntity); + WriteBlockEntity(Pkt, a_BlockEntity); } @@ -1388,7 +1394,7 @@ void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x33); - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); Json::StyledWriter JsonWriter; AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 }; @@ -1409,8 +1415,8 @@ void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0a); - Pkt.WriteVarInt(a_Entity.GetUniqueID()); - Pkt.WritePosition(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -1423,8 +1429,8 @@ void cProtocol180::SendWeather(eWeather a_Weather) { cPacketizer Pkt(*this, 0x2b); // Change Game State packet - Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain - Pkt.WriteFloat(0); // Unused for weather + Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain + Pkt.WriteBEFloat(0); // Unused for weather } // TODO: Fade effect, somehow @@ -1439,13 +1445,13 @@ void cProtocol180::SendWholeInventory(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x30); // Window Items packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(a_Window.GetNumSlots()); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt16(a_Window.GetNumSlots()); cItems Slots; a_Window.GetSlots(*(m_Client->GetPlayer()), Slots); for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) { - Pkt.WriteItem(*itr); + WriteItem(Pkt, *itr); } // for itr - Slots[] } @@ -1458,7 +1464,7 @@ void cProtocol180::SendWindowClose(const cWindow & a_Window) ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2e); - Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteBEInt8(a_Window.GetWindowID()); } @@ -1476,7 +1482,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) } cPacketizer Pkt(*this, 0x2d); - Pkt.WriteChar(a_Window.GetWindowID()); + Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteString(a_Window.GetWindowTypeName()); Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str())); @@ -1486,19 +1492,19 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) case cWindow::wtEnchantment: case cWindow::wtAnvil: { - Pkt.WriteChar(0); + Pkt.WriteBEInt8(0); break; } default: { - Pkt.WriteChar(a_Window.GetNumNonInventorySlots()); + Pkt.WriteBEInt8(a_Window.GetNumNonInventorySlots()); break; } } if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { - Pkt.WriteInt(0); // TODO: The animal's EntityID + Pkt.WriteBEInt32(0); // TODO: The animal's EntityID } } @@ -1511,9 +1517,9 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x31); // Window Property packet - Pkt.WriteChar(a_Window.GetWindowID()); - Pkt.WriteShort(a_Property); - Pkt.WriteShort(a_Value); + Pkt.WriteBEInt8(a_Window.GetWindowID()); + Pkt.WriteBEInt16(a_Property); + Pkt.WriteBEInt16(a_Value); } @@ -1532,7 +1538,10 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress return false; } - int Status = compress2((Bytef*)CompressedData, &CompressedSize, (const Bytef*)a_Packet.data(), a_Packet.size(), Z_DEFAULT_COMPRESSION); + int Status = compress2( + reinterpret_cast<Bytef *>(CompressedData), &CompressedSize, + reinterpret_cast<const Bytef *>(a_Packet.data()), a_Packet.size(), Z_DEFAULT_COMPRESSION + ); if (Status != Z_OK) { return false; @@ -1540,12 +1549,12 @@ bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_Compress AString LengthData; cByteBuffer Buffer(20); - Buffer.WriteVarInt((UInt32)a_Packet.size()); + Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size())); Buffer.ReadAll(LengthData); Buffer.CommitRead(); - Buffer.WriteVarInt(CompressedSize + LengthData.size()); - Buffer.WriteVarInt(a_Packet.size()); + Buffer.WriteVarInt32(CompressedSize + LengthData.size()); + Buffer.WriteVarInt32(static_cast<UInt32>(a_Packet.size())); Buffer.ReadAll(LengthData); Buffer.CommitRead(); @@ -1943,7 +1952,7 @@ void cProtocol180::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); cPacketizer Pkt(*this, 0x01); // Ping packet - Pkt.WriteInt64(Timestamp); + Pkt.WriteBEInt64(Timestamp); } @@ -2080,10 +2089,10 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) cPacketizer Pkt(*this, 0x01); Pkt.WriteString(Server->GetServerID()); const AString & PubKeyDer = Server->GetPublicKeyDER(); - Pkt.WriteVarInt((short)PubKeyDer.size()); + Pkt.WriteVarInt32((short)PubKeyDer.size()); Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); - Pkt.WriteVarInt(4); - Pkt.WriteInt((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) + Pkt.WriteVarInt32(4); + Pkt.WriteBEInt32((int)(intptr_t)this); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) m_Client->SetUsername(Username); return; } @@ -2106,16 +2115,16 @@ void cProtocol180::HandlePacketAnimation(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Status); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) { return; } - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); - m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, static_cast<eBlockFace>(Face), Status); + HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face); + m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status); } @@ -2125,24 +2134,20 @@ void cProtocol180::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) { return; } - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Face); - if (Face == 255) - { - Face = 0; - } + HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face); cItem Item; ReadItem(a_ByteBuffer, Item, 3); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorX); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorY); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, static_cast<eBlockFace>(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ); + m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); } @@ -2162,10 +2167,10 @@ void cProtocol180::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ViewDistance); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatFlags); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags); HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors); - HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags); m_Client->SetLocale(Locale); m_Client->SetViewDistance(ViewDistance); @@ -2178,7 +2183,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadChar, char, ActionID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID); switch (ActionID) { case 0: @@ -2210,13 +2215,13 @@ void cProtocol180::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); cItem Item; if (!ReadItem(a_ByteBuffer, Item)) { return; } - m_Client->HandleCreativeInventory(SlotNum, Item); + m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutside : caLeftClick); } @@ -2225,9 +2230,9 @@ void cProtocol180::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffe void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID); - HANDLE_READ(a_ByteBuffer, ReadChar, char, Action); - HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost); + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action); + HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost); switch (Action) { @@ -2246,7 +2251,7 @@ void cProtocol180::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, KeepAliveID); - m_Client->HandleKeepAlive((int)KeepAliveID); + m_Client->HandleKeepAlive(static_cast<int>(KeepAliveID)); } @@ -2265,10 +2270,11 @@ void cProtocol180::HandlePacketPlayer(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Flags); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed); + // COnvert the bitfield into individual boolean flags: bool IsFlying = false, CanFly = false; if ((Flags & 2) != 0) { @@ -2359,7 +2365,7 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); m_Client->HandleSlotSelected(SlotNum); } @@ -2371,7 +2377,7 @@ void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways); - HANDLE_READ(a_ByteBuffer, ReadChar, char, Flags); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags); if ((Flags & 0x2) != 0) { @@ -2390,7 +2396,7 @@ void cProtocol180::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); - HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition); + HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition); if (HasPosition) { @@ -2407,7 +2413,7 @@ void cProtocol180::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition(BlockX, BlockY, BlockZ)) + if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) { return; } @@ -2435,12 +2441,12 @@ void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) { case 0: { - m_Client->HandleUseEntity((int)EntityID, false); + m_Client->HandleUseEntity(EntityID, false); break; } case 1: { - m_Client->HandleUseEntity((int)EntityID, true); + m_Client->HandleUseEntity(EntityID, true); break; } case 2: @@ -2466,8 +2472,8 @@ void cProtocol180::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, WindowID); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Enchantment); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment); m_Client->HandleEnchantItem(WindowID, Enchantment); } @@ -2478,11 +2484,11 @@ void cProtocol180::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID); - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, SlotNum); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Button); - HANDLE_READ(a_ByteBuffer, ReadBEShort, short, TransactionID); - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); + HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button); + HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode); cItem Item; ReadItem(a_ByteBuffer, Item); @@ -2490,8 +2496,8 @@ void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) eClickAction Action; switch ((Mode << 8) | Button) { - case 0x0000: Action = (SlotNum != -999) ? caLeftClick : caLeftClickOutside; break; - case 0x0001: Action = (SlotNum != -999) ? caRightClick : caRightClickOutside; break; + case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break; + case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break; case 0x0100: Action = caShiftLeftClick; break; case 0x0101: Action = caShiftRightClick; break; case 0x0200: Action = caNumber1; break; @@ -2504,14 +2510,14 @@ void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) case 0x0207: Action = caNumber8; break; case 0x0208: Action = caNumber9; break; case 0x0300: Action = caMiddleClick; break; - case 0x0400: Action = (SlotNum == -999) ? caLeftClickOutsideHoldNothing : caDropKey; break; - case 0x0401: Action = (SlotNum == -999) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; - case 0x0500: Action = (SlotNum == -999) ? caLeftPaintBegin : caUnknown; break; - case 0x0501: Action = (SlotNum != -999) ? caLeftPaintProgress : caUnknown; break; - case 0x0502: Action = (SlotNum == -999) ? caLeftPaintEnd : caUnknown; break; - case 0x0504: Action = (SlotNum == -999) ? caRightPaintBegin : caUnknown; break; - case 0x0505: Action = (SlotNum != -999) ? caRightPaintProgress : caUnknown; break; - case 0x0506: Action = (SlotNum == -999) ? caRightPaintEnd : caUnknown; break; + case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break; + case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; + case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break; + case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break; + case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break; + case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break; + case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break; + case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break; case 0x0600: Action = caDblClick; break; default: { @@ -2530,7 +2536,7 @@ void cProtocol180::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer) { - HANDLE_READ(a_ByteBuffer, ReadChar, char, WindowID); + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); m_Client->HandleWindowClose(WindowID); } @@ -2542,14 +2548,14 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const { if (a_Channel == "MC|AdvCdm") { - HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Mode) + HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode) switch (Mode) { case 0x00: { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockY); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command); m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); break; @@ -2557,7 +2563,7 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const default: { - m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %d", Mode), mtFailure); + m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %u (0x%02x)", Mode, Mode), mtFailure); LOG("Unhandled MC|AdvCdm packet mode."); return; } @@ -2574,8 +2580,8 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const } else if (a_Channel == "MC|Beacon") { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, Effect1); - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, Effect2); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2); m_Client->HandleBeaconSelection(Effect1, Effect2); return; } @@ -2587,7 +2593,7 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const } else if (a_Channel == "MC|TrSel") { - HANDLE_READ(a_ByteBuffer, ReadBEInt, int, SlotNum); + HANDLE_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum); m_Client->HandleNPCTrade(SlotNum); return; } @@ -2629,7 +2635,7 @@ void cProtocol180::SendData(const char * a_Data, size_t a_Size) bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes) { - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemType); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); if (ItemType == -1) { // The item is empty, no more data follows @@ -2638,8 +2644,8 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a } a_Item.m_ItemType = ItemType; - HANDLE_PACKET_READ(a_ByteBuffer, ReadChar, char, ItemCount); - HANDLE_PACKET_READ(a_ByteBuffer, ReadBEShort, short, ItemDamage); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount); + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage); a_Item.m_ItemCount = ItemCount; a_Item.m_ItemDamage = ItemDamage; if (ItemCount <= 0) @@ -2755,59 +2761,81 @@ void cProtocol180::StartEncryption(const Byte * a_Key) +eBlockFace cProtocol180::FaceIntToBlockFace(Int8 a_BlockFace) +{ + // Normalize the blockface values returned from the protocol + // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE + switch (a_BlockFace) + { + case BLOCK_FACE_XM: return BLOCK_FACE_XM; + case BLOCK_FACE_XP: return BLOCK_FACE_XP; + case BLOCK_FACE_YM: return BLOCK_FACE_YM; + case BLOCK_FACE_YP: return BLOCK_FACE_YP; + case BLOCK_FACE_ZM: return BLOCK_FACE_ZM; + case BLOCK_FACE_ZP: return BLOCK_FACE_ZP; + default: return BLOCK_FACE_NONE; + } +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cProtocol180::cPacketizer: -cProtocol180::cPacketizer::~cPacketizer() +void cProtocol180::SendPacket(cPacketizer & a_Pkt) { - UInt32 PacketLen = (UInt32)m_Out.GetUsedSpace(); + UInt32 PacketLen = static_cast<UInt32>(m_OutPacketBuffer.GetUsedSpace()); AString PacketData, CompressedPacket; - m_Out.ReadAll(PacketData); - m_Out.CommitRead(); + m_OutPacketBuffer.ReadAll(PacketData); + m_OutPacketBuffer.CommitRead(); - if ((m_Protocol.m_State == 3) && (PacketLen >= 256)) + if ((m_State == 3) && (PacketLen >= 256)) { + // Compress the packet payload: if (!cProtocol180::CompressPacket(PacketData, CompressedPacket)) { return; } } - else if (m_Protocol.m_State == 3) + else if (m_State == 3) { - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen + 1); - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(0); - + // The packet is not compressed, indicate this in the packet header: + m_OutPacketLenBuffer.WriteVarInt32(PacketLen + 1); + m_OutPacketLenBuffer.WriteVarInt32(0); AString LengthData; - m_Protocol.m_OutPacketLenBuffer.ReadAll(LengthData); - m_Protocol.SendData(LengthData.data(), LengthData.size()); + m_OutPacketLenBuffer.ReadAll(LengthData); + SendData(LengthData.data(), LengthData.size()); } else { - m_Protocol.m_OutPacketLenBuffer.WriteVarInt(PacketLen); - + // Compression doesn't apply to this state, send raw data: + m_OutPacketLenBuffer.WriteVarInt32(PacketLen); AString LengthData; - m_Protocol.m_OutPacketLenBuffer.ReadAll(LengthData); - m_Protocol.SendData(LengthData.data(), LengthData.size()); + m_OutPacketLenBuffer.ReadAll(LengthData); + SendData(LengthData.data(), LengthData.size()); } + // Send the packet's payload, either direct or compressed: if (CompressedPacket.empty()) { - m_Protocol.m_OutPacketLenBuffer.CommitRead(); - m_Protocol.SendData(PacketData.data(), PacketData.size()); + m_OutPacketLenBuffer.CommitRead(); + SendData(PacketData.data(), PacketData.size()); } else { - m_Protocol.SendData(CompressedPacket.data(), CompressedPacket.size()); + SendData(CompressedPacket.data(), CompressedPacket.size()); } // Log the comm into logfile: - if (g_ShouldLogCommOut && m_Protocol.m_CommLogFile.IsOpen()) + if (g_ShouldLogCommOut && m_CommLogFile.IsOpen()) { AString Hex; ASSERT(PacketData.size() > 0); - CreateHexDump(Hex, PacketData.data() + 1, PacketData.size() - 1, 16); - m_Protocol.m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload:\n%s\n", - PacketData[0], PacketData[0], PacketLen, PacketLen, m_Protocol.m_State, Hex.c_str() + CreateHexDump(Hex, PacketData.data(), PacketData.size(), 16); + m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n", + a_Pkt.GetPacketType(), a_Pkt.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str() ); } } @@ -2816,30 +2844,7 @@ cProtocol180::cPacketizer::~cPacketizer() -void cProtocol180::cPacketizer::WriteUUID(const AString & a_UUID) -{ - if (a_UUID.length() != 32) - { - LOGWARNING("Attempt to send a bad uuid (length isn't 32): %s", a_UUID.c_str()); - ASSERT(!"Wrong uuid length!"); - return; - } - AString UUID_1 = a_UUID.substr(0, 16); - AString UUID_2 = a_UUID.substr(16); - - Int64 Value_1, Value_2; - sscanf(UUID_1.c_str(), "%llx", &Value_1); - sscanf(UUID_2.c_str(), "%llx", &Value_2); - - WriteInt64(Value_1); - WriteInt64(Value_2); -} - - - - - -void cProtocol180::cPacketizer::WriteItem(const cItem & a_Item) +void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) { short ItemType = a_Item.m_ItemType; ASSERT(ItemType >= -1); // Check validity of packets in debug runtime @@ -2851,17 +2856,17 @@ void cProtocol180::cPacketizer::WriteItem(const cItem & a_Item) if (a_Item.IsEmpty()) { - WriteShort(-1); + a_Pkt.WriteBEInt16(-1); return; } - WriteShort(ItemType); - WriteByte (a_Item.m_ItemCount); - WriteShort(a_Item.m_ItemDamage); + a_Pkt.WriteBEInt16(ItemType); + a_Pkt.WriteBEInt8(a_Item.m_ItemCount); + a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR)) { - WriteChar(0); + a_Pkt.WriteBEInt8(0); return; } @@ -2904,24 +2909,24 @@ void cProtocol180::cPacketizer::WriteItem(const cItem & a_Item) } if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) { - cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, (ENUM_ITEM_ID)a_Item.m_ItemType); + cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); } Writer.Finish(); AString Result = Writer.GetResult(); if (Result.size() == 0) { - WriteChar(0); + a_Pkt.WriteBEInt8(0); return; } - WriteBuf(Result.data(), Result.size()); + a_Pkt.WriteBuf(Result.data(), Result.size()); } -void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEntity) +void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; @@ -2929,21 +2934,20 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt { case E_BLOCK_BEACON: { - cBeaconEntity & BeaconEntity = (cBeaconEntity &)a_BlockEntity; - - Writer.AddInt("x", BeaconEntity.GetPosX()); - Writer.AddInt("y", BeaconEntity.GetPosY()); - Writer.AddInt("z", BeaconEntity.GetPosZ()); - Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect()); + auto & BeaconEntity = reinterpret_cast<const cBeaconEntity &>(a_BlockEntity); + Writer.AddInt("x", BeaconEntity.GetPosX()); + Writer.AddInt("y", BeaconEntity.GetPosY()); + Writer.AddInt("z", BeaconEntity.GetPosZ()); + Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect()); Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect()); - Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel()); + Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel()); Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } + case E_BLOCK_COMMAND_BLOCK: { - cCommandBlockEntity & CommandBlockEntity = (cCommandBlockEntity &)a_BlockEntity; - + auto & CommandBlockEntity = reinterpret_cast<const cCommandBlockEntity &>(a_BlockEntity); Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); Writer.AddInt("x", CommandBlockEntity.GetPosX()); @@ -2955,20 +2959,16 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt // MCS doesn't have this, so just leave it @ '@'. (geddit?) Writer.AddString("CustomName", "@"); Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though - if (!CommandBlockEntity.GetLastOutput().empty()) { - AString Output; - Printf(Output, "{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()); - - Writer.AddString("LastOutput", Output.c_str()); + Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str())); } break; } + case E_BLOCK_HEAD: { - cMobHeadEntity & MobHeadEntity = (cMobHeadEntity &)a_BlockEntity; - + auto & MobHeadEntity = reinterpret_cast<const cMobHeadEntity &>(a_BlockEntity); Writer.AddInt("x", MobHeadEntity.GetPosX()); Writer.AddInt("y", MobHeadEntity.GetPosY()); Writer.AddInt("z", MobHeadEntity.GetPosZ()); @@ -2978,10 +2978,10 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } + case E_BLOCK_FLOWER_POT: { - cFlowerPotEntity & FlowerPotEntity = (cFlowerPotEntity &)a_BlockEntity; - + auto & FlowerPotEntity = reinterpret_cast<const cFlowerPotEntity &>(a_BlockEntity); Writer.AddInt("x", FlowerPotEntity.GetPosX()); Writer.AddInt("y", FlowerPotEntity.GetPosY()); Writer.AddInt("z", FlowerPotEntity.GetPosZ()); @@ -2990,10 +2990,10 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } + case E_BLOCK_MOB_SPAWNER: { - cMobSpawnerEntity & MobSpawnerEntity = (cMobSpawnerEntity &)a_BlockEntity; - + auto & MobSpawnerEntity = reinterpret_cast<const cMobSpawnerEntity &>(a_BlockEntity); Writer.AddInt("x", MobSpawnerEntity.GetPosX()); Writer.AddInt("y", MobSpawnerEntity.GetPosY()); Writer.AddInt("z", MobSpawnerEntity.GetPosZ()); @@ -3002,37 +3002,22 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt Writer.AddString("id", "MobSpawner"); break; } - default: break; + + default: + { + break; + } } Writer.Finish(); - WriteBuf(Writer.GetResult().data(), Writer.GetResult().size()); -} - - - - - -void cProtocol180::cPacketizer::WriteByteAngle(double a_Angle) -{ - WriteByte((char)(255 * a_Angle / 360)); + a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size()); } -void cProtocol180::cPacketizer::WriteFPInt(double a_Value) -{ - int Value = (int)(a_Value * 32); - WriteInt(Value); -} - - - - - -void cProtocol180::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) +void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) { // Common metadata: Byte Flags = 0; @@ -3056,21 +3041,21 @@ void cProtocol180::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) { Flags |= 0x20; } - WriteByte(0); // Byte(0) + index 0 - WriteByte(Flags); + a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0 + a_Pkt.WriteBEUInt8(Flags); switch (a_Entity.GetEntityType()) { case cEntity::etPlayer: break; // TODO? case cEntity::etPickup: { - WriteByte((5 << 5) | 10); // Slot(5) + index 10 - WriteItem(((const cPickup &)a_Entity).GetItem()); + a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10 + WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem()); break; } case cEntity::etMinecart: { - WriteByte(0x51); + a_Pkt.WriteBEUInt8(0x51); // The following expression makes Minecarts shake more with less health or higher damage taken // It gets half the maximum health, and takes it away from the current health minus the half health: @@ -3079,71 +3064,82 @@ void cProtocol180::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) Health: 3 | 3 - (3 - 3) = 3 Health: 1 | 3 - (1 - 3) = 5 */ - WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4); - WriteByte(0x52); - WriteInt(1); // Shaking direction, doesn't seem to affect anything - WriteByte(0x73); - WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity); + a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4); + a_Pkt.WriteBEUInt8(0x52); + a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything + a_Pkt.WriteBEUInt8(0x73); + a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer - if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpNone) + if (Minecart.GetPayload() == cMinecart::mpNone) { - cRideableMinecart & RideableMinecart = ((cRideableMinecart &)a_Entity); + auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart); const cItem & MinecartContent = RideableMinecart.GetContent(); if (!MinecartContent.IsEmpty()) { - WriteByte(0x54); + a_Pkt.WriteBEUInt8(0x54); int Content = MinecartContent.m_ItemType; Content |= MinecartContent.m_ItemDamage << 8; - WriteInt(Content); - WriteByte(0x55); - WriteInt(RideableMinecart.GetBlockHeight()); - WriteByte(0x56); - WriteByte(1); + a_Pkt.WriteBEInt32(Content); + a_Pkt.WriteBEUInt8(0x55); + a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight()); + a_Pkt.WriteBEUInt8(0x56); + a_Pkt.WriteBEUInt8(1); } } - else if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace) + else if (Minecart.GetPayload() == cMinecart::mpFurnace) { - WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled() ? 1 : 0); } break; - } + } // case etMinecart + case cEntity::etProjectile: { - cProjectileEntity & Projectile = (cProjectileEntity &)a_Entity; + auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity); switch (Projectile.GetProjectileKind()) { case cProjectileEntity::pkArrow: { - WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0); break; } case cProjectileEntity::pkFirework: { - WriteByte(0xA8); - WriteItem(((const cFireworkEntity &)a_Entity).GetItem()); + a_Pkt.WriteBEUInt8(0xa8); + WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem()); + break; + } + default: + { break; } - default: break; } break; - } + } // case etProjectile + case cEntity::etMonster: { - WriteMobMetadata((const cMonster &)a_Entity); + WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity)); break; } + case cEntity::etItemFrame: { - cItemFrame & Frame = (cItemFrame &)a_Entity; - WriteByte(0xA8); - WriteItem(Frame.GetItem()); - WriteByte(0x09); - WriteByte(Frame.GetItemRotation()); + auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity); + a_Pkt.WriteBEUInt8(0xa8); + WriteItem(a_Pkt, Frame.GetItem()); + a_Pkt.WriteBEUInt8(0x09); + a_Pkt.WriteBEUInt8(Frame.GetItemRotation()); + break; + } // case etItemFrame + + default: + { break; } - default: break; } } @@ -3151,192 +3147,205 @@ void cProtocol180::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity) -void cProtocol180::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) +void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { switch (a_Mob.GetMobType()) { - case mtCreeper: - { - WriteByte(0x10); - WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); - WriteByte(0x11); - WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); - break; - } - case mtBat: { - WriteByte(0x10); - WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); - break; - } - - case mtPig: - { - WriteByte(0x10); - WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); + auto & Bat = reinterpret_cast<const cBat &>(a_Mob); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Bat.IsHanging() ? 1 : 0); break; - } + } // case mtBat - case mtVillager: + case mtCreeper: { - WriteByte(0x50); - WriteInt(((const cVillager &)a_Mob).GetVilType()); + auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Creeper.IsBlowing() ? 1 : -1); + a_Pkt.WriteBEUInt8(0x11); + a_Pkt.WriteBEUInt8(Creeper.IsCharged() ? 1 : 0); break; - } + } // case mtCreeper - case mtZombie: + case mtEnderman: { - WriteByte(0x0c); - WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); - WriteByte(0x0d); - WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); - WriteByte(0x0e); - WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); + auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob); + a_Pkt.WriteBEUInt8(0x30); + a_Pkt.WriteBEInt16(static_cast<Byte>(Enderman.GetCarriedBlock())); + a_Pkt.WriteBEUInt8(0x11); + a_Pkt.WriteBEUInt8(static_cast<Byte>(Enderman.GetCarriedMeta())); + a_Pkt.WriteBEUInt8(0x12); + a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0); break; - } + } // case mtEnderman case mtGhast: { - WriteByte(0x10); - WriteByte(((const cGhast &)a_Mob).IsCharging()); + auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Ghast.IsCharging()); break; - } + } // case mtGhast - case mtWolf: + case mtHorse: { - const cWolf & Wolf = (const cWolf &)a_Mob; - Byte WolfStatus = 0; - if (Wolf.IsSitting()) + auto & Horse = reinterpret_cast<const cHorse &>(a_Mob); + int Flags = 0; + if (Horse.IsTame()) { - WolfStatus |= 0x1; + Flags |= 0x02; } - if (Wolf.IsAngry()) + if (Horse.IsSaddled()) { - WolfStatus |= 0x2; + Flags |= 0x04; } - if (Wolf.IsTame()) + if (Horse.IsChested()) { - WolfStatus |= 0x4; + Flags |= 0x08; + } + if (Horse.IsBaby()) + { + Flags |= 0x10; } - WriteByte(0x10); - WriteByte(WolfStatus); - - WriteByte(0x72); - WriteFloat((float)(a_Mob.GetHealth())); - WriteByte(0x13); - WriteByte(Wolf.IsBegging() ? 1 : 0); - WriteByte(0x14); - WriteByte(Wolf.GetCollarColor()); + if (Horse.IsEating()) + { + Flags |= 0x20; + } + if (Horse.IsRearing()) + { + Flags |= 0x40; + } + if (Horse.IsMthOpen()) + { + Flags |= 0x80; + } + a_Pkt.WriteBEUInt8(0x50); // Int at index 16 + a_Pkt.WriteBEInt32(Flags); + a_Pkt.WriteBEUInt8(0x13); // Byte at index 19 + a_Pkt.WriteBEUInt8(Horse.GetHorseType()); + a_Pkt.WriteBEUInt8(0x54); // Int at index 20 + int Appearance = 0; + Appearance = Horse.GetHorseColor(); + Appearance |= Horse.GetHorseStyle() << 8; + a_Pkt.WriteBEInt32(Appearance); + a_Pkt.WriteBEUInt8(0x56); // Int at index 22 + a_Pkt.WriteBEInt32(Horse.GetHorseArmour()); break; - } + } // case mtHorse + + case mtMagmaCube: + { + auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(MagmaCube.GetSize()); + break; + } // case mtMagmaCube + + case mtPig: + { + auto & Pig = reinterpret_cast<const cPig &>(a_Mob); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0); + break; + } // case mtPig case mtSheep: { - WriteByte(0x10); + auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob); + a_Pkt.WriteBEUInt8(0x10); Byte SheepMetadata = 0; - SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); - if (((const cSheep &)a_Mob).IsSheared()) + SheepMetadata = Sheep.GetFurColor(); + if (Sheep.IsSheared()) { SheepMetadata |= 0x10; } - WriteByte(SheepMetadata); - break; - } - - case mtEnderman: - { - WriteByte(0x30); - WriteShort((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); - WriteByte(0x11); - WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); - WriteByte(0x12); - WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); + a_Pkt.WriteBEUInt8(SheepMetadata); break; - } + } // case mtSheep case mtSkeleton: { - WriteByte(0x0d); - WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); + auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob); + a_Pkt.WriteBEUInt8(0x0d); + a_Pkt.WriteBEUInt8(Skeleton.IsWither() ? 1 : 0); break; - } + } // case mtSkeleton - case mtWitch: + case mtSlime: { - WriteByte(0x15); - WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); + auto & Slime = reinterpret_cast<const cSlime &>(a_Mob); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(Slime.GetSize()); break; - } + } // case mtSlime - case mtWither: + case mtVillager: { - WriteByte(0x54); // Int at index 20 - WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks()); - WriteByte(0x66); // Float at index 6 - WriteFloat((float)(a_Mob.GetHealth())); + auto & Villager = reinterpret_cast<const cVillager &>(a_Mob); + a_Pkt.WriteBEUInt8(0x50); + a_Pkt.WriteBEInt32(Villager.GetVilType()); break; - } + } // case mtVillager - case mtSlime: + case mtWitch: { - WriteByte(0x10); - WriteByte(((const cSlime &)a_Mob).GetSize()); + auto & Witch = reinterpret_cast<const cWitch &>(a_Mob); + a_Pkt.WriteBEUInt8(0x15); + a_Pkt.WriteBEUInt8(Witch.IsAngry() ? 1 : 0); break; - } - - case mtMagmaCube: + } // case mtWitch + + case mtWither: { - WriteByte(0x10); - WriteByte(((const cMagmaCube &)a_Mob).GetSize()); + auto & Wither = reinterpret_cast<const cWither &>(a_Mob); + a_Pkt.WriteBEUInt8(0x54); // Int at index 20 + a_Pkt.WriteBEInt32(Wither.GetWitherInvulnerableTicks()); + a_Pkt.WriteBEUInt8(0x66); // Float at index 6 + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); break; - } + } // case mtWither - case mtHorse: + case mtWolf: { - const cHorse & Horse = (const cHorse &)a_Mob; - int Flags = 0; - if (Horse.IsTame()) - { - Flags |= 0x02; - } - if (Horse.IsSaddled()) - { - Flags |= 0x04; - } - if (Horse.IsChested()) - { - Flags |= 0x08; - } - if (Horse.IsBaby()) - { - Flags |= 0x10; - } - if (Horse.IsEating()) + auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob); + Byte WolfStatus = 0; + if (Wolf.IsSitting()) { - Flags |= 0x20; + WolfStatus |= 0x1; } - if (Horse.IsRearing()) + if (Wolf.IsAngry()) { - Flags |= 0x40; + WolfStatus |= 0x2; } - if (Horse.IsMthOpen()) + if (Wolf.IsTame()) { - Flags |= 0x80; + WolfStatus |= 0x4; } - WriteByte(0x50); // Int at index 16 - WriteInt(Flags); - WriteByte(0x13); // Byte at index 19 - WriteByte(Horse.GetHorseType()); - WriteByte(0x54); // Int at index 20 - int Appearance = 0; - Appearance = Horse.GetHorseColor(); - Appearance |= Horse.GetHorseStyle() << 8; - WriteInt(Appearance); - WriteByte(0x56); // Int at index 22 - WriteInt(Horse.GetHorseArmour()); + a_Pkt.WriteBEUInt8(0x10); + a_Pkt.WriteBEUInt8(WolfStatus); + + a_Pkt.WriteBEUInt8(0x72); + a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); + a_Pkt.WriteBEUInt8(0x13); + a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x14); + a_Pkt.WriteBEUInt8(Wolf.GetCollarColor()); break; - } + } // case mtWolf + + case mtZombie: + { + auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob); + a_Pkt.WriteBEUInt8(0x0c); + a_Pkt.WriteBEUInt8(Zombie.IsBaby() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0d); + a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0); + a_Pkt.WriteBEUInt8(0x0e); + a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0); + break; + } // case mtZombie } // switch (a_Mob.GetType()) } @@ -3344,12 +3353,12 @@ void cProtocol180::cPacketizer::WriteMobMetadata(const cMonster & a_Mob) -void cProtocol180::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) +void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) { if (!a_Entity.IsMob()) { // No properties for anything else than mobs - WriteInt(0); + a_Pkt.WriteBEInt32(0); return; } @@ -3357,7 +3366,7 @@ void cProtocol180::cPacketizer::WriteEntityProperties(const cEntity & a_Entity) // TODO: Send properties and modifiers based on the mob type - WriteInt(0); // NumProperties + a_Pkt.WriteBEInt32(0); // NumProperties } |