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Diffstat (limited to 'src/Protocol/Protocol18x.h')
-rw-r--r-- | src/Protocol/Protocol18x.h | 268 |
1 files changed, 0 insertions, 268 deletions
diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h deleted file mode 100644 index 71bc95ef8..000000000 --- a/src/Protocol/Protocol18x.h +++ /dev/null @@ -1,268 +0,0 @@ - -// Protocol18x.h - -/* -Declares the 1.8.x protocol classes: - - cProtocol180 - - release 1.8.0 protocol (#47) -(others may be added later in the future for the 1.8 release series) -*/ - - - - - -#pragma once - -#include "Protocol.h" -#include "../ByteBuffer.h" - -#ifdef _MSC_VER - #pragma warning(push) - #pragma warning(disable:4127) - #pragma warning(disable:4244) - #pragma warning(disable:4231) - #pragma warning(disable:4189) - #pragma warning(disable:4702) -#endif - -#ifdef _MSC_VER - #pragma warning(pop) -#endif - -#include "PolarSSL++/AesCfb128Decryptor.h" -#include "PolarSSL++/AesCfb128Encryptor.h" - - - - - -// fwd: -namespace Json -{ - class Value; -} - - - - - -class cProtocol180 : - public cProtocol -{ - typedef cProtocol super; - -public: - - cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); - - /** Called when client sends some data: */ - virtual void DataReceived(const char * a_Data, size_t a_Size) override; - - /** Sending stuff to clients (alphabetically sorted): */ - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendCameraSetTo (const cEntity & a_Entity) override; - virtual void SendChat (const AString & a_Message, eChatType a_Type) override; - virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override; - virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendHideTitle (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (UInt32 a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendLoginSuccess (void) override; - virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; - virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; - virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override; - virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; - virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override; - virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override; - virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override; - virtual void SendResetTitle (void) override; - virtual void SendRespawn (eDimension a_Dimension) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; - virtual void SendExperience (void) override; - virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; - virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; - virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; - virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; - virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override; - virtual void SendSetRawSubTitle (const AString & a_SubTitle) override; - virtual void SendSetTitle (const cCompositeChat & a_Title) override; - virtual void SendSetRawTitle (const AString & a_Title) override; - virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendStatistics (const cStatManager & a_Manager) override; - virtual void SendTabCompletionResults (const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; - - virtual AString GetAuthServerID(void) override { return m_AuthServerID; } - - /** Compress the packet. a_Packet must be without packet length. - a_Compressed will be set to the compressed packet includes packet length and data length. - If compression fails, the function returns false. */ - static bool CompressPacket(const AString & a_Packet, AString & a_Compressed); - - /** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */ - static int GetParticleID(const AString & a_ParticleName); - - /** Minecraft 1.8 use other locations to spawn the item frame. This function converts the 1.7 positions to 1.8 positions. */ - static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw); - -protected: - - AString m_ServerAddress; - - UInt16 m_ServerPort; - - AString m_AuthServerID; - - /** State of the protocol. 1 = status, 2 = login, 3 = game */ - UInt32 m_State; - - /** Buffer for the received data */ - cByteBuffer m_ReceivedData; - - bool m_IsEncrypted; - - cAesCfb128Decryptor m_Decryptor; - cAesCfb128Encryptor m_Encryptor; - - /** The logfile where the comm is logged, when g_ShouldLogComm is true */ - cFile m_CommLogFile; - - /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ - void AddReceivedData(const char * a_Data, size_t a_Size); - - /** Reads and handles the packet. The packet length and type have already been read. - Returns true if the packet was understood, false if it was an unknown packet - */ - bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType); - - // Packet handlers while in the Status state (m_State == 1): - void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer); - void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer); - - // Packet handlers while in the Login state (m_State == 2): - void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); - void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); - - // Packet handlers while in the Game state (m_State == 3): - void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); - void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); - void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer); - void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer); - void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer); - void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer); - void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer); - void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer); - void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayer (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer); - void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer); - void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer); - void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer); - void HandlePacketSpectate (cByteBuffer & a_ByteBuffer); - void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer); - void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer); - void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer); - void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer); - void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); - void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); - void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); - - /** Parses Vanilla plugin messages into specific ClientHandle calls. - The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */ - void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel); - - - /** Sends the data to the client, encrypting them if needed. */ - virtual void SendData(const char * a_Data, size_t a_Size) override; - - /** Sends the packet to the client. Called by the cPacketizer's destructor. */ - virtual void SendPacket(cPacketizer & a_Packet) override; - - void SendCompass(const cWorld & a_World); - - /** Reads an item out of the received data, sets a_Item to the values read. - Returns false if not enough received data. - a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */ - virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0); - - /** Parses item metadata as read by ReadItem(), into the item enchantments. */ - void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); - - void StartEncryption(const Byte * a_Key); - - /** Converts the BlockFace received by the protocol into eBlockFace constants. - If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */ - eBlockFace FaceIntToBlockFace(Int8 a_FaceInt); - - /** Writes the item data into a packet. */ - void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item); - - /** Writes the metadata for the specified entity, not including the terminating 0x7f. */ - void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity); - - /** Writes the mob-specific metadata for the specified mob */ - void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob); - - /** Writes the entity properties for the specified entity, including the Count field. */ - void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity); - - /** Writes the block entity data for the specified block entity into the packet. */ - void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity); -} ; - - - |