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diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h
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-
-// Protocol18x.h
-
-/*
-Declares the 1.8.x protocol classes:
- - cProtocol180
- - release 1.8.0 protocol (#47)
-(others may be added later in the future for the 1.8 release series)
-*/
-
-
-
-
-
-#pragma once
-
-#include "Protocol.h"
-#include "../ByteBuffer.h"
-
-#ifdef _MSC_VER
- #pragma warning(push)
- #pragma warning(disable:4127)
- #pragma warning(disable:4244)
- #pragma warning(disable:4231)
- #pragma warning(disable:4189)
- #pragma warning(disable:4702)
-#endif
-
-#ifdef _MSC_VER
- #pragma warning(pop)
-#endif
-
-#include "PolarSSL++/AesCfb128Decryptor.h"
-#include "PolarSSL++/AesCfb128Encryptor.h"
-
-
-
-
-
-// fwd:
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-class cProtocol180 :
- public cProtocol
-{
- typedef cProtocol super;
-
-public:
-
- cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
-
- /** Called when client sends some data: */
- virtual void DataReceived(const char * a_Data, size_t a_Size) override;
-
- /** Sending stuff to clients (alphabetically sorted): */
- virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
- virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
- virtual void SendCameraSetTo (const cEntity & a_Entity) override;
- virtual void SendChat (const AString & a_Message, eChatType a_Type) override;
- virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
- virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
- virtual void SendCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player) override;
- virtual void SendDestroyEntity (const cEntity & a_Entity) override;
- virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
- virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
- virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntityLook (const cEntity & a_Entity) override;
- virtual void SendEntityMetadata (const cEntity & a_Entity) override;
- virtual void SendEntityProperties (const cEntity & a_Entity) override;
- virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
- virtual void SendEntityVelocity (const cEntity & a_Entity) override;
- virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
- virtual void SendGameMode (eGameMode a_GameMode) override;
- virtual void SendHealth (void) override;
- virtual void SendHideTitle (void) override;
- virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
- virtual void SendKeepAlive (UInt32 a_PingID) override;
- virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendLoginSuccess (void) override;
- virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
- virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
- virtual void SendPlayerAbilities (void) override;
- virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
- virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
- virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
- virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
- virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
- virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
- virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
- virtual void SendPlayerMaxSpeed (void) override;
- virtual void SendPlayerMoveLook (void) override;
- virtual void SendPlayerPosition (void) override;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
- virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
- virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
- virtual void SendResetTitle (void) override;
- virtual void SendRespawn (eDimension a_Dimension) override;
- virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendExperience (void) override;
- virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
- virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
- virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
- virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
- virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override;
- virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
- virtual void SendSetTitle (const cCompositeChat & a_Title) override;
- virtual void SendSetRawTitle (const AString & a_Title) override;
- virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
- virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
- virtual void SendSpawnMob (const cMonster & a_Mob) override;
- virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
- virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override;
- virtual void SendStatistics (const cStatManager & a_Manager) override;
- virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
- virtual void SendTeleportEntity (const cEntity & a_Entity) override;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
- virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
- virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
- virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
- virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
- virtual void SendWeather (eWeather a_Weather) override;
- virtual void SendWholeInventory (const cWindow & a_Window) override;
- virtual void SendWindowClose (const cWindow & a_Window) override;
- virtual void SendWindowOpen (const cWindow & a_Window) override;
- virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
-
- virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
-
- /** Compress the packet. a_Packet must be without packet length.
- a_Compressed will be set to the compressed packet includes packet length and data length.
- If compression fails, the function returns false. */
- static bool CompressPacket(const AString & a_Packet, AString & a_Compressed);
-
- /** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */
- static int GetParticleID(const AString & a_ParticleName);
-
- /** Minecraft 1.8 use other locations to spawn the item frame. This function converts the 1.7 positions to 1.8 positions. */
- static void FixItemFramePositions(int a_ObjectData, double & a_PosX, double & a_PosZ, double & a_Yaw);
-
-protected:
-
- AString m_ServerAddress;
-
- UInt16 m_ServerPort;
-
- AString m_AuthServerID;
-
- /** State of the protocol. 1 = status, 2 = login, 3 = game */
- UInt32 m_State;
-
- /** Buffer for the received data */
- cByteBuffer m_ReceivedData;
-
- bool m_IsEncrypted;
-
- cAesCfb128Decryptor m_Decryptor;
- cAesCfb128Encryptor m_Encryptor;
-
- /** The logfile where the comm is logged, when g_ShouldLogComm is true */
- cFile m_CommLogFile;
-
- /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
- void AddReceivedData(const char * a_Data, size_t a_Size);
-
- /** Reads and handles the packet. The packet length and type have already been read.
- Returns true if the packet was understood, false if it was an unknown packet
- */
- bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
-
- // Packet handlers while in the Status state (m_State == 1):
- void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
- void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
-
- // Packet handlers while in the Login state (m_State == 2):
- void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
- void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
-
- // Packet handlers while in the Game state (m_State == 3):
- void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
- void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
- void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
- void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
- void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
- void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
- void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
- void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
- void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
- void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
- void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
- void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
- void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
- void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
- void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
- void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
- void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
- void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
- void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
- void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
-
- /** Parses Vanilla plugin messages into specific ClientHandle calls.
- The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */
- void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
-
-
- /** Sends the data to the client, encrypting them if needed. */
- virtual void SendData(const char * a_Data, size_t a_Size) override;
-
- /** Sends the packet to the client. Called by the cPacketizer's destructor. */
- virtual void SendPacket(cPacketizer & a_Packet) override;
-
- void SendCompass(const cWorld & a_World);
-
- /** Reads an item out of the received data, sets a_Item to the values read.
- Returns false if not enough received data.
- a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */
- virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0);
-
- /** Parses item metadata as read by ReadItem(), into the item enchantments. */
- void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
-
- void StartEncryption(const Byte * a_Key);
-
- /** Converts the BlockFace received by the protocol into eBlockFace constants.
- If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */
- eBlockFace FaceIntToBlockFace(Int8 a_FaceInt);
-
- /** Writes the item data into a packet. */
- void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
-
- /** Writes the metadata for the specified entity, not including the terminating 0x7f. */
- void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
-
- /** Writes the mob-specific metadata for the specified mob */
- void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
-
- /** Writes the entity properties for the specified entity, including the Count field. */
- void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
-
- /** Writes the block entity data for the specified block entity into the packet. */
- void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
-} ;
-
-
-